link physfs on ios, add its library and (most importantly) implement automatic dependencies resolution
project(hedgewars)
#initialise cmake environment
cmake_minimum_required(VERSION 2.6.0)
FOREACH(hwpolicy CMP0003 CMP0012 CMP0017)
IF(POLICY ${hwpolicy})
CMAKE_POLICY(SET ${hwpolicy} NEW)
ENDIF()
ENDFOREACH()
#use available modules, fallback to ours if not present (CMP0017 helps)
set(CMAKE_MODULE_PATH "${CMAKE_ROOT}/Modules" "${CMAKE_CURRENT_SOURCE_DIR}/cmake_modules")
#usually this is set at release time
option(NOREVISION "Build Hedgewars without revision information [default: off]" OFF)
#set other default values
option(NOSERVER "Disable gameServer build [default: auto]" OFF)
option(NOPNG "Disable screenshoot compression [default: auto]" OFF)
option(NOVIDEOREC "Disable video recording [default: auto]" OFF)
option(BUILD_ENGINE_LIBRARY "Enable hwengine library [default: off]" OFF)
option(ANDROID "Enable Android build [default: off]" OFF)
option(NOAUTOUPDATE "Disable OS X Sparkle update checking" OFF)
option(CROSSAPPLE "Enable OSX when not on OSX [default: off]" OFF)
option(MINIMAL_FLAGS "Respect system flags as much as possible [default: off]" OFF)
#detect Mercurial revision (if present)
IF(NOT NOREVISION)
set(default_build_type "DEBUG")
set(version_suffix "-development_version")
set(HW_DEV true)
FIND_PROGRAM(HGCOMMAND hg)
IF(HGCOMMAND AND (EXISTS ${CMAKE_SOURCE_DIR}/.hg))
execute_process(COMMAND ${HGCOMMAND} identify -in
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
OUTPUT_VARIABLE internal_version
ERROR_QUIET
)
#check local repo status
STRING(REGEX REPLACE "[^+]" "" HGCHANGED ${internal_version})
STRING(REGEX REPLACE "[0-9a-zA-Z]+(.*) ([0-9]+)(.*)" "\\2" revision_number ${internal_version})
STRING(REGEX REPLACE "([0-9a-zA-Z]+)(.*) [0-9]+(.*)" "\\1" revision_hash ${internal_version})
MESSAGE(STATUS "Building revision ${revision_number} from hash ${revision_hash} ${HGCHANGED}")
IF(HGCHANGED)
MESSAGE(WARNING "Notice: you have uncommitted changes in your repository")
ENDIF()
set(version_suffix "-${revision_number}${HGCHANGED}")
ENDIF()
ELSE(NOT NOREVISION)
set(default_build_type "RELEASE")
set(HWDEV false)
MESSAGE(STATUS "Building distributable version")
ENDIF(NOT NOREVISION)
#versioning
set(CPACK_PACKAGE_VERSION_MAJOR 0)
set(CPACK_PACKAGE_VERSION_MINOR 9)
set(CPACK_PACKAGE_VERSION_PATCH 19${version_suffix})
set(HEDGEWARS_PROTO_VER 44)
set(HEDGEWARS_VERSION "${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}.${CPACK_PACKAGE_VERSION_PATCH}")
#bundle .app setup
if(APPLE OR CROSSAPPLE)
#paths for creating the bundle
set(bundle_name Hedgewars.app)
set(frameworks_dir ${bundle_name}/Contents/Frameworks/)
set(CMAKE_INSTALL_PREFIX ${bundle_name}/Contents/MacOS/)
set(DATA_INSTALL_DIR "../Resources/")
set(target_dir ".")
