GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga, mods for Hedgewars by Vittorio Giovara
slouken@libsdl.org, vittorio.giovara@gmail.com
*/
#import <UIKit/UIKit.h>
#import "SDL_video.h"
@class GameSetup;
@interface SDLUIKitDelegate:NSObject<UIApplicationDelegate> {
UIWindow *window;
SDL_WindowID windowID;
UITabBarController *controller;
GameSetup *setup;
}
// the outlets are set in MainWindow.xib
@property (readwrite, retain) IBOutlet UIWindow *window;
@property (readwrite, assign) SDL_WindowID windowID;
@property (nonatomic, retain) IBOutlet UITabBarController *controller;
@property (nonatomic, retain) GameSetup *setup;
+(SDLUIKitDelegate *)sharedAppDelegate;
-(void) startSDLgame;
+(void) resetFrontend;
int forward_argc;
char **forward_argv;
@end