tools/drawMapTest/drawmapwidget.h
author Wuzzy <Wuzzy2@mail.ru>
Fri, 09 Mar 2018 19:05:59 +0100
changeset 13145 5083fb0a2992
parent 4477 63a21fac8bf7
permissions -rw-r--r--
A Classic Fairytale: Harden all missions against missing campaign variables in team file and assume default values This assumes the worst case in which the team file is missing all campaign variables except Progress. This has been successfully tested with all 10 missions and still generates a logical storyline. By default, the game assumes: - The cyborg's offer in mission 2 was refused - The traitor in mission 5 was killed As a consequence, missions 8 and 10 use the princessScene cut scene.

#ifndef DRAWMAPWIDGET_H
#define DRAWMAPWIDGET_H

#include <QWidget>
#include <QHBoxLayout>
#include <QPushButton>
#include <QGraphicsView>
#include <QApplication>

#include "qaspectratiolayout.h"
#include "drawmapscene.h"

namespace Ui {
    class Ui_DrawMapWidget
    {
    public:
        QGraphicsView *graphicsView;
        QPushButton *pbUndo;

        void setupUi(QWidget *drawMapWidget)
        {
            QAspectRatioLayout * arLayout = new QAspectRatioLayout(drawMapWidget);
            arLayout->setMargin(0);

            graphicsView = new QGraphicsView(drawMapWidget);
            arLayout->addWidget(graphicsView);

            retranslateUi(drawMapWidget);

            QMetaObject::connectSlotsByName(drawMapWidget);
        } // setupUi

        void retranslateUi(QWidget *drawMapWidget)
        {
            Q_UNUSED(drawMapWidget);
        } // retranslateUi

    };

    class DrawMapWidget: public Ui_DrawMapWidget {};
}

class DrawMapWidget : public QWidget
{
    Q_OBJECT

public:
    explicit DrawMapWidget(QWidget *parent = 0);
    ~DrawMapWidget();

    void setScene(DrawMapScene * scene);

protected:
    void changeEvent(QEvent *e);
    virtual void resizeEvent(QResizeEvent * event);

private:
    Ui::DrawMapWidget *ui;
};

#endif // DRAWMAPWIDGET_H