else()
set(target_dir "bin")
endif()
if(APPLE)
set(CMAKE_FIND_FRAMEWORK "FIRST")
#what system are we building for
set(minimum_macosx_version $ENV{MACOSX_DEPLOYMENT_TARGET})
#detect on which system we are: if sw_vers cannot be found for any reason (re)use minimum_macosx_version
find_program(sw_vers sw_vers)
if(sw_vers)
execute_process(COMMAND ${sw_vers} "-productVersion"
OUTPUT_VARIABLE current_macosx_version
OUTPUT_STRIP_TRAILING_WHITESPACE)
string(REGEX REPLACE "([0-9]+.[0-9]+).[0-9]+" "\\1" current_macosx_version ${current_macosx_version})
else()
if(NOT minimum_macosx_version)
message(FATAL_ERROR "sw_vers not found! Need explicit MACOSX_DEPLOYMENT_TARGET variable set")
else()
message(WARNING "sw_vers not found! Fallback to MACOSX_DEPLOYMENT_TARGET variable")
set(current_macosx_version ${minimum_macosx_version})
endif()
endif()
#if nothing is set, we deploy only for the current system
if(NOT minimum_macosx_version)
set(minimum_macosx_version ${current_macosx_version})
endif()
#lower systems don't have enough processing power anyway
if (minimum_macosx_version LESS "10.4")
message(FATAL_ERROR "Hedgewars is not supported on Mac OS X pre-10.4")
endif()
#workaround for http://playcontrol.net/ewing/jibberjabber/big_behind-the-scenes_chang.html#SDL_mixer (Update 2)
if(current_macosx_version MATCHES "10.4")
find_package(SDL_mixer REQUIRED)
set(DYLIB_SMPEG "-dylib_file @loader_path/Frameworks/smpeg.framework/Versions/A/smpeg:${SDLMIXER_LIBRARY}/Versions/A/Frameworks/smpeg.framework/Versions/A/smpeg")
set(DYLIB_MIKMOD "-dylib_file @loader_path/Frameworks/mikmod.framework/Versions/A/mikmod:${SDLMIXER_LIBRARY}/Versions/A/Frameworks/mikmod.framework/Versions/A/mikmod")
set(pascal_flags "-k${DYLIB_SMPEG}" "-k${DYLIB_MIKMOD}" ${pascal_flags})
set(CMAKE_C_FLAGS "${DYLIB_SMPEG}" "${DYLIB_MIKMOD}" ${CMAKE_C_FLAGS})
endif()
#CMAKE_OSX_ARCHITECTURES and CMAKE_OSX_SYSROOT need to be set for universal binary and correct linking
if(NOT CMAKE_OSX_ARCHITECTURES)
if(current_macosx_version LESS "10.6")
if(${CMAKE_SYSTEM_PROCESSOR} MATCHES "powerpc*")
set(CMAKE_OSX_ARCHITECTURES "ppc7400")
else()
set(CMAKE_OSX_ARCHITECTURES "i386")
endif()
else()
set(CMAKE_OSX_ARCHITECTURES "x86_64")
endif()
endif()
#CMAKE_OSX_SYSROOT is set at the system version we are supposed to build on
#we need to provide the correct one when host and target differ
if(NOT ${minimum_macosx_version} MATCHES ${current_macosx_version})
if(minimum_macosx_version MATCHES "10.4")
set(CMAKE_OSX_SYSROOT "/Developer/SDKs/MacOSX10.4u.sdk/")
set(CMAKE_C_COMPILER "gcc-4.0")
set(CMAKE_CXX_COMPILER "g++-4.0")
else()
string(REGEX REPLACE "([0-9]+.[0-9]+).[0-9]+" "\\1" sdk_version ${minimum_macosx_version})
set(CMAKE_OSX_SYSROOT "/Developer/SDKs/MacOSX${sdk_version}.sdk/")
endif()
endif()
#add user framework directory, other paths can be passed via FPFLAGS
set(pascal_flags "-Ff~/Library/Frameworks" ${pascal_flags})
#set deployment target
set(pascal_flags "-k-macosx_version_min" "-k${minimum_macosx_version}" "-XR${CMAKE_OSX_SYSROOT}" ${pascal_flags})
message(STATUS "Build system: Mac OS X ${current_macosx_version} with C compiler: ${CMAKE_C_COMPILER}")
message(STATUS "Target system: Mac OS X ${minimum_macosx_version} for architecture(s): ${CMAKE_OSX_ARCHITECTURES}")
