use super::{
anteroom::HwAnteroomClient,
client::HwClient,
indexslab::IndexSlab,
room::HwRoom,
types::{ClientId, RoomId, ServerVar, TeamInfo},
};
use crate::{protocol::messages::HwProtocolMessage::Greeting, utils};
use bitflags::_core::hint::unreachable_unchecked;
use bitflags::*;
use log::*;
use slab::Slab;
use std::{borrow::BorrowMut, collections::HashSet, iter, mem::replace};
#[derive(Debug)]
pub enum CreateRoomError {
InvalidName,
AlreadyExists,
}
#[derive(Debug)]
pub enum JoinRoomError {
DoesntExist,
WrongProtocol,
Full,
Restricted,
}
#[derive(Debug)]
pub enum LeaveRoomResult {
RoomRemoved,
RoomRemains {
is_empty: bool,
was_master: bool,
was_in_game: bool,
new_master: Option<ClientId>,
removed_teams: Vec<String>,
},
}
#[derive(Debug)]
pub enum LeaveRoomError {
NoRoom,
}
#[derive(Debug)]
pub struct ChangeMasterResult {
pub old_master_id: Option<ClientId>,
pub new_master_id: ClientId,
}
#[derive(Debug)]
pub enum ChangeMasterError {
NoAccess,
AlreadyMaster,
NoClient,
ClientNotInRoom,
}
#[derive(Debug)]
pub enum AddTeamError {
TooManyTeams,
TooManyHedgehogs,
TeamAlreadyExists,
GameInProgress,
Restricted,
}
#[derive(Debug)]
pub enum RemoveTeamError {
NoTeam,
TeamNotOwned,
}
#[derive(Debug)]
pub enum ModifyTeamError {
NoTeam,
NotMaster,
}
#[derive(Debug)]
pub enum ModifyRoomNameError {
AccessDenied,
InvalidName,
DuplicateName,
}
#[derive(Debug)]
pub enum StartGameError {
NotEnoughClans,
NotEnoughTeams,
NotReady,
AlreadyInGame,
}
#[derive(Debug)]
pub struct EndGameResult {
pub joined_mid_game_clients: Vec<ClientId>,
pub left_teams: Vec<String>,
pub unreadied_nicks: Vec<String>,
}
#[derive(Debug)]
pub struct UninitializedError();
#[derive(Debug)]
pub struct AccessError();
pub struct ServerGreetings {
pub for_latest_protocol: String,
pub for_old_protocols: String,
}
impl ServerGreetings {
fn new() -> Self {
Self {
for_latest_protocol: "\u{1f994} is watching".to_string(),
for_old_protocols: "\u{1f994} is watching".to_string(),
}
}
}
bitflags! {
pub struct ServerFlags: u8 {
const REGISTERED_ONLY = 0b0000_1000;
}
}
pub struct HwServer {
clients: IndexSlab<HwClient>,
rooms: Slab<HwRoom>,
pub latest_protocol: u16,
pub flags: ServerFlags,
pub greetings: ServerGreetings,
}
impl HwServer {
pub fn new(clients_limit: usize, rooms_limit: usize) -> Self {
let rooms = Slab::with_capacity(rooms_limit);
let clients = IndexSlab::with_capacity(clients_limit);
Self {
clients,
rooms,
greetings: ServerGreetings::new(),
latest_protocol: 58,
flags: ServerFlags::empty(),
}
}
#[inline]
pub fn client(&self, client_id: ClientId) -> &HwClient {
&self.clients[client_id]
}
#[inline]
fn client_mut(&mut self, client_id: ClientId) -> &mut HwClient {
&mut self.clients[client_id]
}
#[inline]
pub fn has_client(&self, client_id: ClientId) -> bool {
self.clients.contains(client_id)
}
#[inline]
pub fn iter_clients(&self) -> impl Iterator<Item = &HwClient> {
self.clients.iter().map(|(_, c)| c)
}
#[inline]
pub fn room(&self, room_id: RoomId) -> &HwRoom {
&self.rooms[room_id]
}
#[inline]
pub fn room_mut(&mut self, room_id: RoomId) -> &mut HwRoom {
&mut self.rooms[room_id]
}
#[inline]
pub fn get_room(&self, room_id: RoomId) -> Option<&HwRoom> {
self.rooms.get(room_id)
