Add theme fallback music settings
theme.cfg:
* fallback-music
* fallback-sd-music
/*
* Hedgewars, a free turn based strategy game
* Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "netprotocol.h"
#include "../util/util.h"
#include "../util/logging.h"
#include "../base64/base64.h"
#include <zlib.h>
#include <string.h>
#include <stdio.h>
#include <errno.h>
#include <stdlib.h>
static int fillTeamFromMsg(flib_team *team, char **parts) {
team->name = flib_strdupnull(parts[0]);
team->grave = flib_strdupnull(parts[1]);
team->fort = flib_strdupnull(parts[2]);
team->voicepack = flib_strdupnull(parts[3]);
team->flag = flib_strdupnull(parts[4]);
team->ownerName = flib_strdupnull(parts[5]);
if(!team->name || !team->grave || !team->fort || !team->voicepack || !team->flag || !team->ownerName) {
return -1;
}
errno = 0;
long difficulty = strtol(parts[6], NULL, 10);
if(errno) {
return -1;
}
for(int i=0; i<HEDGEHOGS_PER_TEAM; i++) {
flib_hog *hog = &team->hogs[i];
hog->difficulty = difficulty;
hog->name = flib_strdupnull(parts[7+2*i]);
hog->hat = flib_strdupnull(parts[8+2*i]);
if(!hog->name || !hog->hat) {
return -1;
}
}
// Set some default assumptions as well
team->colorIndex = DEFAULT_COLOR_INDEX;
team->hogsInGame = DEFAULT_HEDGEHOG_COUNT;
team->remoteDriven = true;
return 0;
}
flib_team *flib_team_from_netmsg(char **parts) {
flib_team *result = NULL;
flib_team *tmpTeam = flib_calloc(1, sizeof(flib_team));
if(tmpTeam) {
if(!fillTeamFromMsg(tmpTeam, parts)) {
result = tmpTeam;
tmpTeam = NULL;
} else {
flib_log_e("Error parsing team from net.");
}
}
flib_team_destroy(tmpTeam);
return result;
}
flib_scheme *flib_scheme_from_netmsg(char **parts) {
flib_scheme *result = flib_scheme_create(parts[0]);
if(result) {
for(int i=0; i<flib_meta.modCount; i++) {
result->mods[i] = !strcmp(parts[i+1], "true");
}
for(int i=0; i<flib_meta.settingCount; i++) {
result->settings[i] = atoi(parts[i+flib_meta.modCount+1]);
}
}
return result;
}
flib_map *flib_map_from_netmsg(char **parts) {
flib_map *result = flib_map_create_named(parts[3], parts[0]);
if(result) {
result->mapgen = atoi(parts[1]);
result->mazeSize = atoi(parts[2]);
result->templateFilter = atoi(parts[4]);
}
return result;
}
int flib_drawnmapdata_from_netmsg(char *netmsg, uint8_t** outbuf, size_t *outlen) {
int result = -1;
// First step: base64 decoding
char *base64decout = NULL;
size_t base64declen;
bool ok = base64_decode_alloc(netmsg, strlen(netmsg), &base64decout, &base64declen);
if(ok && base64declen>3) {
// Second step: unzip with the QCompress header. That header is just a big-endian
// uint32 indicating the length of the uncompressed data.
uint8_t *ubyteBuf = (uint8_t*)base64decout;
uint32_t unzipLen =
(((uint32_t)ubyteBuf[0])<<24)
+ (((uint32_t)ubyteBuf[1])<<16)
+ (((uint32_t)ubyteBuf[2])<<8)
+ ubyteBuf[3];
if(unzipLen==0) {
*outbuf = NULL;
*outlen = 0;
result = 0;
} else {
uint8_t *out = flib_malloc(unzipLen);
if(out) {
uLongf actualUnzipLen = unzipLen;
int resultcode = uncompress(out, &actualUnzipLen, (Bytef*)(base64decout+4), base64declen-4);
if(resultcode == Z_OK) {
*outbuf = out;
*outlen = actualUnzipLen;
out = NULL;
result = 0;
} else {
flib_log_e("Uncompressing drawn map failed. Code: %i", resultcode);
}
}
free(out);
}
} else {
flib_log_e("base64 decoding of drawn map failed.");
}
free(base64decout);
return result;
}
flib_room *flib_room_from_netmsg(char **params) {
flib_room *result = NULL;
flib_room *tmpRoom = flib_calloc(1, sizeof(flib_room));
if(tmpRoom) {
tmpRoom->inProgress = !strcmp(params[0], "True");
tmpRoom->name = flib_strdupnull(params[1]);
tmpRoom->playerCount = atoi(params[2]);
tmpRoom->teamCount = atoi(params[3]);
tmpRoom->owner = flib_strdupnull(params[4]);
tmpRoom->map = flib_strdupnull(params[5]);
tmpRoom->scheme = flib_strdupnull(params[6]);
tmpRoom->weapons = flib_strdupnull(params[7]);
if(tmpRoom->name && tmpRoom->owner && tmpRoom->map && tmpRoom->scheme && tmpRoom->weapons) {
result = tmpRoom;
tmpRoom = NULL;
}
}
flib_room_destroy(tmpRoom);
return result;
}
int fillRoomArray(flib_room **array, char **params, int count) {
for(int i=0; i<count; i++) {
array[i] = flib_room_from_netmsg(params + 8*i);
if(!array[i]) {
return -1;
}
}
return 0;
}
flib_room **flib_room_array_from_netmsg(char **params, int count) {
flib_room **result = flib_calloc(count, sizeof(flib_room*));
if(result) {
if(fillRoomArray(result, params, count)) {
for(int i=0; i<count; i++) {
flib_room_destroy(result[i]);
}
free(result);
result = NULL;
}
}
return result;
}