New game server:
- Incomplete implementation
- More robust, no memory leaks, better architecture for easy features addition
- Incompatible with current client
module ServerCore where
import Network
import Control.Concurrent
import Control.Concurrent.STM
import Control.Concurrent.Chan
import Control.Monad
import qualified Data.IntMap as IntMap
import System.Log.Logger
--------------------------------------
import CoreTypes
import NetRoutines
import Utils
import HWProtoCore
import Actions
reactCmd :: ServerInfo -> Int -> [String] -> Clients -> Rooms -> IO (ServerInfo, Clients, Rooms)
reactCmd serverInfo clID cmd clients rooms = do
(_ , serverInfo, clients, rooms) <-
foldM processAction (clID, serverInfo, clients, rooms) $ handleCmd clID clients rooms cmd
return (serverInfo, clients, rooms)
mainLoop :: Chan CoreMessage -> ServerInfo -> Clients -> Rooms -> IO ()
mainLoop coreChan serverInfo clients rooms = do
r <- readChan coreChan
(newServerInfo, mClients, mRooms) <-
case r of
Accept ci -> do
let updatedClients = IntMap.insert (clientUID ci) ci clients
--infoM "Clients" ("New client: id " ++ (show $ clientUID ci))
processAction
(clientUID ci, serverInfo, updatedClients, rooms)
(AnswerThisClient ["CONNECTED", "Hedgewars server http://www.hedgewars.org/"])
return (serverInfo, updatedClients, rooms)
ClientMessage (clID, cmd) -> do
debugM "Clients" $ (show clID) ++ ": " ++ (show cmd)
if clID `IntMap.member` clients then
reactCmd serverInfo clID cmd clients rooms
else
do
debugM "Clients" "Message from dead client"
return (serverInfo, clients, rooms)
{- let hadRooms = (not $ null rooms) && (null mrooms)
in unless ((not $ isDedicated serverInfo) && ((null clientsIn) || hadRooms)) $
mainLoop serverInfo acceptChan messagesChan clientsIn mrooms -}
mainLoop coreChan newServerInfo mClients mRooms
startServer :: ServerInfo -> Chan CoreMessage -> Socket -> IO ()
startServer serverInfo coreChan serverSocket = do
putStrLn $ "Listening on port " ++ show (listenPort serverInfo)
forkIO $
acceptLoop
serverSocket
coreChan
0
return ()
{- forkIO $ messagesLoop messagesChan
forkIO $ timerLoop messagesChan-}
-- startDBConnection $ dbQueries serverInfo
mainLoop coreChan serverInfo IntMap.empty (IntMap.singleton 0 newRoom)