cleanup whitespaces, add braces to for loops
also throw in a break for good measure
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2008 Igor Ulyanov <iulyanov@gmail.com>
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "selectWeapon.h"
#include "weaponItem.h"
#include "hwconsts.h"
#include <QDebug>
#include <QPushButton>
#include <QGridLayout>
#include <QHBoxLayout>
#include <QLabel>
#include <QBitmap>
#include <QLineEdit>
#include <QSettings>
#include <QMessageBox>
#include <QTabWidget>
#include <math.h>
QImage getAmmoImage(int num)
{
static QImage ammo(":Ammos.png");
int x = num/(ammo.height()/32);
int y = (num-((ammo.height()/32)*x))*32;
x*=32;
return ammo.copy(x, y, 32, 32);
}
SelWeaponItem::SelWeaponItem(bool allowInfinite, int iconNum, int wNum, QImage image, QImage imagegrey, QWidget* parent) :
QWidget(parent)
{
QHBoxLayout* hbLayout = new QHBoxLayout(this);
hbLayout->setSpacing(1);
hbLayout->setMargin(1);
QLabel* lbl = new QLabel(this);
lbl->setPixmap(QPixmap::fromImage(getAmmoImage(iconNum)));
lbl->setMaximumWidth(30);
lbl->setGeometry(0, 0, 30, 30);
hbLayout->addWidget(lbl);
item = new WeaponItem(image, imagegrey, this);
item->setItemsNum(wNum);
item->setInfinityState(allowInfinite);
hbLayout->addWidget(item);
hbLayout->setStretchFactor(lbl, 1);
hbLayout->setStretchFactor(item, 99);
hbLayout->setAlignment(lbl, Qt::AlignLeft | Qt::AlignVCenter);
hbLayout->setAlignment(item, Qt::AlignLeft | Qt::AlignVCenter);
}
void SelWeaponItem::setItemsNum(const unsigned char num)
{
item->setItemsNum(num);
}
unsigned char SelWeaponItem::getItemsNum() const
{
return item->getItemsNum();
}
void SelWeaponItem::setEnabled(bool value)
{
item->setEnabled(value);
}
SelWeaponWidget::SelWeaponWidget(int numItems, QWidget* parent) :
QFrame(parent),
m_numItems(numItems)
{
wconf = new QMap<QString, QString>();
for(int i = 0; i < cDefaultAmmos.size(); ++i)
{
wconf->insert(cDefaultAmmos[i].first, cDefaultAmmos[i].second);
}
if (!QDir(cfgdir->absolutePath() + "/Schemes").exists()) {
QDir().mkdir(cfgdir->absolutePath() + "/Schemes");
}
if (!QDir(cfgdir->absolutePath() + "/Schemes/Ammo").exists()) {
qDebug("No /Schemes/Ammo directory found. Trying to import weapon schemes from weapons.ini.");
QDir().mkdir(cfgdir->absolutePath() + "/Schemes/Ammo");
QSettings old_wconf(cfgdir->absolutePath() + "/weapons.ini", QSettings::IniFormat);
QStringList defaultAmmos;
for(int i = 0; i < cDefaultAmmos.size(); ++i)
{
defaultAmmos.append(cDefaultAmmos[i].first);
}
QStringList keys = old_wconf.allKeys();
int imported = 0;
for(int i = 0; i < keys.size(); i++)
{
if (!defaultAmmos.contains(keys[i])) {
wconf->insert(keys[i], fixWeaponSet(old_wconf.value(keys[i]).toString()));
QFile file(cfgdir->absolutePath() + "/Schemes/Ammo/" + keys[i] + ".hwa");
if (file.open(QIODevice::WriteOnly)) {
QTextStream stream( &file );
stream << old_wconf.value(keys[i]).toString() << endl;
file.close();
}
imported++;
}
}
qDebug("%d weapon scheme(s) imported.", imported);
} else {
QStringList schemes = QDir(cfgdir->absolutePath() + "/Schemes/Ammo").entryList();
for(int i = 0; i < schemes.size(); i++)
{
if (schemes[i] == "." || schemes[i] == "..") continue;
QFile file(cfgdir->absolutePath() + "/Schemes/Ammo/" + schemes[i]);
QString config;
if (file.open(QIODevice::ReadOnly)) {
QTextStream stream( &file );
stream >> config;
file.close();
}
// Chop off file name suffix
QString schemeName = schemes[i];
if (schemeName.endsWith(".hwa", Qt::CaseInsensitive)) {
schemeName.chop(4);
}
wconf->insert(schemeName, fixWeaponSet(config));
}
}
QString currentState = *cDefaultAmmoStore;
QTabWidget * tbw = new QTabWidget(this);
QWidget * page1 = new QWidget(this);
p1Layout = new QGridLayout(page1);
p1Layout->setSpacing(1);
p1Layout->setMargin(1);
QWidget * page2 = new QWidget(this);
p2Layout = new QGridLayout(page2);