endif(APPLE)
#when build type is not specified, assume Debug/Release according to build version information
if (CMAKE_BUILD_TYPE)
string (TOUPPER ${CMAKE_BUILD_TYPE} CMAKE_BUILD_TYPE)
if ( NOT( (CMAKE_BUILD_TYPE MATCHES "RELEASE") OR (CMAKE_BUILD_TYPE MATCHES "DEBUG") ) )
set (CMAKE_BUILD_TYPE ${default_build_type} CACHE STRING "Only 'Debug' or 'Release' options are allowed." FORCE)
message (STATUS "Unknown build type, using default (${default_build_type})")
endif ()
else (CMAKE_BUILD_TYPE)
set (CMAKE_BUILD_TYPE ${default_build_type} CACHE STRING "Choose the build type, options are: Debug Release." FORCE)
endif (CMAKE_BUILD_TYPE)
#set default flags values for all projects (unless MINIMAL_FLAGS is true)
if(NOT MINIMAL_FLAGS)
set(CMAKE_C_FLAGS "-pipe")
set(CMAKE_C_FLAGS_RELEASE "-w -Os -fomit-frame-pointer")
set(CMAKE_C_FLAGS_DEBUG "-Wall -O0 -g -DDEBUG")
set(CMAKE_CXX_FLAGS ${CMAKE_C_FLAGS})
set(CMAKE_CXX_FLAGS_RELEASE ${CMAKE_C_FLAGS_RELEASE})
set(CMAKE_CXX_FLAGS_DEBUG ${CMAKE_C_FLAGS_DEBUG})
else()
#CMake adds a lot of additional configuration flags, so let's clear them up
set(CMAKE_C_FLAGS_RELEASE "")
set(CMAKE_C_FLAGS_DEBUG "-Wall -DDEBUG")
set(CMAKE_CXX_FLAGS_RELEASE "")
set(CMAKE_CXX_FLAGS_DEBUG "-Wall -DDEBUG")
endif()
#parse additional parameters
if(FPFLAGS OR GHFLAGS)
math(EXPR cmake_version "${CMAKE_MAJOR_VERSION}*10000 + ${CMAKE_MINOR_VERSION}*100 + ${CMAKE_PATCH_VERSION}")
if(cmake_version LESS "020800")
message(STATUS "FPFLAGS and GHFLAGS are available only when using CMake >= 2.8")
else()
separate_arguments(fpflags_parsed UNIX_COMMAND ${FPFLAGS})
separate_arguments(ghflags_parsed UNIX_COMMAND ${GHFLAGS})
endif()
endif()
set(pascal_flags ${fpflags_parsed} "-vm4079,4080,4081" "-B" "-FE../bin" "-Cs2000000" "-vewnq" "-dDEBUGFILE" ${pascal_flags})
set(haskell_flags "-O2" ${ghflags_parsed} ${haskell_flags})
#get BUILD_TYPE and enable/disable optimisation
if(CMAKE_BUILD_TYPE MATCHES "DEBUG")
message(STATUS "Building Debug flavour")
set(pascal_flags "-O-" "-g" "-gl" "-gv" ${pascal_flags})
set(haskell_flags "-Wall" "-debug" "-dcore-lint" "-fno-warn-unused-do-bind" ${haskell_flags})
else()
message(STATUS "Building Release flavour")
# set(pascal_flags "-O3" "-OpPENTIUM4" "-CfSSE3" "-Xs" "-Si" ${pascal_flags})
set(pascal_flags "-Os" "-Ooregvar" "-Xs" "-Si" ${pascal_flags})
set(haskell_flags "-w" "-fno-warn-unused-do-bind" ${haskell_flags})
endif()
#finish setting paths
if(DEFINED DATA_INSTALL_DIR)
set(SHAREPATH ${DATA_INSTALL_DIR}/hedgewars/)
else()
set(SHAREPATH share/hedgewars/)
endif()
set(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin)
set(LIBRARY_OUTPUT_PATH ${EXECUTABLE_OUTPUT_PATH})
if(WIN32)
set(CMAKE_PREFIX_PATH "${CMAKE_SOURCE_DIR}/misc/winutils/")
link_directories("${EXECUTABLE_OUTPUT_PATH}" "${CMAKE_SOURCE_DIR}/misc/winutils/bin")
endif(WIN32)
#server discovery
if(NOT NOSERVER)
if(GHC)
set(ghc_executable ${GHC})
else()
find_program(ghc_executable ghc)
endif()
if(ghc_executable)
set(HAVE_NETSERVER true)
add_subdirectory(gameServer)
message(STATUS "Found GHC: ${ghc_executable}")
else()
message(WARNING "Could NOT find GHC, server will not be built")
set(HAVE_NETSERVER false)
endif()
else()
