This has bothered me for the longest time. Move texture so it doesn't overlap. I'd initially had a test for isPaused, but jumping texture bothered me.
if(WIN32 AND NOT UNIX)
file(GLOB DLLs *.dll)
file(GLOB ICOs *.ico)
install(FILES
${DLLs}
${ICOs}
DESTINATION ${target_library_install_dir})
endif(WIN32 AND NOT UNIX)