reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
adjusted default zoom value
polished lobby interface
updated ammosets to new weapons
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<dict>
<key>flag</key>
<string>cm_pirate</string>
<key>fort</key>
<string>Plane</string>
<key>grave</key>
<string>chest</string>
<key>hash</key>
<string>0</string>
<key>hedgehogs</key>
<array>
<dict>
<key>hat</key>
<string>NoHat</string>
<key>hogname</key>
<string>Toothless Wayne</string>
<key>level</key>
<integer>0</integer>
</dict>
<dict>
<key>hat</key>
<string>NoHat</string>
<key>hogname</key>
<string>Long-nose Kidd</string>
<key>level</key>
<integer>0</integer>
</dict>
<dict>
<key>hat</key>
<string>NoHat</string>
<key>hogname</key>
<string>Eye-patch Jim</string>
<key>level</key>
<integer>0</integer>
</dict>
<dict>
<key>hat</key>
<string>NoHat</string>
<key>hogname</key>
<string>Rackham Blood</string>
<key>level</key>
<integer>0</integer>
</dict>
<dict>
<key>hat</key>
<string>NoHat</string>
<key>hogname</key>
<string>One-eyed Ayee</string>
<key>level</key>
<integer>0</integer>
</dict>
<dict>
<key>hat</key>
<string>NoHat</string>
<key>hogname</key>
<string>Dirty Ben</string>
<key>level</key>
<integer>0</integer>
</dict>
<dict>
<key>hat</key>
<string>NoHat</string>
<key>hogname</key>
<string>Morris</string>
<key>level</key>
<integer>0</integer>
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<dict>
<key>hat</key>
<string>NoHat</string>
<key>hogname</key>
<string>Cruise Seymour</string>
<key>level</key>
<integer>0</integer>
</dict>
</array>
<key>voicepack</key>
<string>Pirates</string>
</dict>
</plist>