draw a hedgehog when presenting hats
other lazy loading procedure
fix crash when loading multiple games
module ServerCore where
import Network
import Control.Concurrent
import Control.Concurrent.STM
import Control.Concurrent.Chan
import Control.Monad
import qualified Data.IntMap as IntMap
import System.Log.Logger
--------------------------------------
import CoreTypes
import NetRoutines
import Utils
import HWProtoCore
import Actions
import OfficialServer.DBInteraction
timerLoop :: Int -> Chan CoreMessage -> IO()
timerLoop tick messagesChan = threadDelay (30 * 10^6) >> writeChan messagesChan (TimerAction tick) >> timerLoop (tick + 1) messagesChan
firstAway (_, a, b, c) = (a, b, c)
reactCmd :: ServerInfo -> Int -> [String] -> Clients -> Rooms -> IO (ServerInfo, Clients, Rooms)
reactCmd serverInfo clID cmd clients rooms =
liftM firstAway $ foldM processAction (clID, serverInfo, clients, rooms) $ handleCmd clID clients rooms cmd
mainLoop :: ServerInfo -> Clients -> Rooms -> IO ()
mainLoop serverInfo clients rooms = do
r <- readChan $ coreChan serverInfo
(newServerInfo, mClients, mRooms) <-
case r of
Accept ci ->
liftM firstAway $ processAction
(clientUID ci, serverInfo, clients, rooms) (AddClient ci)
ClientMessage (clID, cmd) -> do
debugM "Clients" $ (show clID) ++ ": " ++ (show cmd)
if clID `IntMap.member` clients then
reactCmd serverInfo clID cmd clients rooms
else
do
debugM "Clients" "Message from dead client"
return (serverInfo, clients, rooms)
ClientAccountInfo (clID, info) ->
if clID `IntMap.member` clients then
liftM firstAway $ processAction
(clID, serverInfo, clients, rooms)
(ProcessAccountInfo info)
else
do
debugM "Clients" "Got info for dead client"
return (serverInfo, clients, rooms)
TimerAction tick ->
liftM firstAway $
foldM processAction (0, serverInfo, clients, rooms) $
PingAll : [StatsAction | even tick]
{- let hadRooms = (not $ null rooms) && (null mrooms)
in unless ((not $ isDedicated serverInfo) && ((null clientsIn) || hadRooms)) $
mainLoop serverInfo acceptChan messagesChan clientsIn mrooms -}
mainLoop newServerInfo mClients mRooms
startServer :: ServerInfo -> Socket -> IO ()
startServer serverInfo serverSocket = do
putStrLn $ "Listening on port " ++ show (listenPort serverInfo)
forkIO $
acceptLoop
serverSocket
(coreChan serverInfo)
0
return ()
forkIO $ timerLoop 0 $ coreChan serverInfo
startDBConnection serverInfo
forkIO $ mainLoop serverInfo IntMap.empty (IntMap.singleton 0 newRoom)
forever $ threadDelay (60 * 60 * 10^6) >> putStrLn "***"