GCI2012: Advanced Keyboard Configuration
- Added "Controls" tab to settings, where you can set master game-wide controls.
- Can revert master key bindings to game's default key bind.
- Per-team binds now default to "Use my default", but you can override those binds if you want to.
- New key binding interface.
- Removed redundant second confirmation prompt for deleting a team.
- Added "reset all binds" button to the binding interface in both the main settings and team settings.
- I discovered that the reason keyboard camera controls were "broken" is because they were never implemented! But don't worry - I took care of that for you, too. :)
(this also closes
bug #120)
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#import <UIKit/UIKit.h>
@interface MissionTrainingViewController : UIViewController <UITableViewDelegate, UITableViewDataSource> {
NSArray *listOfMissions;
NSArray *listOfDescriptions;
NSString *missionName;
UIImageView *previewImage;
UITableView *tableView;
UILabel *descriptionLabel;
}
@property (nonatomic, retain) NSArray *listOfMissions;
@property (nonatomic, retain) NSArray *listOfDescriptions;
@property (nonatomic, retain) NSString *missionName;
@property (nonatomic, retain) IBOutlet UIImageView *previewImage;
@property (nonatomic, retain) IBOutlet UITableView *tableView;
@property (nonatomic, retain) IBOutlet UILabel *descriptionLabel;
-(IBAction) buttonPressed:(id) sender;
@end