QTfrontend/netudpwidget.h
author nemo
Sun, 02 Aug 2009 17:37:45 +0000
changeset 2294 2e6ffb3ef304
parent 1066 1f1b3686a2b0
child 2948 3f21a9dc93d0
permissions -rw-r--r--
For people's consideration. Restore the .11 behaviour of not initialising sound if music is turned off. Reason. I still get 100% CPU useage in frontend due to sucky sound daemon setups *cough*pulseaudio*cough* so this offers an easy workaround for people (turn off music). Disadvantage, this removes Smaxx' code to disable sound-related buttons on failure to init sound.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2007 Igor Ulyanov <iulyanov@gmail.com>
 * Copyright (c) 2007, 2008 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#ifndef _NET_UDPWIDGET_INCLUDED
#define _NET_UDPWIDGET_INCLUDED

#include "netserverslist.h"

class QUdpSocket;

class HWNetUdpModel : public HWNetServersModel
{
  Q_OBJECT

public:
	HWNetUdpModel(QObject *parent = 0);

	QVariant data(const QModelIndex &index, int role) const;

public slots:
	void updateList();

private slots:
	void onClientRead();

private:
	QUdpSocket* pUdpSocket;
};

#endif // _NET_UDPWIDGET_INCLUDED