Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
void fpcrtl_halt(int num) {
__coverity_panic__();
}
int fpcrtl_abs(int num) {
return num >= 0 ? num : -num;
}