Play sndFirstBlood after first damage/kill/poisoning of enemy (instead of ANY damage)
This avoids sndFirstBlood being played for self-harm, for which this taunt is a bit odd.
<RCC>
<qresource prefix="/">
<file>main.qml</file>
<file>Page1.qml</file>
<file>Page1Form.ui.qml</file>
<file>qtquickcontrols2.conf</file>
<file>res/iconTime.png</file>
</qresource>
</RCC>