ACF7: Fix possible Lua error spam in intro sequence
This was caused by a race of onGearDelete vs AnimationSetup. If AnimationSetup came first,
it uses old values from the natives table. The solution is to force the code to guarantee
that AnimationSetup always coms after deleting gears in the natives table.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2009 Martin Minarik <ttsmj@pokec.sk>
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef NAMEGEN_H
#define NAMEGEN_H
#include <QString>
class HWForm;
class HWTeam;
class HWNamegen
{
public:
static void teamRandomTeamName(HWTeam & team);
static void teamRandomGrave(HWTeam & team, bool withDLC = true);
static void teamRandomFort(HWTeam & team, bool withDLC = true);
static void teamRandomFlag(HWTeam & team, bool withDLC = true);
static void teamRandomVoice(HWTeam & team, bool withDLC = true);
static void teamRandomHats(HWTeam & team, bool withDLC = true);
static void teamRandomHat(HWTeam & team, const int HedgehogNumber, bool withDLC = true);
static void teamRandomHogNames(HWTeam & team);
static void teamRandomHogName(HWTeam & team, const int HedgehogNumber);
static void teamRandomEverything(HWTeam & team);
private:
HWNamegen();
static QString getRandomTeamName(int kind);
static QString getRandomHat(bool withDLC = true);
static QString getRandomGrave(bool withDLC = true);
static QString getRandomFort(bool withDLC = true);
static QString getRandomFlag(bool withDLC = true);
static QString getRandomVoice(bool withDLC = true);
static QList<QStringList> TypesTeamnames;
static QList<QStringList> TypesHatnames;
static bool typesAvailable;
static bool loadTypes();
static QStringList dictContents(const QString filename);
static QStringList dictsForHat(const QString hatname);
static void teamRandomHat(HWTeam & team, const int HedgehogNumber, const QStringList & dict);
static void teamRandomHogName(HWTeam & team, const int HedgehogNumber, const QStringList & dict);
};
#endif