}
#[inline]
pub fn get_room_mut(&mut self, room_id: RoomId) -> Option<&mut HwRoom> {
self.rooms.get_mut(room_id)
}
#[inline]
pub fn iter_rooms(&self) -> impl Iterator<Item = &HwRoom> {
self.rooms.iter().map(|(_, r)| r)
}
#[inline]
pub fn client_and_room(&self, client_id: ClientId, room_id: RoomId) -> (&HwClient, &HwRoom) {
(&self.clients[client_id], &self.rooms[room_id])
}
#[inline]
pub fn client_and_room_mut(
&mut self,
client_id: ClientId,
room_id: RoomId,
) -> (&HwClient, &HwRoom) {
(&self.clients[client_id], &mut self.rooms[room_id])
}
#[inline]
pub fn is_admin(&self, client_id: ClientId) -> bool {
self.clients
.get(client_id)
.map(|c| c.is_admin())
.unwrap_or(false)
}
pub fn add_client(&mut self, client_id: ClientId, data: HwAnteroomClient) {
if let (Some(protocol), Some(nick)) = (data.protocol_number, data.nick) {
let mut client = HwClient::new(client_id, protocol.get(), nick);
client.set_is_checker(data.is_checker);
#[cfg(not(feature = "official-server"))]
client.set_is_admin(data.is_local_admin);
#[cfg(feature = "official-server")]
{
client.set_is_registered(info.is_registered);
client.set_is_admin(info.is_admin);
client.set_is_contributor(info.is_contributor);
}
self.clients.insert(client_id, client);
}
}
pub fn remove_client(&mut self, client_id: ClientId) {
self.clients.remove(client_id);
}
pub fn get_greetings(&self, client: &HwClient) -> &str {
if client.protocol_number < self.latest_protocol {
&self.greetings.for_old_protocols
} else {
&self.greetings.for_latest_protocol
}
}
#[inline]
pub fn get_client_nick(&self, client_id: ClientId) -> &str {
&self.clients[client_id].nick
}
#[inline]
pub fn create_room(
&mut self,
creator_id: ClientId,
name: String,
password: Option<String>,
) -> Result<(&HwClient, &HwRoom), CreateRoomError> {
use CreateRoomError::*;
if utils::is_name_illegal(&name) {
Err(InvalidName)
} else if self.has_room(&name) {
Err(AlreadyExists)
} else {
Ok(create_room(
&mut self.clients[creator_id],
&mut self.rooms,
name,
password,
))
}
}
pub fn join_room(
&mut self,
client_id: ClientId,
room_id: RoomId,
) -> Result<(&HwClient, &HwRoom, impl Iterator<Item = &HwClient> + Clone), JoinRoomError> {
use JoinRoomError::*;
let room = &mut self.rooms[room_id];
let client = &mut self.clients[client_id];
if client.protocol_number != room.protocol_number {
Err(WrongProtocol)
} else if room.is_join_restricted() {
Err(Restricted)
} else if room.players_number == u8::max_value() {
Err(Full)
} else {
move_to_room(client, room);
let room_id = room.id;
Ok((
&self.clients[client_id],
&self.rooms[room_id],
self.clients.iter().map(|(_, c)| c),
))
}
}
#[inline]
pub fn join_room_by_name(
&mut self,
client_id: ClientId,
room_name: &str,
) -> Result<(&HwClient, &HwRoom, impl Iterator<Item = &HwClient> + Clone), JoinRoomError> {
use JoinRoomError::*;
let room = self.rooms.iter().find(|(_, r)| r.name == room_name);
if let Some((_, room)) = room {
let room_id = room.id;
self.join_room(client_id, room_id)
} else {
Err(DoesntExist)
}
}
pub fn leave_room(&mut self, client_id: ClientId) -> Result<LeaveRoomResult, LeaveRoomError> {
let client = &mut self.clients[client_id];
if let Some(room_id) = client.room_id {
