Fix wind bar animation not looping properly
If you looked closely, you could see the wind bar “jumping” a bit.
Pixel offset was off-by-1.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2018 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "mission.h"
#include "hwconsts.h"
#include "DataManager.h"
#include <QSettings>
#include <QObject>
#include <QLocale>
QSettings* getMissionTeamFile(QString & missionName, QString & teamName)
{
QSettings* teamfile = new QSettings(cfgdir->absolutePath() + "/Teams/" + teamName + ".hwt", QSettings::IniFormat, 0);
teamfile->setIniCodec("UTF-8");
if (!teamfile->childGroups().contains("Mission " + missionName) &&
teamfile->childGroups().contains("Mission " + missionName)){
teamfile->beginGroup("Mission " + missionName);
QStringList keys = teamfile->childKeys();
teamfile->endGroup();
for (int i=0;i<keys.size();i++) {
QVariant value = teamfile->value("Mission " + missionName + "/" + keys[i]);
teamfile->setValue("Mission " + missionName + "/" + keys[i], value);
}
teamfile->remove("Mission " + missionName);
}
return teamfile;
}
/**
Returns true if the specified mission has been completed
missionName: Name of the mission in question
teamName: Name of the playing team
*/
bool isMissionWon(QString & missionName, QString & teamName)
{
QSettings* teamfile = getMissionTeamFile(missionName, teamName);
bool won = teamfile->value("Mission " + missionName + "/Won", false).toBool();
return won;
}
/**
Returns true if the mission value adressed with the provided
missionName: Name of the mission in question
teamName: Name of the playing team
key: name of key to check
*/
bool missionValueExists(QString & missionName, QString & teamName, QString key)
{
QSettings* teamfile = getMissionTeamFile(missionName, teamName);
return teamfile->contains("Mission " + missionName + "/" + key);
}
/**
Returns a mission value.
NOTE: Check whether the mission value exists first, using missionValueExists.
missionName: Name of the mission in question
teamName: Name of the playing team
key: name of key to read its value from
*/
QVariant getMissionValue(QString & missionName, QString & teamName, QString key)
{
QSettings* teamfile = getMissionTeamFile(missionName, teamName);
return teamfile->value("Mission " + missionName + "/" + key);
}