- Properly get seed in net game
- Changed graphics to not get different collisions array in different bit depth
- Make log files of different clients look more similar in net game
- Start to implement new ammo
- Properly handle intersections with current hedgehog
(* * Hedgewars, a worms-like game * Copyright (c) 2004, 2005 Andrey Korotaev <unC0Rr@gmail.com> * * Distributed under the terms of the BSD-modified licence: * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * with the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *)unit uStore;interfaceuses uConsts, uTeams, SDLh;{$INCLUDE options.inc}type PRangeArray = ^TRangeArray; TRangeArray = array[byte] of record Left, Right: integer; end;procedure StoreInit;procedure StoreLoad;procedure StoreRelease;procedure DrawGear(Stuff : TStuff; X, Y: integer; Surface: PSDL_Surface);procedure DrawSpriteFromRect(r: TSDL_Rect; X, Y, Height, Position: integer; Surface: PSDL_Surface);procedure DrawSprite (Sprite: TSprite; X, Y, Position: integer; Surface: PSDL_Surface);procedure DrawLand (X, Y: integer; Surface: PSDL_Surface);procedure DXOutText(X, Y: Integer; Font: THWFont; s: string; Surface: PSDL_Surface);procedure DrawCaption(X, Y: integer; Rect: TSDL_Rect; Surface: PSDL_Surface; const fromTempSurf: boolean = false);procedure DrawHedgehog(X, Y: integer; Dir: integer; Pos, Step: LongWord; Surface: PSDL_Surface);procedure DrawExplosion(X, Y, Radius: integer);procedure DrawLineExplosions(ar: PRangeArray; Radius: Longword; y, dY: integer; Count: Byte);procedure RenderHealth(var Hedgehog: THedgehog);function RenderString(var s: shortstring; Color, Pos: integer): TSDL_Rect;procedure AddProgress;function LoadImage(filename: string; hasAlpha: boolean): PSDL_Surface;var PixelFormat: PSDL_PixelFormat; SDLPrimSurface: PSDL_Surface;implementationuses uMisc, uIO, uConsole, uLand;var StoreSurface, TempSurface, HHSurface: PSDL_Surface;procedure DrawExplosion(X, Y, Radius: integer);var ty, tx: integer; p: integer;beginfor ty:= max(-Radius, -y) to min(radius, 1023 - y) do for tx:= max(0, round(x-radius*sqrt(1-sqr(ty/radius)))) to min(2047, round(x+radius*sqrt(1-sqr(ty/radius)))) do Land[ty + y, tx]:= 0;if SDL_MustLock(LandSurface) then SDLTry(SDL_LockSurface(LandSurface) >= 0, true);p:= Longword(LandSurface.pixels);case LandSurface.format.BytesPerPixel of 1: ;// not supported 2: for ty:= max(-Radius, -y) to min(Radius, 1023 - y) do for tx:= max(0, round(x-radius*sqrt(1-sqr(ty/radius)))) to min(2047, round(x+radius*sqrt(1-sqr(ty/radius)))) do PWord(p + LandSurface.pitch*(y + ty) + tx * 2)^:= 0; 3: for ty:= max(-Radius, -y) to min(Radius, 1023 - y) do for tx:= max(0, round(x-radius*sqrt(1-sqr(ty/radius)))) to min(2047, round(x+radius*sqrt(1-sqr(ty/radius)))) do begin PByte(p + LandSurface.pitch*(y + ty) + tx * 3 + 0)^:= 0; PByte(p + LandSurface.pitch*(y + ty) + tx * 3 + 1)^:= 0; PByte(p + LandSurface.pitch*(y + ty) + tx * 3 + 2)^:= 0; end; 4: for ty:= max(-Radius, -y) to min(Radius, 1023 - y) do for tx:= max(0, round(x-radius*sqrt(1-sqr(ty/radius)))) to min(2047, round(x+radius*sqrt(1-sqr(ty/radius)))) do PLongword(p + LandSurface.pitch*(y + ty) + tx * 4)^:= 0; end;inc(Radius, 4);case LandSurface.format.BytesPerPixel of 1: ;// not supported 2: for ty:= max(-Radius, -y) to