Play sndFirstBlood after first damage/kill/poisoning of enemy (instead of ANY damage)
This avoids sndFirstBlood being played for self-harm, for which this taunt is a bit odd.
#include "team.h"
Hedgehog::Hedgehog()
: name(QObject::tr("unnamed", "default hedgehog name").toUtf8()),
hat("NoHat"),
hp(100),
level(0) {}
Team::Team()
: name(QObject::tr("unnamed", "default team name").toUtf8()),
color("12345678"),
m_hedgehogsNumber(4) {
m_hedgehogs.resize(8);
}
void Team::resize(int number) { m_hedgehogsNumber = number; }
QVector<Hedgehog> Team::hedgehogs() const {
return m_hedgehogs.mid(0, m_hedgehogsNumber);
}