gameServer/ServerCore.hs
author koda
Wed, 30 Jun 2010 14:52:48 +0200
changeset 3595 341e407e3754
parent 3566 772a46ef8288
child 3657 fa3bf50d0338
permissions -rw-r--r--
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)

module ServerCore where

import Network
import Control.Concurrent
import Control.Concurrent.Chan
import Control.Monad
import qualified Data.IntMap as IntMap
import System.Log.Logger
import Control.Monad.Reader
import Control.Monad.State
import Data.Set as Set
import qualified Data.ByteString.Char8 as B
--------------------------------------
import CoreTypes
import NetRoutines
import HWProtoCore
import Actions
import OfficialServer.DBInteraction
import ServerState


timerLoop :: Int -> Chan CoreMessage -> IO()
timerLoop tick messagesChan = threadDelay (30 * 10^6) >> writeChan messagesChan (TimerAction tick) >> timerLoop (tick + 1) messagesChan


reactCmd :: [B.ByteString] -> StateT ServerState IO ()
reactCmd cmd = do
    (Just ci) <- gets clientIndex
    rnc <- gets roomsClients
    actions <- liftIO $ withRoomsAndClients rnc (\irnc -> runReader (handleCmd cmd) (ci, irnc))
    forM_ actions processAction

mainLoop :: StateT ServerState IO ()
mainLoop = forever $ do
    si <- gets serverInfo
    r <- liftIO $ readChan $ coreChan si

    case r of
        Accept ci -> processAction (AddClient ci)

        ClientMessage (ci, cmd) -> do
            liftIO $ debugM "Clients" $ (show ci) ++ ": " ++ (show cmd)

            removed <- gets removedClients
            when (not $ ci `Set.member` removed) $ do
                modify (\as -> as{clientIndex = Just ci})
                reactCmd cmd

        Remove ci -> processAction (DeleteClient ci)

                --else
                --do
                --debugM "Clients" "Message from dead client"
                --return (serverInfo, rnc)

        ClientAccountInfo (ci, info) -> do
            removed <- gets removedClients
            when (not $ ci `Set.member` removed) $
                processAction (ProcessAccountInfo info)

        TimerAction tick ->
            return ()
            --liftM snd $
            --    foldM processAction (0, serverInfo, rnc) $
            --        PingAll : [StatsAction | even tick]


startServer :: ServerInfo -> Socket -> IO ()
startServer serverInfo serverSocket = do
    putStrLn $ "Listening on port " ++ show (listenPort serverInfo)

    forkIO $
        acceptLoop
            serverSocket
            (coreChan serverInfo)

    return ()

    forkIO $ timerLoop 0 $ coreChan serverInfo

    startDBConnection serverInfo

    rnc <- newRoomsAndClients newRoom

    forkIO $ evalStateT mainLoop (ServerState Nothing serverInfo Set.empty rnc)

    forever $ threadDelay (60 * 60 * 10^6) >> putStrLn "***"