Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
{-
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
\-}
{-# LANGUAGE OverloadedStrings, BangPatterns #-}
module FloodDetection where
import Control.Monad.State.Strict
import Data.Time
import Control.Arrow
----------------
import ServerState
import CoreTypes
import Utils
registerEvent :: Event -> StateT ServerState IO [Action]
registerEvent e = do
eventInfo <- client's $ einfo e
if (null eventInfo) || 0 == (fst $ head eventInfo) then doCheck eventInfo else updateInfo
where
einfo LobbyChatMessage = eiLobbyChat
einfo EngineMessage = eiEM
einfo RoomJoin = eiJoin
transformField LobbyChatMessage f = \c -> c{eiLobbyChat = f $ eiLobbyChat c}
transformField EngineMessage f = \c -> c{eiEM = f $ eiEM c}
transformField RoomJoin f = \c -> c{eiJoin = f $ eiJoin c}
boundaries :: Event -> (Int, (NominalDiffTime, Int), (NominalDiffTime, Int), ([Action], [Action]))
boundaries LobbyChatMessage = (3, (10, 2), (30, 3), (chat1, chat2))
boundaries EngineMessage = (8, (10, 4), (25, 5), (em1, em2))
boundaries RoomJoin = (2, (10, 2), (35, 3), (join1, join2))
chat1 = [Warning $ loc "Warning! Chat flood protection activated"]
chat2 = [ByeClient $ loc "Excess flood"]
em1 = [Warning $ loc "Game messages flood detected - 1"]
em2 = [Warning $ loc "Game messages flood detected - 2"]
join1 = [Warning $ loc "Warning! Joins flood protection activated"]
join2 = [ByeClient $ loc "Excess flood"]
doCheck ei = do
curTime <- io getCurrentTime
let (numPerEntry, (sec1, num1), (sec2, num2), (ac1, ac2)) = boundaries e
let nei = takeWhile ((>=) sec2 . diffUTCTime curTime . snd) ei
let l2 = length nei
let l1 = length $ takeWhile ((>=) sec1 . diffUTCTime curTime . snd) nei
let actions = if l2 >= num2 + 1 || l1 >= num1 + 1 then
ac2
else
if l1 >= num1 || l2 >= num2 then
ac1
else
[]
return $ (ModifyClient . transformField e . const $ (numPerEntry, curTime) : nei) : actions
updateInfo = return [
ModifyClient $ transformField e
$ \(h:hs) -> first (flip (-) 1) h : hs
]