Finally a solution for excess lazyness when working with unsafeThaw'ed arrays
/* * Hedgewars, a free turn based strategy game * Copyright (c) 2010 Andrey Korotaev <unC0Rr@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA */#include <QLabel>#include <QGridLayout>#include <QGraphicsScene>#include <QGroupBox>#include <QSizePolicy>#include "statsPage.h"#include "team.h"FitGraphicsView::FitGraphicsView(QWidget* parent) : QGraphicsView(parent){}void FitGraphicsView::resizeEvent(QResizeEvent * event){ Q_UNUSED(event); fitInView(sceneRect());}PageGameStats::PageGameStats(QWidget* parent) : AbstractPage(parent){ QGridLayout * pageLayout = new QGridLayout(this); pageLayout->setSpacing(20); pageLayout->setColumnStretch(0, 1); pageLayout->setColumnStretch(1, 1); BtnBack = addButton(":/res/Exit.png", pageLayout, 3, 0, true); BtnBack->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed); QGroupBox * gb = new QGroupBox(this); QVBoxLayout * gbl = new QVBoxLayout; // details labelGameStats = new QLabel(this); QLabel * l = new QLabel(this); l->setTextFormat(Qt::RichText); l->setText("<h1><img src=\":/res/StatsD.png\"> " + PageGameStats::tr("Details") + "</h1>"); l->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed); labelGameStats->setTextFormat(Qt::RichText); labelGameStats->setAlignment(Qt::AlignTop); gbl->addWidget(l); gbl->addWidget(labelGameStats); gb->setLayout(gbl); pageLayout->addWidget(gb, 1, 1); // graph graphic = new FitGraphicsView(gb); l = new QLabel(this); l->setTextFormat(Qt::RichText); l->setText("<br><h1><img src=\":/res/StatsH.png\"> " + PageGameStats::tr("Health graph") + "</h1>"); l->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed); gbl->addWidget(l); gbl->addWidget(graphic); graphic->scale(1.0, -1.0); graphic->setBackgroundBrush(QBrush(Qt::black)); labelGameWin = new QLabel(this); labelGameWin->setTextFormat(Qt::RichText); pageLayout->addWidget(labelGameWin, 0, 0, 1, 2); // ranking box gb = new QGroupBox(this); gbl = new QVBoxLayout; labelGameRank = new QLabel(gb); l = new QLabel(this); l->setTextFormat(Qt::RichText); l->setText("<h1><img src=\":/res/StatsR.png\"> " + PageGameStats::tr("Ranking") + "</h1>"); l->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed); gbl->addWidget(l); gbl->addWidget(labelGameRank); gb->setLayout(gbl); labelGameRank->setTextFormat(Qt::RichText); labelGameRank->setAlignment(Qt::AlignTop); pageLayout->addWidget(gb, 1, 0);}void PageGameStats::AddStatText(const QString & msg){ labelGameStats->setText(labelGameStats->text() + msg);}void PageGameStats::clear(){ labelGameStats->setText(""); healthPoints.clear(); labelGameRank->setText(""); playerPosition = 0; lastColor = 0;}void PageGameStats::renderStats(){ QGraphicsScene * scene = new QGraphicsScene(); QMap<quint32, QVector<quint32> >::const_iterator i = healthPoints.constBegin(); while (i != healthPoints.constEnd()) { quint32 c = i.key(); QColor clanColor = QColor(qRgb((c >> 16) & 255, (c >> 8) & 255, c & 255)); QVector<quint32> hps = i.value(); QPainterPath path; if (hps.size()) path.moveTo(0, hps[0]); for(int t = 1; t < hps.size(); ++t) path.lineTo(t, hps[t]); scene->addPath(path, QPen(c)); ++i; } graphic->setScene(scene); graphic->fitInView(graphic->sceneRect());}void PageGameStats::GameStats(char type, const QString & info){ switch(type) { case 'r' : { labelGameWin->setText(QString("<h1 