project_files/HedgewarsMobile/Classes/LevelViewController.h
author dag10
Sat, 29 Dec 2012 22:50:10 +0100
changeset 8346 3443e0de2c9d
parent 6832 fae8fd118da9
child 8441 a00b0fa0dbd7
permissions -rw-r--r--
GCI2012: Advanced Keyboard Configuration - Added "Controls" tab to settings, where you can set master game-wide controls. - Can revert master key bindings to game's default key bind. - Per-team binds now default to "Use my default", but you can override those binds if you want to. - New key binding interface. - Removed redundant second confirmation prompt for deleting a team. - Added "reset all binds" button to the binding interface in both the main settings and team settings. - I discovered that the reason keyboard camera controls were "broken" is because they were never implemented! But don't worry - I took care of that for you, too. :) (this also closes bug #120)

/*
 * Hedgewars-iOS, a Hedgewars port for iOS devices
 * Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 */


#import <UIKit/UIKit.h>


@interface LevelViewController : UITableViewController {
    NSDictionary *teamDictionary;

    NSArray *levelArray;
    NSArray *levelSprites;
    NSIndexPath *lastIndexPath;
    
    NSInteger numberOfSections;
}

@property (nonatomic,retain) NSDictionary *teamDictionary;
@property (nonatomic,retain) NSArray *levelArray;
@property (nonatomic,retain) NSArray *levelSprites;
@property (nonatomic,retain) NSIndexPath *lastIndexPath;

@end