message(STATUS "Server will not be built per user request")
set(HAVE_NETSERVER false)
endif()
#lua discovery
find_package(Lua)
if(LUA_FOUND)
message(STATUS "Found LUA: ${LUA_DEFAULT}")
else()
message(STATUS "LUA will be provided by the bundled sources")
add_subdirectory(misc/liblua)
#linking with liblua.a requires system readline
set(pascal_flags "-k${EXECUTABLE_OUTPUT_PATH}/lib${LUA_LIBRARY}.a" "-k-lreadline" ${pascal_flags})
endif()
#main engine
add_subdirectory(hedgewars)
#physfs library
add_subdirectory(misc/physfs)
#frontend library
add_subdirectory(project_files/frontlib)
#Android related build scripts
if(ANDROID)
#run cmake -DANDROID=1 to enable this
add_subdirectory(project_files/Android-build)
endif()
#TODO: when ANDROID, BUILD_ENGINE_LIBRARY should be set
if(NOT ANDROID)
add_subdirectory(bin)
add_subdirectory(QTfrontend)
add_subdirectory(share)
add_subdirectory(tools)
endif()
# CPack variables
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Hedgewars, a free turn-based strategy")
set(CPACK_PACKAGE_VENDOR "Hedgewars Project")
set(CPACK_PACKAGE_FILE_NAME "hedgewars-${HEDGEWARS_VERSION}")
set(CPACK_SOURCE_PACKAGE_FILE_NAME "hedgewars-src-${HEDGEWARS_VERSION}")
set(CPACK_SOURCE_GENERATOR "TBZ2")
set(CPACK_PACKAGE_EXECUTABLES "hedgewars" "hedgewars")
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/COPYING")
set(CPACK_PACKAGE_INSTALL_DIRECTORY "Hedgewars ${HEDGEWARS_VERSION}")
if(WIN32 AND NOT UNIX)
set(CPACK_NSIS_DISPLAY_NAME "Hedgewars")
set(CPACK_NSIS_HELP_LINK "http://www.hedgewars.org/")
set(CPACK_NSIS_URL_INFO_ABOUT "http://www.hedgewars.org/")
set(CPACK_NSIS_CONTACT "unC0Rr@gmail.com")
set(CPACK_NSIS_MODIFY_PATH OFF)
set(CPACK_GENERATOR "ZIP;NSIS")
set(CPACK_PACKAGE_INSTALL_REGISTRY_KEY "hedgewars")
else(WIN32 AND NOT UNIX)
set(CPACK_STRIP_FILES "bin/hedgewars;bin/hwengine")
endif(WIN32 AND NOT UNIX)
set(CPACK_SOURCE_IGNORE_FILES
"~"
"\\\\.hg"
"\\\\.svn"
"\\\\.exe$"
"\\\\.a$"
"\\\\.dll$"
"\\\\.xcf$"
"\\\\.cxx$"
"\\\\.db$"
"\\\\.dof$"
"\\\\.layout$"
"\\\\.zip$"
"\\\\.gz$"
"\\\\.bz2$"
"\\\\.tmp$"
"\\\\.core$"
"\\\\.sh$"
"\\\\.sifz$"
"\\\\.svg$"
"\\\\.svgz$"
"\\\\.ppu$"
"\\\\.psd$"
"\\\\.o$"
"Makefile"
"Doxyfile"
"CMakeFiles"
"debug"
"release$"
"Debug$"
"Release$"
"proto\\\\.inc$"
"hwconsts\\\\.cpp$"
"playlist\\\\.inc$"
"CPack"
"cmake_install\\\\.cmake$"
"config\\\\.inc$"
"hwengine\\\\.desktop$"
"CMakeCache\\\\.txt$"
# "^${CMAKE_CURRENT_SOURCE_DIR}/misc/libopenalbridge"
# "^${CMAKE_CURRENT_SOURCE_DIR}/misc/libfreetype"
"^${CMAKE_CURRENT_SOURCE_DIR}/misc/liblua"
# "^${CMAKE_CURRENT_SOURCE_DIR}/misc/libtremor"
"^${CMAKE_CURRENT_SOURCE_DIR}/project_files/HedgewarsMobile/"
"^${CMAKE_CURRENT_SOURCE_DIR}/bin/[a-z]"
"^${CMAKE_CURRENT_SOURCE_DIR}/tools/templates"
"^${CMAKE_CURRENT_SOURCE_DIR}/doc"
"^${CMAKE_CURRENT_SOURCE_DIR}/templates"
"^${CMAKE_CURRENT_SOURCE_DIR}/Graphics"
"^${CMAKE_CURRENT_SOURCE_DIR}/realtest"
"^${CMAKE_CURRENT_SOURCE_DIR}/tmp"
"^${CMAKE_CURRENT_SOURCE_DIR}/utils"
"^${CMAKE_CURRENT_SOURCE_DIR}/share/hedgewars/Data/Maps/test"
"^${CMAKE_CURRENT_SOURCE_DIR}/share/hedgewars/Data/Themes/ethereal"
"^${CMAKE_CURRENT_SOURCE_DIR}/install_manifest.txt"
"^${CMAKE_CURRENT_SOURCE_DIR}/CMakeCache.txt"
"^${CMAKE_CURRENT_SOURCE_DIR}/hedgewars\\\\."
)
include(CPack)