A Classic Fairytale: Harden all missions against missing campaign variables in team file and assume default values
This assumes the worst case in which the team file is missing all campaign variables except Progress.
This has been successfully tested with all 10 missions and still generates a logical storyline.
By default, the game assumes:
- The cyborg's offer in mission 2 was refused
- The traitor in mission 5 was killed
As a consequence, missions 8 and 10 use the princessScene cut scene.
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>MainWindow</class>
<widget class="QMainWindow" name="MainWindow">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>600</width>
<height>400</height>
</rect>
</property>
<property name="windowTitle">
<string>MainWindow</string>
</property>
<widget class="QWidget" name="centralWidget">
<layout class="QGridLayout" name="gridLayout" rowstretch="3,1">
<item row="1" column="2">
<widget class="QPlainTextEdit" name="plainTextEdit"/>
</item>
<item row="0" column="0" rowspan="2">
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<widget class="QPushButton" name="pbUndo">
<property name="text">
<string>Undo</string>
</property>
</widget>
</item>
<item>
<spacer name="verticalSpacer">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>40</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QPushButton" name="pbSave">
<property name="text">
<string>Save</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="pbLoad">
<property name="text">
<string>Load</string>
</property>
</widget>
</item>
<item>
<widget class="QSpinBox" name="sbBytes">
<property name="readOnly">
<bool>true</bool>
</property>
<property name="buttonSymbols">
<enum>QAbstractSpinBox::NoButtons</enum>
</property>
<property name="suffix">
<string> bytes</string>
</property>
<property name="maximum">
<number>999999</number>
</property>
</widget>
</item>
</layout>
</item>
<item row="0" column="2">
<widget class="DrawMapWidget" name="drawMapWidget" native="true"/>
</item>
</layout>
</widget>
</widget>
<layoutdefault spacing="6" margin="11"/>
<customwidgets>
<customwidget>
<class>DrawMapWidget</class>
<extends>QWidget</extends>
<header>drawmapwidget.h</header>
<container>1</container>
</customwidget>
</customwidgets>
<resources/>
<connections/>
</ui>