let room = &mut self.rooms[room_id];
room.players_number -= 1;
client.room_id = None;
let is_empty = room.players_number == 0;
let is_fixed = room.is_fixed();
let was_master = room.master_id == Some(client_id);
let was_in_game = client.is_in_game();
let mut removed_teams = vec![];
if is_empty && !is_fixed {
if client.is_ready() && room.ready_players_number > 0 {
room.ready_players_number -= 1;
}
removed_teams = room
.client_teams(client.id)
.map(|t| t.name.clone())
.collect();
for team_name in &removed_teams {
room.remove_team(team_name);
}
if client.is_master() && !is_fixed {
client.set_is_master(false);
room.master_id = None;
}
}
client.set_is_ready(false);
client.set_is_in_game(false);
if !is_fixed {
if room.players_number == 0 {
self.rooms.remove(room_id);
} else if room.master_id == None {
let new_master_id = self.room_clients(room_id).next();
if let Some(new_master_id) = new_master_id {
let room = &mut self.rooms[room_id];
room.master_id = Some(new_master_id);
let new_master = &mut self.clients[new_master_id];
new_master.set_is_master(true);
if room.protocol_number < 42 {
room.name = new_master.nick.clone();
}
room.set_join_restriction(false);
room.set_team_add_restriction(false);
room.set_unregistered_players_restriction(true);
}
}
}
if is_empty && !is_fixed {
Ok(LeaveRoomResult::RoomRemoved)
} else {
Ok(LeaveRoomResult::RoomRemains {
is_empty,
was_master,
was_in_game,
new_master: self.rooms[room_id].master_id,
removed_teams,
})
}
} else {
Err(LeaveRoomError::NoRoom)
}
}
pub fn change_master(
&mut self,
client_id: ClientId,
room_id: RoomId,
new_master_nick: String,
) -> Result<ChangeMasterResult, ChangeMasterError> {
let client = &mut self.clients[client_id];
let room = &mut self.rooms[room_id];
if client.is_admin() || room.master_id == Some(client_id) {
let new_master_id = self
.clients
.iter()
.find(|(_, c)| c.nick == new_master_nick)
.map(|(id, _)| id);
match new_master_id {
Some(new_master_id) if new_master_id == client_id => {
Err(ChangeMasterError::AlreadyMaster)
}
Some(new_master_id) => {
let new_master = &mut self.clients[new_master_id];
if new_master.room_id == Some(room_id) {
self.clients[new_master_id].set_is_master(true);
let old_master_id = room.master_id;
if let Some(master_id) = old_master_id {
self.clients[master_id].set_is_master(false);
}
room.master_id = Some(new_master_id);
Ok(ChangeMasterResult {
old_master_id,
new_master_id,
})
} else {
Err(ChangeMasterError::ClientNotInRoom)
}
}
None => Err(ChangeMasterError::NoClient),
}
} else {
Err(ChangeMasterError::NoAccess)
}
}
pub fn start_game(&mut self, room_id: RoomId) -> Result<Vec<String>, StartGameError> {
let (room_clients, room_nicks): (Vec<_>, Vec<_>) = self
.clients
.iter()
.map(|(id, c)| (id, c.nick.clone()))
.unzip();
let room = &mut self.rooms[room_id];
if !room.has_multiple_clans() {
Err(StartGameError::NotEnoughClans)
} else if room.protocol_number <= 43 && room.players_number != room.ready_players_number {
Err(StartGameError::NotReady)
} else if room.game_info.is_some() {
Err(StartGameError::AlreadyInGame)
} else {
room.start_round();
for id in room_clients {
let c = &mut self.clients[id];
c.set_is_in_game(true);