p2Layout->setSpacing(1);
p2Layout->setMargin(1);
QWidget * page3 = new QWidget(this);
p3Layout = new QGridLayout(page3);
p3Layout->setSpacing(1);
p3Layout->setMargin(1);
QWidget * page4 = new QWidget(this);
p4Layout = new QGridLayout(page4);
p4Layout->setSpacing(1);
p4Layout->setMargin(1);
tbw->addTab(page1, tr("Weapon set"));
tbw->addTab(page2, tr("Probabilities"));
tbw->addTab(page4, tr("Ammo in boxes"));
tbw->addTab(page3, tr("Delays"));
QGridLayout * pageLayout = new QGridLayout(this);
pageLayout->addWidget(tbw);
int j = -1;
int i = 0, k = 0;
for(; i < m_numItems; ++i)
{
if (i == 6) continue;
if (k % 4 == 0) ++j;
SelWeaponItem * swi = new SelWeaponItem(true, i, currentState[i].digitValue(), QImage(":/res/ammopic.png"), QImage(":/res/ammopicgrey.png"), this);
weaponItems[i].append(swi);
p1Layout->addWidget(swi, j, k % 4);
SelWeaponItem * pwi = new SelWeaponItem(false, i, currentState[numItems + i].digitValue(), QImage(":/res/ammopicbox.png"), QImage(":/res/ammopicboxgrey.png"), this);
weaponItems[i].append(pwi);
p2Layout->addWidget(pwi, j, k % 4);
SelWeaponItem * dwi = new SelWeaponItem(false, i, currentState[numItems*2 + i].digitValue(), QImage(":/res/ammopicdelay.png"), QImage(":/res/ammopicdelaygrey.png"), this);
weaponItems[i].append(dwi);
p3Layout->addWidget(dwi, j, k % 4);
SelWeaponItem * awi = new SelWeaponItem(false, i, currentState[numItems*3 + i].digitValue(), QImage(":/res/ammopic.png"), QImage(":/res/ammopicgrey.png"), this);
weaponItems[i].append(awi);
p4Layout->addWidget(awi, j, k % 4);
++k;
}
//pLayout->setRowStretch(5, 100);
m_name = new QLineEdit(this);
pageLayout->addWidget(m_name, i, 0, 1, 5);
}
void SelWeaponWidget::setWeapons(const QString& ammo)
{
bool enable = true;
for(int i = 0; i < cDefaultAmmos.size(); i++)
{
if (!cDefaultAmmos[i].first.compare(m_name->text()))
{
enable = false;
break;
}
}
for(int i = 0; i < m_numItems; ++i)
{
twi::iterator it = weaponItems.find(i);
if (it == weaponItems.end()) continue;
it.value()[0]->setItemsNum(ammo[i].digitValue());
it.value()[1]->setItemsNum(ammo[m_numItems + i].digitValue());
it.value()[2]->setItemsNum(ammo[m_numItems*2 + i].digitValue());
it.value()[3]->setItemsNum(ammo[m_numItems*3 + i].digitValue());
it.value()[0]->setEnabled(enable);
it.value()[1]->setEnabled(enable);
it.value()[2]->setEnabled(enable);
it.value()[3]->setEnabled(enable);
}
m_name->setEnabled(enable);
}
void SelWeaponWidget::setDefault()
{
for(int i = 0; i < cDefaultAmmos.size(); i++)
{
if (!cDefaultAmmos[i].first.compare(m_name->text()))
{
return;
}
}
setWeapons(*cDefaultAmmoStore);
}
//Save current weapons set.
void SelWeaponWidget::save()
{
//The save() function is called by ANY change of the combo box.
//If an entry is deleted, this code would just re-add the deleted
//item. We use isDeleted to check if we are currently deleting to
//prevent this.
if (isDeleting)
return;
// TODO make this return if success or not, so that the page can react
// properly and not goBack if saving failed
if (m_name->text() == "")
return;
QString state1;
QString state2;
QString state3;
QString state4;
QString stateFull;
for(int i = 0; i < m_numItems; ++i)
{
twi::const_iterator it = weaponItems.find(i);
int num = it == weaponItems.end() ? 9 : it.value()[0]->getItemsNum(); // 9 is for 'skip turn'
state1.append(QString::number(num));
int prob = it == weaponItems.end() ? 0 : it.value()[1]->getItemsNum();
state2.append(QString::number(prob));
int del = it == weaponItems.end() ? 0 : it.value()[2]->getItemsNum();
state3.append(QString::number(del));
int am = it == weaponItems.end() ? 0 : it.value()[3]->getItemsNum();
state4.append(QString::number(am));
}
stateFull = state1 + state2 + state3 + state4;
for(int i = 0; i < cDefaultAmmos.size(); i++)
{
// Don't allow same name as default weapon set, even case-insensitively.
