Play sndFirstBlood after first damage/kill/poisoning of enemy (instead of ANY damage)
This avoids sndFirstBlood being played for self-harm, for which this taunt is a bit odd.
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# Project created by QtCreator 2015-05-07T16:38:43
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QT += core gui
greaterThan(QT_MAJOR_VERSION, 4): QT += widgets
TARGET = hwmapconverter
TEMPLATE = app
SOURCES += main.cpp\
mainwindow.cpp
HEADERS += mainwindow.h
FORMS += mainwindow.ui