c.team_indices = room.client_team_indices(c.id);
}
Ok(room_nicks)
}
}
pub fn leave_game(&mut self, client_id: ClientId) -> Option<Vec<String>> {
let client = &mut self.clients[client_id];
let client_left = client.is_in_game();
if client_left {
client.set_is_in_game(false);
let room = &mut self.rooms[client.room_id.expect("Client should've been in the game")];
let team_names: Vec<_> = room
.client_teams(client_id)
.map(|t| t.name.clone())
.collect();
if let Some(ref mut info) = room.game_info {
info.teams_in_game -= team_names.len() as u8;
for team_name in &team_names {
let remove_msg =
utils::to_engine_msg(std::iter::once(b'F').chain(team_name.bytes()));
if let Some(m) = &info.sync_msg {
info.msg_log.push(m.clone());
}
if info.sync_msg.is_some() {
info.sync_msg = None
}
info.msg_log.push(remove_msg);
}
Some(team_names)
} else {
unreachable!();
}
} else {
None
}
}
pub fn end_game(&mut self, room_id: RoomId) -> EndGameResult {
let room = &mut self.rooms[room_id];
room.ready_players_number = room.master_id.is_some() as u8;
if let Some(info) = replace(&mut room.game_info, None) {
let joined_mid_game_clients = self
.clients
.iter()
.filter(|(_, c)| c.room_id == Some(room_id) && c.is_joined_mid_game())
.map(|(_, c)| c.id)
.collect();
let unreadied_nicks: Vec<_> = self
.clients
.iter_mut()
.filter(|(_, c)| c.room_id == Some(room_id))
.map(|(_, c)| {
c.set_is_ready(c.is_master());
c.set_is_joined_mid_game(false);
c
})
.filter_map(|c| {
if !c.is_master() {
Some(c.nick.clone())
} else {
None
}
})
.collect();
EndGameResult {
joined_mid_game_clients,
left_teams: info.left_teams.clone(),
unreadied_nicks,
}
} else {
unreachable!()
}
}
pub fn enable_super_power(&mut self, client_id: ClientId) -> bool {
let client = &mut self.clients[client_id];
if client.is_admin() {
client.set_has_super_power(true);
}
client.is_admin()
}
pub fn set_room_name(
&mut self,
client_id: ClientId,
room_id: RoomId,
mut name: String,
) -> Result<String, ModifyRoomNameError> {
let room_exists = self.has_room(&name);
let room = &mut self.rooms[room_id];
if room.is_fixed() || room.master_id != Some(client_id) {
Err(ModifyRoomNameError::AccessDenied)
} else if utils::is_name_illegal(&name) {
Err(ModifyRoomNameError::InvalidName)
} else if room_exists {
Err(ModifyRoomNameError::DuplicateName)
} else {
std::mem::swap(&mut room.name, &mut name);
Ok(name)
}
}
pub fn add_team(
&mut self,
client_id: ClientId,
mut info: Box<TeamInfo>,
) -> Result<&TeamInfo, AddTeamError> {
let client = &mut self.clients[client_id];
if let Some(room_id) = client.room_id {
let room = &mut self.rooms[room_id];
if room.teams.len() >= room.max_teams as usize {
Err(AddTeamError::TooManyTeams)
} else if room.addable_hedgehogs() == 0 {
Err(AddTeamError::TooManyHedgehogs)
} else if room.find_team(|t| t.name == info.name) != None {
Err(AddTeamError::TeamAlreadyExists)
} else if room.game_info.is_some() {
Err(AddTeamError::GameInProgress)
} else if room.is_team_add_restricted() {
Err(AddTeamError::Restricted)
} else {
info.owner = client.nick.clone();
let team = room.add_team(client.id, *info, client.protocol_number < 42);
client.teams_in_game += 1;
client.clan = Some(team.color);
Ok(team)
}
} else {
unreachable!()
