QTfrontend/hwform.h
author unc0rr
Mon, 26 Feb 2007 17:09:13 +0000
changeset 494 503758a35c02
parent 486 7ea71cd3acd5
child 496 00465a8ef129
permissions -rw-r--r--
Use right way of finding and using Qt4 in CMake

/*
 * Hedgewars, a worms-like game
 * Copyright (c) 2005-2007 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#ifndef HWFORM_H
#define HWFORM_H

#include <QMainWindow>
#include <QStack>

#include "netserver.h"
#include "game.h"
#include "ui_hwform.h"

class HWGame;
class HWTeam;
class HWNewNet;
class GameUIConfig;
class HWNetUdpServer;

class HWForm : public QMainWindow
{
	Q_OBJECT

public:
	HWForm(QWidget *parent = 0);
	Ui_HWForm ui;

private slots:
	void GoToMain();
	void GoToSinglePlayer();
	void GoToSetup();
	void GoToMultiplayer();
	void GoToDemos();
	void GoToNet();
	void GoToInfo();
	void GoToPage(quint8 id);
	void GoBack();
	void NewTeam();
	void EditTeam();
	void TeamSave();
	void TeamDiscard();
	void SimpleGame();
	void PlayDemo();
	void NetConnect();
	void NetConnectServer();
	void NetStartServer();
	void NetDisconnect();
	void NetGameEnter();
	void NetStartGame();
	void AddNetTeam(const HWTeam& team);
	void StartMPGame();
	void NetGameStateChanged(GameState gameState);
	void GameStateChanged(GameState gameState);
	void GameStats(char type, const QString & info);
	void ForcedDisconnect();
	void ShowErrorMessage(const QString &);

private:
	void _NetConnect(const QString & hostName, quint16 port, const QString & nick);
	void UpdateTeamsLists();
	void CreateGame(GameCFGWidget * gamecfg, TeamSelWidget* pTeamSelWidget);
	enum PageIDs {
		ID_PAGE_SINGLEPLAYER	= 0,
		ID_PAGE_SETUP_TEAM	= 1,
		ID_PAGE_SETUP	= 2,
		ID_PAGE_MULTIPLAYER	= 3,
		ID_PAGE_DEMOS	= 4,
		ID_PAGE_NET	= 5,
		ID_PAGE_NETCFG	= 6,
		ID_PAGE_INFO	= 7,
		ID_PAGE_MAIN	= 8,
		ID_PAGE_GAMESTATS = 9
		};
	HWGame * game;
	HWTeam * editedTeam;
	HWNewNet * hwnet;
	GameUIConfig * config;
	QStack<quint8> PagesStack;
	HWNetServer* pnetserver;
	HWNetUdpServer* pUdpServer;
	void AddStatText(const QString & msg);
	void OnPageShown(quint8 id);
};

#endif