project_files/frontlib/socket.h
author Wuzzy <Wuzzy2@mail.ru>
Fri, 09 Mar 2018 19:05:59 +0100
changeset 13145 5083fb0a2992
parent 10017 de822cd3df3a
permissions -rw-r--r--
A Classic Fairytale: Harden all missions against missing campaign variables in team file and assume default values This assumes the worst case in which the team file is missing all campaign variables except Progress. This has been successfully tested with all 10 missions and still generates a logical storyline. By default, the game assumes: - The cyborg's offer in mission 2 was refused - The traitor in mission 5 was killed As a consequence, missions 8 and 10 use the princessScene cut scene.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 */

/*
 * Sockets for TCP networking.
 *
 * This layer offers some functionality over what SDL_net offers directly: listening
 * sockets (called acceptors here) can be bound to port 0, which will make them listen
 * on a random unused port, if one can be found. To support this feature, you can also
 * query the local port that an acceptor is listening on.
 *
 * Further, we support nonblocking reads here.
 */

#ifndef SOCKET_H_
#define SOCKET_H_

#include <stdbool.h>
#include <stdint.h>

typedef struct _flib_tcpsocket flib_tcpsocket;
typedef struct _flib_acceptor flib_acceptor;

/**
 * Create a new acceptor which will listen for incoming TCP connections
 * on the given port. If port is 0, this will listen on a random
 * unused port which can then be queried with flib_acceptor_listenport.
 *
 * Returns NULL on error.
 */
flib_acceptor *flib_acceptor_create(uint16_t port);

/**
 * Return the port on which the acceptor is listening.
 */
uint16_t flib_acceptor_listenport(flib_acceptor *acceptor);

/**
 * Close the acceptor and free its memory. NULL-safe.
 */
void flib_acceptor_close(flib_acceptor *acceptor);

/**
 * Try to accept a connection from an acceptor (listening socket).
 * if localOnly is true, this will only accept connections which came from 127.0.0.1
 * Returns NULL if nothing can be accepted.
 */
flib_tcpsocket *flib_socket_accept(flib_acceptor *acceptor, bool localOnly);

/**
 * Try to connect to the server at the given address.
 */
flib_tcpsocket *flib_socket_connect(const char *host, uint16_t port);

/**
 * Close the socket and free its memory. NULL-safe.
 */
void flib_socket_close(flib_tcpsocket *socket);

/**
 * Attempt to receive up to maxlen bytes from the socket, but does not
 * block if nothing is available.
 * Returns the ammount of data received, 0 if there was nothing to receive,
 * or a negative number if the connection was closed or an error occurred.
 */
int flib_socket_nbrecv(flib_tcpsocket *sock, void *data, int maxlen);

/**
 * Blocking send all the data in the data buffer. Returns the actual ammount
 * of data sent, or a negative value on error. If the value returned here
 * is less than len, either the connection closed or an error occurred.
 */
int flib_socket_send(flib_tcpsocket *sock, const void *data, int len);

#endif /* SOCKET_H_ */