}
}
pub fn remove_team(
&mut self,
client_id: ClientId,
team_name: &str,
) -> Result<(), RemoveTeamError> {
let client = &mut self.clients[client_id];
if let Some(room_id) = client.room_id {
let room = &mut self.rooms[room_id];
match room.find_team_owner(team_name) {
None => Err(RemoveTeamError::NoTeam),
Some((id, _)) if id != client_id => Err(RemoveTeamError::TeamNotOwned),
Some(_) => {
client.teams_in_game -= 1;
client.clan = room.find_team_color(client.id);
room.remove_team(team_name);
Ok(())
}
}
} else {
unreachable!();
}
}
pub fn set_team_color(
&mut self,
client_id: ClientId,
room_id: RoomId,
team_name: &str,
color: u8,
) -> Result<(), ModifyTeamError> {
let client = &self.clients[client_id];
let room = &mut self.rooms[room_id];
if let Some((owner, team)) = room.find_team_and_owner_mut(|t| t.name == team_name) {
if !client.is_master() {
Err(ModifyTeamError::NotMaster)
} else {
team.color = color;
self.clients[owner].clan = Some(color);
Ok(())
}
} else {
Err(ModifyTeamError::NoTeam)
}
}
pub fn toggle_ready(&mut self, client_id: ClientId) -> bool {
let client = &mut self.clients[client_id];
if let Some(room_id) = client.room_id {
let room = &mut self.rooms[room_id];
client.set_is_ready(!client.is_ready());
if client.is_ready() {
room.ready_players_number += 1;
} else {
room.ready_players_number -= 1;
}
}
client.is_ready()
}
#[inline]
pub fn set_var(&mut self, client_id: ClientId, var: ServerVar) -> Result<(), AccessError> {
if self.clients[client_id].is_admin() {
match var {
ServerVar::MOTDNew(msg) => self.greetings.for_latest_protocol = msg,
ServerVar::MOTDOld(msg) => self.greetings.for_old_protocols = msg,
ServerVar::LatestProto(n) => self.latest_protocol = n,
}
Ok(())
} else {
Err(AccessError())
}
}
#[inline]
pub fn get_vars(&self, client_id: ClientId) -> Result<[ServerVar; 3], AccessError> {
if self.clients[client_id].is_admin() {
Ok([
ServerVar::MOTDNew(self.greetings.for_latest_protocol.clone()),
ServerVar::MOTDOld(self.greetings.for_old_protocols.clone()),
ServerVar::LatestProto(self.latest_protocol),
])
} else {
Err(AccessError())
}
}
pub fn get_used_protocols(&self, client_id: ClientId) -> Result<Vec<u16>, AccessError> {
if self.clients[client_id].is_admin() {
let mut protocols: HashSet<_> = self
.clients
.iter()
.map(|(_, c)| c.protocol_number)
.chain(self.rooms.iter().map(|(_, r)| r.protocol_number))
.collect();
let mut protocols: Vec<_> = protocols.drain().collect();
protocols.sort();
Ok(protocols)
} else {
Err(AccessError())
}
}
#[inline]
pub fn has_room(&self, name: &str) -> bool {
self.find_room(name).is_some()
}
#[inline]
pub fn find_room(&self, name: &str) -> Option<&HwRoom> {
self.rooms
.iter()
.find_map(|(_, r)| Some(r).filter(|r| r.name == name))
}
pub fn find_room_mut(&mut self, name: &str) -> Option<&mut HwRoom> {
self.rooms
.iter_mut()
.find_map(|(_, r)| Some(r).filter(|r| r.name == name))
}
pub fn find_client(&self, nick: &str) -> Option<&HwClient> {
self.clients
.iter()
.find_map(|(_, c)| Some(c).filter(|c| c.nick == nick))
}
pub fn find_client_mut(&mut self, nick: &str) -> Option<&mut HwClient> {
self.clients
.iter_mut()
.find_map(|(_, c)| Some(c).filter(|c| c.nick == nick))
}
