qmlfrontend/team.h
author Wuzzy <Wuzzy2@mail.ru>
Sun, 05 May 2019 17:23:59 +0200
changeset 14907 3054b85963ef
parent 14312 f1a5b7baa87f
permissions -rw-r--r--
Play sndFirstBlood after first damage/kill/poisoning of enemy (instead of ANY damage) This avoids sndFirstBlood being played for self-harm, for which this taunt is a bit odd.

#ifndef TEAM_H
#define TEAM_H

#include <QObject>
#include <QVector>

struct Hedgehog {
  Hedgehog();

  QByteArray name;
  QByteArray hat;
  quint32 hp;
  int level;
};

class Team {
 public:
  explicit Team();

  void resize(int number);
  QVector<Hedgehog> hedgehogs() const;

  QByteArray name;
  QByteArray color;

 private:
  QVector<Hedgehog> m_hedgehogs;
  int m_hedgehogsNumber;
};

#endif  // TEAM_H