gameServer/hedgewars-server.cabal
author sheepluva
Thu, 18 Aug 2011 00:14:43 +0200
changeset 5594 3ab68a93434b
parent 5086 df5bd3c32e19
child 6191 190a8e5d9956
permissions -rw-r--r--
portal: combating the space-detection issue. what needs to be tweaked next is how far away objects are spawned. it should either be a trial&error adjustment or depend on the object's moving direction and the portal's angle in order to avoid issues with box collisions. if the spawn distance to the portal is just a fixed value (as it was before this patch) or a constant factor (it is now) it can be too big for "nice" portal angles (in tight gaps with still enough space, but -> denied) and too small for bad angles (box collision esp. on big objects like barrels -> denied)

Name:                hedgewars-server
Version:             0.1
Synopsis:            hedgewars server
Description:         hedgewars server
Homepage:            http://www.hedgewars.org/
License:             GPL-2
Author:              unC0Rr
Maintainer:          unC0Rr@hedgewars.org
Category:            Game
Build-type:          Simple
Cabal-version:       >=1.2


Executable hedgewars-server
  main-is: hedgewars-server.hs

  Build-depends:
    base >= 4.3,
    unix,
    containers,
    array,
    bytestring,
    bytestring-show,
    network >= 2.3,
    time,
    mtl >= 2,
    dataenc,
    hslogger,
    process,
    deepseq

  ghc-options: -O2