// This prevents some problems with saving/loading.
if (cDefaultAmmos[i].first.toLower().compare(m_name->text().toLower()) == 0)
{
// don't show warning if no change
if (cDefaultAmmos[i].second.compare(stateFull) == 0)
return;
m_name->setText(curWeaponsName);
QMessageBox deniedMsg(this);
deniedMsg.setIcon(QMessageBox::Warning);
deniedMsg.setWindowTitle(QMessageBox::tr("Weapons - Warning"));
deniedMsg.setText(QMessageBox::tr("Cannot overwrite default weapon set '%1'!").arg(cDefaultAmmos[i].first));
deniedMsg.setWindowModality(Qt::WindowModal);
deniedMsg.exec();
return;
}
}
if (curWeaponsName != "")
{
// remove old entry
wconf->remove(curWeaponsName);
}
wconf->insert(m_name->text(), stateFull);
QFile file(cfgdir->absolutePath() + "/Schemes/Ammo/" + m_name->text()+ ".hwa");
if (file.open(QIODevice::WriteOnly)) {
QTextStream stream( &file );
stream << stateFull << endl;
file.close();
}
emit weaponsEdited(curWeaponsName, m_name->text(), stateFull);
}
int SelWeaponWidget::operator [] (unsigned int weaponIndex) const
{
twi::const_iterator it = weaponItems.find(weaponIndex);
return it == weaponItems.end() ? 9 : it.value()[0]->getItemsNum();
}
QString SelWeaponWidget::getWeaponsString(const QString& name) const
{
return wconf->find(name).value();
}
void SelWeaponWidget::deleteWeaponsName()
{
QString delWeaponsName = curWeaponsName;
if (delWeaponsName == "") return;
for(int i = 0; i < cDefaultAmmos.size(); i++)
{
if (!cDefaultAmmos[i].first.compare(delWeaponsName))
{
QMessageBox deniedMsg(this);
deniedMsg.setIcon(QMessageBox::Warning);
deniedMsg.setWindowTitle(QMessageBox::tr("Weapons - Warning"));
deniedMsg.setText(QMessageBox::tr("Cannot delete default weapon set '%1'!").arg(cDefaultAmmos[i].first));
deniedMsg.setWindowModality(Qt::WindowModal);
deniedMsg.exec();
return;
}
}
QMessageBox reallyDeleteMsg(this);
reallyDeleteMsg.setIcon(QMessageBox::Question);
reallyDeleteMsg.setWindowTitle(QMessageBox::tr("Weapons - Are you sure?"));
reallyDeleteMsg.setText(QMessageBox::tr("Do you really want to delete the weapon set '%1'?").arg(delWeaponsName));
reallyDeleteMsg.setWindowModality(Qt::WindowModal);
reallyDeleteMsg.setStandardButtons(QMessageBox::Ok | QMessageBox::Cancel);
if (reallyDeleteMsg.exec() == QMessageBox::Ok)
{
isDeleting = true;
wconf->remove(delWeaponsName);
QFile(cfgdir->absolutePath() + "/Schemes/Ammo/" + curWeaponsName + ".hwa").remove();
emit weaponsDeleted(delWeaponsName);
}
}
void SelWeaponWidget::newWeaponsName()
{
save();
QString newName = tr("New");
if(wconf->contains(newName))
{
//name already used -> look for an appropriate name:
int i=2;
while(wconf->contains(newName = tr("New (%1)").arg(i++))) ;
}
setWeaponsName(newName);
wconf->insert(newName, *cEmptyAmmoStore);
emit weaponsAdded(newName, *cEmptyAmmoStore);
}
void SelWeaponWidget::setWeaponsName(const QString& name)
{
m_name->setText(name);
curWeaponsName = name;
if(name != "" && wconf->contains(name))
{
setWeapons(wconf->find(name).value());
}
else
{
setWeapons(*cEmptyAmmoStore);
}
}
void SelWeaponWidget::switchWeapons(const QString& name)
{
// Rescue old weapons set, then select new one
save();
setWeaponsName(name);
}
QStringList SelWeaponWidget::getWeaponNames() const
{
return wconf->keys();
}
void SelWeaponWidget::copy()
{
save();
if(wconf->contains(curWeaponsName))
{
QString ammo = getWeaponsString(curWeaponsName);
QString newName = tr("Copy of %1").arg(curWeaponsName);
if(wconf->contains(newName))
{
//name already used -> look for an appropriate name:
int i=2;
while(wconf->contains(newName = tr("Copy of %1 (%2)").arg(curWeaponsName).arg(i++)));
}
setWeaponsName(newName);
setWeapons(ammo);
wconf->insert(newName, ammo);
emit weaponsAdded(newName, ammo);
}
}
QString SelWeaponWidget::fixWeaponSet(const QString &s)
{
int neededLength = cDefaultAmmoStore->size() / 4;
int thisSetLength = s.size() / 4;
QStringList sl;
sl
<< s.left(thisSetLength)
<< s.mid(thisSetLength, thisSetLength)
<< s.mid(thisSetLength * 2, thisSetLength)
<< s.right(thisSetLength)
;
for(int i = sl.length() - 1; i >= 0; --i)
{
sl[i] = sl[i].leftJustified(neededLength, '0', true);
}
return sl.join(QString());
}
void SelWeaponWidget::deletionDone()
{
isDeleting = false;
}
void SelWeaponWidget::init()
{
isDeleting = false;
}