use NETGAME_DEFAULT_PORT macro across frontend sources
/* * Hedgewars, a free turn based strategy game * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA *//** * @file * @brief AbstractPage class definition */#ifndef ABSTRACTPAGE_H#define ABSTRACTPAGE_H#include <QWidget>#include <qpushbuttonwithsound.h>#include <QFont>#include <QGridLayout>#include <QComboBox>#include <QSignalMapper>class QPushButtonWithSound;class QGroupBox;class QComboBox;class QLabel;class QToolBox;class QLineEdit;class QListWidget;class QCheckBox;class QSpinBox;class QTextEdit;class QRadioButton;class QTableView;class QTextBrowser;class QTableWidget;class QAction;class QDataWidgetMapper;class QAbstractItemModel;class QSettings;class QSlider;class QGridlayout;class AbstractPage : public QWidget{ Q_OBJECT public: /** * @brief Changes the desc text (should not be called manualy) * * @param desc the description of the widget focused */ void setButtonDescription(QString desc); /** * @brief Changes the desc defaut text * * @param text the defaut desc */ void setDefautDescription(QString text); /** * @brief Get the desc defaut text */ QString * getDefautDescription(); signals: /** * @brief This signal is emitted when going back to the previous is * requested - e.g. when the back-button is clicked. */ void goBack(); /** * @brief This signal is emitted when the page is displayed */ void pageEnter(); /** * @brief This signal is emitted when this page is left */ void pageLeave(); public slots: /** * @brief This slot is called to trigger this page's pageEnter signal */ void triggerPageEnter(); /** * @brief This slot is called to trigger this page's pageLeave signal */ void triggerPageLeave(); protected: /** * @brief Class constructor * * @param parent parent widget. */ AbstractPage(QWidget * parent = 0); /// Class Destructor virtual ~AbstractPage() {}; /// Call this in the constructor of your subclass. void initPage(); /** * @brief Used during page construction. * You MUST implement this method in your subclass. * * Use it to define the main layout (no behavior) of the page. */ virtual QLayout * bodyLayoutDefinition() = 0; /** * @brief Used during page construction. * You can implement this method in your subclass. * * Use it to define layout (not behavior) of the page's footer. */ virtual QLayout * footerLayoutDefinition() { return NULL; }; /** * @brief Used during page construction. * You can implement this method in your subclass. * * Use it to define layout (not behavior) of the page's footer to the left of the help text. */ virtual QLayout * footerLayoutLeftDefinition() { return NULL; }; /** * @brief Used during page construction. * You can implement this method in your subclass. * * This is a good place to connect signals within your page in order * to get the desired page behavior.<br /> * Keep in mind not to expose twidgets as public! * instead define a signal with a meaningful name and connect the widget * signals to your page signals */ virtual void connectSignals() {}; /** * @brief Creates a default formatted button for this page. * * @param name name of the button - used as its text if not hasIcon. * @param hasIcon set to true if this is a picture button. * * @return the button. */ QPushButtonWithSound * formattedButton(const QString & name, bool hasIcon = false); QPushButton * formattedSoundlessButton(const QString & name, bool hasIcon = false); /** * @brief Creates a default formatted button and adds it to a * grid layout at the location specified. * * @param name label or path to icon of the button (depends on hasIcon) * @param grid pointer of the grid layout in which to insert the button. * @param row layout row index in which to insert the button. * @param column layout column index in which to insert the button. * @param rowSpan how many layout rows the button will span. * @param columnSpan how many layout columns the button will span. * @param hasIcon set to true if this is a picture button. * * @return the button. */ QPushButtonWithSound * addButton(const QString & name, QGridLayout * grid, int row, int column, int rowSpan = 1, int columnSpan = 1, bool hasIcon = false); /** * @brief Creates a default formatted button and adds it to a * grid layout at the location specified. * * @param name label or path to icon of the button (depends on hasIcon) * @param box pointer of the box layout in which to insert the button. * @param where layout ndex in which to insert the button. * @param hasIcon set to true if this is a picture button. * * @return the button. */ QPushButtonWithSound * addButton(const QString & name, QBoxLayout * box, int where, bool hasIcon = false); QPushButton* addSoundlessButton(const QString & name, QBoxLayout * box, int where, bool hasIcon = false); /** * @brief Changes visibility of the back-button. * * @param visible set to true if the button should be visible. */ void setBackButtonVisible(bool visible = true); QFont * font14; ///< used font QLabel * descLabel; ///< text description QString * defautDesc; QPushButtonWithSound * btnBack; ///< back button};#endif