gameServer/FloodDetection.hs
author Wuzzy <Wuzzy2@mail.ru>
Fri, 09 Mar 2018 19:05:59 +0100
changeset 13145 5083fb0a2992
parent 11466 4b5c7a5c49fd
child 14862 111c4d750c6d
permissions -rw-r--r--
A Classic Fairytale: Harden all missions against missing campaign variables in team file and assume default values This assumes the worst case in which the team file is missing all campaign variables except Progress. This has been successfully tested with all 10 missions and still generates a logical storyline. By default, the game assumes: - The cyborg's offer in mission 2 was refused - The traitor in mission 5 was killed As a consequence, missions 8 and 10 use the princessScene cut scene.

{-
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 \-}

{-# LANGUAGE OverloadedStrings, BangPatterns #-}
module FloodDetection where

import Control.Monad.State.Strict
import Data.Time
import Control.Arrow
----------------
import ServerState
import CoreTypes
import Utils

registerEvent :: Event -> StateT ServerState IO [Action]
registerEvent e = do
    eventInfo <- client's $ einfo e
    if (null eventInfo) || 0 == (fst $ head eventInfo) then doCheck eventInfo else updateInfo

    where
    einfo LobbyChatMessage = eiLobbyChat
    einfo EngineMessage = eiEM
    einfo RoomJoin = eiJoin

    transformField LobbyChatMessage f = \c -> c{eiLobbyChat = f $ eiLobbyChat c}
    transformField EngineMessage f = \c -> c{eiEM = f $ eiEM c}
    transformField RoomJoin f = \c -> c{eiJoin = f $ eiJoin c}

    boundaries :: Event -> (Int, (NominalDiffTime, Int), (NominalDiffTime, Int), ([Action], [Action]))
    boundaries LobbyChatMessage = (3, (10, 2), (30, 3), (chat1, chat2))
    boundaries EngineMessage = (8, (10, 4), (25, 5), (em1, em2))
    boundaries RoomJoin = (2, (10, 2), (35, 3), (join1, join2))

    chat1 = [Warning $ loc "Warning! Chat flood protection activated"]
    chat2 = [ByeClient $ loc "Excess flood"]
    em1 = [Warning $ loc "Game messages flood detected - 1"]
    em2 = [ByeClient $ loc "Excess flood"]
    join1 = [Warning $ loc "Warning! Joins flood protection activated"]
    join2 = [ByeClient $ loc "Excess flood"]

    doCheck ei = do
        curTime <- io getCurrentTime
        let (numPerEntry, (sec1, num1), (sec2, num2), (ac1, ac2)) = boundaries e

        let nei = takeWhile ((>=) sec2 . diffUTCTime curTime . snd) ei
        let l2 = length nei
        let l1 = length $ takeWhile ((>=) sec1 . diffUTCTime curTime . snd) nei

        let actions = if l2 >= num2 + 1 || l1 >= num1 + 1 then 
                ac2
                else
                if l1 >= num1 || l2 >= num2 then 
                    ac1
                    else
                    []

        return $ [ModifyClient . transformField e . const $ (numPerEntry, curTime) : nei
                , ModifyClient (\c -> c{pendingActions = actions}) -- append? prepend? just replacing for now
            ]

    updateInfo = return [
        ModifyClient $ transformField e
            $ \(h:hs) -> first (flip (-) 1) h : hs
        ]