I need this export in order to not have the wrapper.c fail to find Game() on linux
From this point on compilation and usage of library should work on linux, at least does for me :P
message(STATUS "Performing standalone bundle creation...")
execute_process(COMMAND mkdir -p ${frameworks_dir})
execute_process(COMMAND ${macdeployqt_EXE} ${CMAKE_BINARY_DIR}/${bundle_name} OUTPUT_QUIET ERROR_QUIET)
execute_process(COMMAND cp -pPR ${sdl_dir} ${CMAKE_BINARY_DIR}/${frameworks_dir}/SDL.framework)
execute_process(COMMAND cp -pPR ${SDLIMAGE_LIBRARY} ${CMAKE_BINARY_DIR}/${frameworks_dir}/SDL_image.framework)
execute_process(COMMAND cp -pPR ${SDLNET_LIBRARY} ${CMAKE_BINARY_DIR}/${frameworks_dir}/SDL_net.framework)
execute_process(COMMAND cp -pPR ${SDLTTF_LIBRARY} ${CMAKE_BINARY_DIR}/${frameworks_dir}/SDL_ttf.framework)
execute_process(COMMAND cp -pPR ${SDLMIXER_LIBRARY} ${CMAKE_BINARY_DIR}/${frameworks_dir}/SDL_mixer.framework)
execute_process(COMMAND cp -pPR ${OGG_LIBRARY} ${CMAKE_BINARY_DIR}/${frameworks_dir}/Ogg.framework)
execute_process(COMMAND cp -pPR ${VORBIS_LIBRARY} ${CMAKE_BINARY_DIR}/${frameworks_dir}/Vorbis.framework)
if(${SPARKLE_FOUND})
execute_process(COMMAND cp -pPR ${SPARKLE_LIBRARY} ${CMAKE_BINARY_DIR}/${frameworks_dir}/Sparkle.framework)
endif()