align=\"center\">%1</h1>").arg(info)); break; } case 'D' : { int i = info.indexOf(' '); QString message = "<p><img src=\":/res/StatsBestShot.png\"> " + PageGameStats::tr("The best shot award was won by <b>%1</b> with <b>%2</b> pts.").arg(info.mid(i + 1), info.left(i)) + "</p>"; AddStatText(message); break; } case 'k' : { int i = info.indexOf(' '); int num = info.left(i).toInt(); QString message = "<p><img src=\":/res/StatsBestKiller.png\"> " + PageGameStats::tr("The best killer is <b>%1</b> with <b>%2</b> kills in a turn.", "", num).arg(info.mid(i + 1), info.left(i)) + "</p>"; AddStatText(message); break; } case 'K' : { int num = info.toInt(); QString message = "<p><img src=\":/res/StatsHedgehogsKilled.png\"> " + PageGameStats::tr("A total of <b>%1</b> hedgehog(s) were killed during this round.", "", num).arg(num) + "</p>"; AddStatText(message); break; } case 'H' : { int i = info.indexOf(' '); quint32 clan = info.left(i).toInt(); quint32 hp = info.mid(i + 1).toUInt(); healthPoints[clan].append(hp); break; } case 'T': { // local team stats //AddStatText("<p>local team: " + info + "</p>"); QStringList infol = info.split(":"); HWTeam team(infol[0]); if(team.FileExists()) // do some better test to avoid influence from scripted/predefined teams? { team.LoadFromFile(); team.Rounds++; if(infol[1].toInt() > 0) // might require some better test for winning condition (or changed flag) ... WIP! team.Wins++; // should draws count as wins? //team.SaveToFile(); // don't save yet } break; } case 'P' : { int i = info.indexOf(' '); playerPosition++; QString color = info.left(i); quint32 c = color.toInt(); QColor clanColor = QColor(qRgb((c >> 16) & 255, (c >> 8) & 255, c & 255)); QString playerinfo = info.mid(i + 1); i = playerinfo.indexOf(' '); int kills = playerinfo.left(i).toInt(); QString playername = playerinfo.mid(i + 1); QString image; if (lastColor == c) playerPosition--; lastColor = c; switch (playerPosition) { case 1: image = "<img src=\":/res/StatsMedal1.png\">"; break; case 2: image = "<img src=\":/res/StatsMedal2.png\">"; break; case 3: image = "<img src=\":/res/StatsMedal3.png\">"; break; default: image = "<img src=\":/res/StatsMedal4.png\">"; break; } QString message; QString killstring = PageGameStats::tr("(%1 kill)", "", kills).arg(kills); message = QString("<p><h2>%1 %2. <font color=\"%4\">%3</font> ").arg(image, QString::number(playerPosition), playername, clanColor.name()) + killstring + "</h2></p>"; labelGameRank->setText(labelGameRank->text() + message); break; } case 's' : { int i = info.indexOf(' '); int num = info.left(i).toInt(); QString message = "<p><img src=\":/res/StatsMostSelfDamage.png\"> " + PageGameStats::tr("<b>%1</b> thought it's good to shoot his own hedgehogs with <b>%2</b> pts.", "", num).arg(info.mid(i + 1)).arg(num) + "</p>"; AddStatText(message); break; } case 'S' : { int i = info.indexOf(' '); int num = info.left(i).toInt(); QString message = "<p><img src=\":/res/StatsSelfKilled.png\"> " + PageGameStats::tr("<b>%1</b> killed <b>%2</b> of his own hedgehogs.", "", num).arg(info.mid(i + 1)).arg(num) + "</p>"; AddStatText(message); break; } case 'B' : { int i = info.indexOf(' '); int num = info.left(i).toInt(); QString message = "<p><img src=\":/res/StatsSkipped.png\"> " + PageGameStats::tr("<b>%1</b> was scared and skipped turn <b>%2</b> times.", "", num).arg(info.mid(i + 1)).arg(num) + "</p>"; AddStatText(message); break; } }}