ACF2: Cyborg decision: Wait for 2 seconds when close to cyborg, to allow close attack
#include <QDebug>
#include <QGuiApplication>
#include <QLibrary>
#include <QQmlApplicationEngine>
#include "engine_interface.h"
#include "game_view.h"
#include "hwengine.h"
#include "preview_acceptor.h"
static QObject* previewacceptor_singletontype_provider(
QQmlEngine* engine, QJSEngine* scriptEngine) {
Q_UNUSED(scriptEngine)
PreviewAcceptor* acceptor = new PreviewAcceptor(engine);
return acceptor;
}
int main(int argc, char* argv[]) {
QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
QGuiApplication app(argc, argv);
QQmlApplicationEngine engine;
qRegisterMetaType<EngineInstance::SimpleEventType>();
qRegisterMetaType<EngineInstance::LongEventType>();
qRegisterMetaType<EngineInstance::LongEventState>();
qRegisterMetaType<EngineInstance::PositionedEventType>();
qmlRegisterSingletonType<PreviewAcceptor>(
"Hedgewars.Engine", 1, 0, "PreviewAcceptor",
previewacceptor_singletontype_provider);
qmlRegisterType<HWEngine>("Hedgewars.Engine", 1, 0, "HWEngine");
qmlRegisterType<GameView>("Hedgewars.Engine", 1, 0, "GameView");
qmlRegisterUncreatableType<EngineInstance>("Hedgewars.Engine", 1, 0,
"EngineInstance",
"Create by HWEngine run methods");
engine.load(QUrl(QLatin1String("qrc:/main.qml")));
if (engine.rootObjects().isEmpty()) return -1;
return app.exec();
}