- Support for forts game mode option. Works for demos, frontend doesn't support it.
- Updated copyright info for forts
(*
* Hedgewars, a worms-like game
* Copyright (c) 2004, 2005 Andrey Korotaev <unC0Rr@gmail.com>
*
* Distributed under the terms of the BSD-modified licence:
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* with the Software without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*)
unit uMisc;
interface
uses uConsts, SDLh;
{$INCLUDE options.inc}
var isCursorVisible : boolean = false;
isTerminated : boolean = false;
isInLag : boolean = false;
isSoundEnabled : boolean = true;
isInMultiShoot : boolean = false;
GameState : TGameState = gsLandGen;
GameType : TGameType = gmtLocal;
GameFlags : Longword = 0;
TurnTimeLeft : Longword = 0;
cHedgehogTurnTime: Longword = 30000;
cLandYShift : integer = 888;
cCloudsNumber : integer = 9;
cConsoleHeight : integer = 320;
cConsoleYAdd : integer = 0;
cTimerInterval : Cardinal = 15;
cScreenWidth : integer = 1024;
cScreenHeight : integer = 768;
cBits : integer = 16;
cWaterLine : integer = 1024;
cVisibleWater : integer = 64;
cScreenEdgesDist : integer = 240;
GameTicks : LongWord = 0;
cSkyColor : Cardinal = 0;
cWaterColor : Cardinal = $32397A;
cMapBackColor : Cardinal = $FFFFFF;
cWhiteColor : Cardinal = $FFFFFF;
cConsoleSplitterColor : Cardinal = $FF0000;
cColorNearBlack : Cardinal = 16;
cExplosionBorderColor : LongWord = $808080;
cDrownSpeed : Real = 0.06;
cMaxWindSpeed : Real = 0.0003;
cWindSpeed : Real = 0.0001;
cGravity : Real = 0.0005;
cShowFPS : boolean = true;
cFullScreen : boolean = true;
const
cMaxPower = 1500;
cMaxAngle = 2048;
cPowerDivisor = 1500;
var
cSendEmptyPacketTime : LongWord = 2000;
cSendCursorPosTime : LongWord = 50;
flagMakeCapture: boolean = false;
AttackBar : integer = 0; // 0 - отсутствует, 1 - внизу, 2 - как в wwp
function Sign(r: real): integer;
function Min(a, b: integer): integer;
function Max(a, b: integer): integer;
procedure OutError(Msg: String; const isFatalError: boolean=false);
procedure TryDo(Assert: boolean; Msg: string; isFatal: boolean);
procedure SDLTry(Assert: boolean; isFatal: boolean);
function IntToStr(n: integer): shortstring;
function FloatToStr(n: real): shortstring;
function arctan(const Y, X: real): real;
function DxDy2Angle32(const _dY, _dX: Extended): integer;
procedure AdjustColor(var Color: Longword);
{$IFDEF DEBUGFILE}
procedure AddFileLog(s: shortstring);
{$ENDIF}
var CursorPoint: TPoint;
TargetPoint: TPoint = (X: NoPointX; Y: 0);
implementation
uses uConsole, uStore;
{$IFDEF DEBUGFILE}
var f: textfile;
{$ENDIF}
function Sign(r: real): integer;
begin
if r < 0 then Result:= -1 else Result:= 1
end;
function Min(a, b: integer): integer;
begin
if a < b then Result:= a else Result:= b
end;
function Max(a, b: integer): integer;
begin
if a > b then Result:= a else Result:= b
end;
procedure OutError(Msg: String; const isFatalError: boolean=false);
begin
{$IFDEF DEBUGFILE}AddFileLog(Msg);{$ENDIF}
if isFatalError then
begin
WriteLn(Msg);
SDL_Quit;
Readln;
halt(1)
end else WriteLnToConsole(Msg)
end;
procedure TryDo(Assert: boolean; Msg: string; isFatal: boolean);
begin
if not Assert then OutError(msg, isFatal)
end;
procedure SDLTry(Assert: boolean; isFatal: boolean);
begin
if not Assert then OutError(SDL_GetError, isFatal)
end;
procedure AdjustColor(var Color: Cardinal);
begin
Color:= SDL_MapRGB(PixelFormat, (Color shr 16) and $FF, (Color shr 8) and $FF, Color and $FF)
end;
function IntToStr(n: integer): shortstring;
begin
str(n, Result)
end;
function FloatToStr(n: real): shortstring;
begin
str(n, Result)
end;
function arctan(const Y, X: real): real;
asm
fld Y
fld X
fpatan
fwait
end;
function DxDy2Angle32(const _dY, _dX: Extended): integer;
const piDIV32: Extended = pi/32;
asm
fld _dY
fld _dX
fpatan
fld piDIV32
fdiv
sub esp, 4
fistp dword ptr [esp]
pop eax
shr eax, 1
and eax, $1F
end;
{$IFDEF DEBUGFILE}
procedure AddFileLog(s: shortstring);
begin
writeln(f, GameTicks: 6, ': ', s);
flush(f)
end;
initialization
assignfile(f, 'debug.txt');
rewrite(f);
finalization
writeln(f, '-= halt at ',GameTicks,' ticks =-');
Flush(f);
closefile(f)
{$ENDIF}
end.