- Fixed spawning boxes under water
- Don't spawn mines in forts mode
- Changed ping?pong! messages
- Small optimization of random
- New cool land generator
(*
* Hedgewars, a worms-like game
* Copyright (c) 2004, 2005 Andrey Korotaev <unC0Rr@gmail.com>
*
* Distributed under the terms of the BSD-modified licence:
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* with the Software without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*)
unit uRandom;
interface
uses uSHA;
procedure SetRandomParams(Seed: shortstring; FillBuf: shortstring);
function GetRandom: real; overload;
function GetRandom(m: LongWord): LongWord; overload;
implementation
var sc1, sc2: TSHA1Context;
Fill: shortstring;
procedure SetRandomParams(Seed: shortstring; FillBuf: shortstring);
begin
SHA1Init(sc1);
SHA1Update(sc1, @Seed, Length(Seed)+1);
Fill:= FillBuf
end;
function GetRandom: real;
var dig: TSHA1Digest;
begin
SHA1Update(sc1, @Fill[1], Length(Fill));
sc2:= sc1;
dig:= SHA1Final(sc2);
Result:= frac( dig.LongWords[0]*0.0000731563977
+ pi * dig.Words[6]
+ 0.0109070019*dig.Words[9])
end;
function GetRandom(m: LongWord): LongWord;
var dig: TSHA1Digest;
begin
SHA1Update(sc1, @Fill[1], Length(Fill));
sc2:= sc1;
dig:= SHA1Final(sc2);
Result:= (dig.LongWords[0] + dig.LongWords[2] + dig.LongWords[3]) mod m
end;
end.