pub fn all_clients(&self) -> impl Iterator<Item = ClientId> + '_ {
self.clients.iter().map(|(id, _)| id)
}
pub fn filter_clients<'a, F>(&'a self, f: F) -> impl Iterator<Item = ClientId> + 'a
where
F: Fn(&(usize, &HwClient)) -> bool + 'a,
{
self.clients.iter().filter(f).map(|(_, c)| c.id)
}
pub fn filter_rooms<'a, F>(&'a self, f: F) -> impl Iterator<Item = RoomId> + 'a
where
F: Fn(&(usize, &HwRoom)) -> bool + 'a,
{
self.rooms.iter().filter(f).map(|(_, c)| c.id)
}
pub fn collect_clients<F>(&self, f: F) -> Vec<ClientId>
where
F: Fn(&(usize, &HwClient)) -> bool,
{
self.filter_clients(f).collect()
}
pub fn collect_nicks<F>(&self, f: F) -> Vec<String>
where
F: Fn(&(usize, &HwClient)) -> bool,
{
self.clients
.iter()
.filter(f)
.map(|(_, c)| c.nick.clone())
.collect()
}
pub fn lobby_clients(&self) -> impl Iterator<Item = ClientId> + '_ {
self.filter_clients(|(_, c)| c.room_id == None)
}
pub fn room_clients(&self, room_id: RoomId) -> impl Iterator<Item = ClientId> + '_ {
self.filter_clients(move |(_, c)| c.room_id == Some(room_id))
}
pub fn protocol_clients(&self, protocol: u16) -> impl Iterator<Item = ClientId> + '_ {
self.filter_clients(move |(_, c)| c.protocol_number == protocol)
}
pub fn protocol_rooms(&self, protocol: u16) -> impl Iterator<Item = RoomId> + '_ {
self.filter_rooms(move |(_, r)| r.protocol_number == protocol)
}
pub fn other_clients_in_room(&self, self_id: ClientId) -> Vec<ClientId> {
let room_id = self.clients[self_id].room_id;
self.collect_clients(|(id, c)| *id != self_id && c.room_id == room_id)
}
pub fn is_registered_only(&self) -> bool {
self.flags.contains(ServerFlags::REGISTERED_ONLY)
}
pub fn set_is_registered_only(&mut self, value: bool) {
self.flags.set(ServerFlags::REGISTERED_ONLY, value)
}
}
fn allocate_room(rooms: &mut Slab<HwRoom>) -> &mut HwRoom {
let entry = rooms.vacant_entry();
let room = HwRoom::new(entry.key());
entry.insert(room)
}
fn create_room<'a, 'b>(
client: &'a mut HwClient,
rooms: &'b mut Slab<HwRoom>,
name: String,
password: Option<String>,
) -> (&'a HwClient, &'b HwRoom) {
let room = allocate_room(rooms);
room.master_id = Some(client.id);
room.name = name;
room.password = password;
room.protocol_number = client.protocol_number;
room.players_number = 1;
room.ready_players_number = 1;
client.room_id = Some(room.id);
client.set_is_master(true);
client.set_is_ready(true);
client.set_is_joined_mid_game(false);
(client, room)
}
fn move_to_room(client: &mut HwClient, room: &mut HwRoom) {
debug_assert!(client.room_id != Some(room.id));
room.players_number += 1;
client.room_id = Some(room.id);
client.set_is_joined_mid_game(room.game_info.is_some());
client.set_is_in_game(room.game_info.is_some());
if let Some(ref mut info) = room.game_info {
let teams = info.client_teams(client.id);
client.teams_in_game = teams.clone().count() as u8;
client.clan = teams.clone().next().map(|t| t.color);
let team_names: Vec<_> = teams.map(|t| t.name.clone()).collect();
if !team_names.is_empty() {
info.left_teams.retain(|name| !team_names.contains(&name));
info.teams_in_game += team_names.len() as u8;
room.teams = info
.teams_at_start
.iter()
.filter(|(_, t)| !team_names.contains(&t.name))
.cloned()
.collect();
}
}
}