Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
{-
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
\-}
{-# LANGUAGE OverloadedStrings #-}
module Votes where
import Control.Monad.Reader
import Control.Monad.State.Strict
import ServerState
import qualified Data.ByteString.Char8 as B
import qualified Data.List as L
import qualified Data.Map as Map
import Data.Maybe
-------------------
import Utils
import CoreTypes
import HandlerUtils
import EngineInteraction
voted :: Bool -> Reader (ClientIndex, IRnC) [Action]
voted vote = do
cl <- thisClient
rm <- thisRoom
uid <- liftM clUID thisClient
case voting rm of
Nothing ->
return [AnswerClients [sendChan cl] ["CHAT", "[server]", loc "There's no voting going on"]]
Just voting ->
if uid `L.notElem` entitledToVote voting then
return []
else if uid `L.elem` map fst (votes voting) then
return [AnswerClients [sendChan cl] ["CHAT", "[server]", loc "You already have voted"]]
else
actOnVoting $ voting{votes = (uid, vote):votes voting}
where
actOnVoting :: Voting -> Reader (ClientIndex, IRnC) [Action]
actOnVoting vt = do
let (pro, contra) = L.partition snd $ votes vt
let totalV = length $ entitledToVote vt
let successV = totalV `div` 2 + 1
if length contra > totalV - successV then
closeVoting
else if length pro >= successV then do
a <- act $ voteType vt
c <- closeVoting
return $ c ++ a
else
return [ModifyRoom $ \r -> r{voting = Just vt}]
closeVoting = do
chans <- roomClientsChans
return [
AnswerClients chans ["CHAT", "[server]", loc "Voting closed"]
, ModifyRoom (\r -> r{voting = Nothing})
]
act (VoteKick nickname) = do
(thisClientId, rnc) <- ask
maybeClientId <- clientByNick nickname
rm <- thisRoom
let kickId = fromJust maybeClientId
let kickCl = rnc `client` kickId
let sameRoom = clientRoom rnc thisClientId == clientRoom rnc kickId
return
[KickRoomClient kickId |
isJust maybeClientId
&& sameRoom
&& ((isNothing $ gameInfo rm) || teamsInGame kickCl == 0)
]
act (VoteMap roomSave) = do
rm <- thisRoom
let rs = Map.lookup roomSave (roomSaves rm)
case rs of
Nothing -> return []
Just (mp, p) -> do
cl <- thisClient
chans <- roomClientsChans
let a = map (replaceChans chans) $ answerFullConfigParams cl mp p
return $
(ModifyRoom $ \r -> r{params = p, mapParams = mp})
: SendUpdateOnThisRoom
: a
where
replaceChans chans (AnswerClients _ msg) = AnswerClients chans msg
replaceChans _ a = a
act (VotePause) = do
rm <- thisRoom
chans <- roomClientsChans
let modifyGameInfo f room = room{gameInfo = fmap f $ gameInfo room}
return [ModifyRoom (modifyGameInfo $ \g -> g{isPaused = not $ isPaused g}),
AnswerClients chans ["CHAT", "[server]", "Pause toggled"],
AnswerClients chans ["EM", toEngineMsg "I"]]
startVote :: VoteType -> Reader (ClientIndex, IRnC) [Action]
startVote vt = do
(ci, rnc) <- ask
--cl <- thisClient
rm <- thisRoom
chans <- roomClientsChans
let uids = map (clUID . client rnc) . roomClients rnc $ clientRoom rnc ci
if isJust $ voting rm then
return []
else
return [
ModifyRoom (\r -> r{voting = Just (newVoting vt){entitledToVote = uids}})
, AnswerClients chans ["CHAT", "[server]", B.concat [loc "New voting started", ": ", voteInfo vt]]
, ReactCmd ["VOTE", "YES"]
]
checkVotes :: StateT ServerState IO [Action]
checkVotes = do
rnc <- gets roomsClients
liftM concat $ io $ do
ris <- allRoomsM rnc
mapM (check rnc) ris
where
check rnc ri = do
e <- room'sM rnc voting ri
case e of
Just rv -> do
modifyRoom rnc (\r -> r{voting = if voteTTL rv == 0 then Nothing else Just rv{voteTTL = voteTTL rv - 1}}) ri
if voteTTL rv == 0 then do
chans <- liftM (map sendChan) $ roomClientsM rnc ri
return [AnswerClients chans ["CHAT", "[server]", loc "Voting expired"]]
else
return []
Nothing -> return []
voteInfo :: VoteType -> B.ByteString
voteInfo (VoteKick n) = B.concat [loc "kick", " ", n]
voteInfo (VoteMap n) = B.concat [loc "map", " ", n]
voteInfo (VotePause) = B.concat [loc "pause"]