Play sndFirstBlood after first damage/kill/poisoning of enemy (instead of ANY damage)
This avoids sndFirstBlood being played for self-harm, for which this taunt is a bit odd.
cmake_minimum_required(VERSION 2.8.12)
project(qmlfrontend LANGUAGES CXX)
set(CMAKE_INCLUDE_CURRENT_DIR ON)
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTORCC ON)
find_package(Qt5 COMPONENTS Core Quick REQUIRED)
add_executable(${PROJECT_NAME} "main.cpp" "qml.qrc"
"hwengine.cpp" "hwengine.h"
"game_config.cpp" "game_config.h"
"game_view.cpp" "game_view.h"
"team.cpp" "team.h"
"engine_instance.cpp" "engine_instance.h"
"preview_image_provider.cpp" "preview_image_provider.h"
"engine_interface.h"
"preview_acceptor.cpp" "preview_acceptor.h"
)
target_link_libraries(${PROJECT_NAME} Qt5::Core Qt5::Quick)