Fix hard-to-read text on campaign and training page in frontend at October 31
The text was yellow against a white background (the moon in the Halloween background).
This is fixed by darkening the critical area.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <QVBoxLayout>
#include <QLabel>
#include "pageconnecting.h"
QLayout * PageConnecting::bodyLayoutDefinition()
{
QVBoxLayout * pageLayout = new QVBoxLayout();
QLabel * lblConnecting = new QLabel(this);
lblConnecting->setText(tr("Connecting..."));
pageLayout->addWidget(lblConnecting);
return pageLayout;
}
void PageConnecting::connectSignals()
{
connect(this, SIGNAL(goBack()), this, SIGNAL(cancelConnection()));
}
PageConnecting::PageConnecting(QWidget* parent) : AbstractPage(parent)
{
initPage();
}