GCI2012: Advanced Keyboard Configuration
- Added "Controls" tab to settings, where you can set master game-wide controls.
- Can revert master key bindings to game's default key bind.
- Per-team binds now default to "Use my default", but you can override those binds if you want to.
- New key binding interface.
- Removed redundant second confirmation prompt for deleting a team.
- Added "reset all binds" button to the binding interface in both the main settings and team settings.
- I discovered that the reason keyboard camera controls were "broken" is because they were never implemented! But don't worry - I took care of that for you, too. :)
(this also closes
bug #120)
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#import "FortsViewController.h"
#define IMGNUM_PER_FORT 6
@implementation FortsViewController
@synthesize teamDictionary, fortArray, lastIndexPath;
-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
return rotationManager(interfaceOrientation);
}
#pragma mark -
#pragma mark View lifecycle
-(void) viewDidLoad {
[super viewDidLoad];
NSArray *directoryContents = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:FORTS_DIRECTORY() error:NULL];
NSMutableArray *filteredContents = [[NSMutableArray alloc] initWithCapacity:([directoryContents count] / IMGNUM_PER_FORT)];
// we need to remove the double entries and the L.png suffix
for (NSUInteger i = 0; i < [directoryContents count]; i++) {
if (i % IMGNUM_PER_FORT == IMGNUM_PER_FORT-1) {
NSString *currentName = [directoryContents objectAtIndex:i];
NSString *correctName = [currentName substringToIndex:([currentName length] - 5)];
[filteredContents addObject:correctName];
}
}
self.fortArray = filteredContents;
[filteredContents release];
// statically set row height instead of using delegate method for performance reasons
self.tableView.rowHeight = 128;
self.title = NSLocalizedString(@"Choose team fort",@"");
}
-(void) viewWillAppear:(BOOL)animated {
[super viewWillAppear:animated];
[self.tableView reloadData];
[self.tableView setContentOffset:CGPointMake(0,0) animated:NO];
}
#pragma mark -
#pragma mark Table view data source
-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
return 1;
}
-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
return [self.fortArray count];
}
// Customize the appearance of table view cells.
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = @"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil)
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle
reuseIdentifier:CellIdentifier] autorelease];
NSString *fortName = [fortArray objectAtIndex:[indexPath row]];
cell.textLabel.text = fortName;
NSString *fortFile = [[NSString alloc] initWithFormat:@"%@/%@-preview.png", FORTS_DIRECTORY(), fortName];
UIImage *fortSprite = [[UIImage alloc] initWithContentsOfFile:fortFile];
[fortFile release];
cell.imageView.image = fortSprite;
[fortSprite release];
//cell.detailTextLabel.text = @"Insert funny description here";
if ([cell.textLabel.text isEqualToString:[self.teamDictionary objectForKey:@"fort"]]) {
cell.accessoryType = UITableViewCellAccessoryCheckmark;
self.lastIndexPath = indexPath;
} else {
cell.accessoryType = UITableViewCellAccessoryNone;
}
return cell;
}
#pragma mark -
#pragma mark Table view delegate
-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
int newRow = [indexPath row];
int oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;
if (newRow != oldRow) {
// if the two selected rows differ update data on the hog dictionary and reload table content
[self.teamDictionary setValue:[fortArray objectAtIndex:newRow] forKey:@"fort"];
// tell our boss to write this new stuff on disk
[[NSNotificationCenter defaultCenter] postNotificationName:@"setWriteNeedTeams" object:nil];
UITableViewCell *newCell = [aTableView cellForRowAtIndexPath:indexPath];
newCell.accessoryType = UITableViewCellAccessoryCheckmark;
UITableViewCell *oldCell = [aTableView cellForRowAtIndexPath:lastIndexPath];
oldCell.accessoryType = UITableViewCellAccessoryNone;
self.lastIndexPath = indexPath;
[aTableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
}
[aTableView deselectRowAtIndexPath:indexPath animated:YES];
[self.navigationController popViewControllerAnimated:YES];
}
#pragma mark -
#pragma mark Memory management
-(void) didReceiveMemoryWarning {
self.lastIndexPath = nil;
MSG_MEMCLEAN();
[super didReceiveMemoryWarning];
}
-(void) viewDidUnload {
self.teamDictionary = nil;
self.lastIndexPath = nil;
self.fortArray = nil;
MSG_DIDUNLOAD();
[super viewDidUnload];
}
-(void) dealloc {
releaseAndNil(teamDictionary);
releaseAndNil(lastIndexPath);
releaseAndNil(fortArray);
[super dealloc];
}
@end