portal: combating the space-detection issue.
what needs to be tweaked next is how far away objects are spawned.
it should either be a trial&error adjustment or depend on the object's moving direction and the portal's angle in order to avoid issues with box collisions.
if the spawn distance to the portal is just a fixed value (as it was before this patch) or a constant factor (it is now) it can be too big for "nice" portal angles (in tight gaps with still enough space, but -> denied) and too small for bad angles (box collision esp. on big objects like barrels -> denied)
Name: hedgewars-server
Version: 0.1
Synopsis: hedgewars server
Description: hedgewars server
Homepage: http://www.hedgewars.org/
License: GPL-2
Author: unC0Rr
Maintainer: unC0Rr@hedgewars.org
Category: Game
Build-type: Simple
Cabal-version: >=1.2
Executable hedgewars-server
main-is: hedgewars-server.hs
Build-depends:
base >= 4.3,
unix,
containers,
array,
bytestring,
bytestring-show,
network >= 2.3,
time,
mtl >= 2,
dataenc,
hslogger,
process,
deepseq
ghc-options: -O2