injection of custom code in SDL for iPhone in order to implement our frontend
initial support for (real) multitouch events
/* * Hedgewars, a free turn based strategy game * Copyright (c) 2005-2008 Andrey Korotaev <unC0Rr@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA */#include <QString>#include <QDir>#include <QStringList>#include <QColor>#include <QPair>extern QString * cProtoVer;extern QString * cVersionString;extern QString * cDataDir;extern QString * cConfigDir;extern QDir * bindir;extern QDir * cfgdir;extern QDir * datadir;extern QStringList * Themes;extern QStringList * mapList;extern QString * cDefaultAmmoStore;extern int cAmmoNumber;extern QList< QPair<QString, QString> > cDefaultAmmos;extern QColor * color1;extern QColor * color2;extern QColor * color3;extern QColor * color4;extern QColor * color5;extern QColor * color6;extern QString * netHost;extern quint16 netPort;extern bool haveServer;