ACF7: Fix possible Lua error spam in intro sequence
This was caused by a race of onGearDelete vs AnimationSetup. If AnimationSetup came first,
it uses old values from the natives table. The solution is to force the code to guarantee
that AnimationSetup always coms after deleting gears in the natives table.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef MESSAGEDIALOG_H
#define MESSAGEDIALOG_H
#include <QMessageBox>
class QWidget;
class MessageDialog
{
public:
static int ShowFatalMessage(const QString & msg, QWidget * parent = 0);
static int ShowErrorMessage(const QString & msg, QWidget * parent = 0);
static int ShowInfoMessage(const QString & msg, QWidget * parent = 0);
/**
* @brief Displays a message.
* @param title message title or <code>NULL</code> if no/default title
* @param msg message to display
* @param icon (optional) icon to be displayed next to the message
* @param parent parent Widget
* @return a QMessageBox::StandardButton value indicating which button was clicked
*/
static int ShowMessage(const QString & title, const QString & msg, QMessageBox::Icon icon = QMessageBox::NoIcon, QWidget * parent = 0);
};
#endif