min(Radius, 1023 - y) do for tx:= max(0, round(x-radius*sqrt(1-sqr(ty/radius)))) to min(2047, round(x+radius*sqrt(1-sqr(ty/radius)))) do if PWord(p + LandSurface.pitch*(y + ty) + tx * 2)^ <> 0 then PWord(p + LandSurface.pitch*(y + ty) + tx * 2)^:= cExplosionBorderColor; 3: for ty:= max(-Radius, -y) to min(Radius, 1023 - y) do for tx:= max(0, round(x-radius*sqrt(1-sqr(ty/radius)))) to min(2047, round(x+radius*sqrt(1-sqr(ty/radius)))) do if (PByte(p + LandSurface.pitch*(y + ty) + tx * 3 + 0)^ <> 0) or (PByte(p + LandSurface.pitch*(y + ty) + tx * 3 + 1)^ <> 0) or (PByte(p + LandSurface.pitch*(y + ty) + tx * 3 + 2)^ <> 0) then begin PByte(p + LandSurface.pitch*(y + ty) + tx * 3 + 0)^:= cExplosionBorderColor and $FF; PByte(p + LandSurface.pitch*(y + ty) + tx * 3 + 1)^:= (cExplosionBorderColor shr 8) and $FF; PByte(p + LandSurface.pitch*(y + ty) + tx * 3 + 2)^:= (cExplosionBorderColor shr 16); end; 4: for ty:= max(-Radius, -y) to min(Radius, 1023 - y) do for tx:= max(0, round(x-radius*sqrt(1-sqr(ty/radius)))) to min(2047, round(x+radius*sqrt(1-sqr(ty/radius)))) do if PLongword(p + LandSurface.pitch*(y + ty) + tx * 4)^ <> 0 then PLongword(p + LandSurface.pitch*(y + ty) + tx * 4)^:= cExplosionBorderColor; end;if SDL_MustLock(LandSurface) then SDL_UnlockSurface(LandSurface);SDL_UpdateRect(LandSurface, X - Radius, Y - Radius, Radius * 2, Radius * 2)end;procedure DrawLineExplosions(ar: PRangeArray; Radius: Longword; y, dY: integer; Count: Byte);var tx, ty, i, p: integer;beginif SDL_MustLock(LandSurface) then SDL_LockSurface(LandSurface);p:= Longword(LandSurface.pixels);for i:= 0 to Pred(Count) do begin case LandSurface.format.BytesPerPixel of 1: ; 2: for ty:= max(-Radius, -y) to min(Radius, 1023 - y) do for tx:= max(0, round(ar[i].Left - radius*sqrt(1-sqr(ty/radius)))) to min(2047, round(ar[i].Right + radius*sqrt(1-sqr(ty/radius)))) do PWord(p + LandSurface.pitch*(y + ty) + tx * 2)^:= 0; 3: for ty:= max(-Radius, -y) to min(Radius, 1023 - y) do for tx:= max(0, round(ar[i].Left - radius*sqrt(1-sqr(ty/radius)))) to min(2047, round(ar[i].Right + radius*sqrt(1-sqr(ty/radius)))) do begin PByte(p + LandSurface.pitch*(y + ty) + tx * 3 + 0)^:= 0; PByte(p + LandSurface.pitch*(y + ty) + tx * 3 + 1)^:= 0; PByte(p + LandSurface.pitch*(y + ty) + tx * 3 + 2)^:= 0; end; 4: for ty:= max(-Radius, -y) to min(Radius, 1023 - y) do for tx:= max(0, round(ar[i].Left - radius*sqrt(1-sqr(ty/radius)))) to min(2047, round(ar[i].Right + radius*sqrt(1-sqr(ty/radius)))) do PLongword(p + LandSurface.pitch*(y + ty) + tx * 4)^:= 0; end; inc(y, dY) end;inc(Radius, 4);dec(y, Count*dY);for i:= 0 to Pred(Count) do begin case LandSurface.format.BytesPerPixel of 1: ; 2: for ty:= max(-Radius, -y) to min(Radius, 1023 - y) do for tx:= max(0, round(ar[i].Left - radius*sqrt(1-sqr(ty/radius)))) to min(2047, round(ar[i].Right + radius*sqrt(1-sqr(ty/radius)))) do if PWord(p + LandSurface.pitch*(y + ty) + tx * 2)^ <> 0 then PWord(p + LandSurface.pitch*(y + ty) + tx * 2)^:= cExplosionBorderColor; 3: for ty:= max(-Radius, -y) to min(Radius, 1023 - y) do for tx:= max(0, round(ar[i].Left - radius*sqrt(1-sqr(ty/radius)))) to min(2047, round(ar[i].Right + radius*sqrt(1-sqr(ty/radius)))) do if (PByte(p + LandSurface.pitch*(y + ty) + tx * 3 + 0)^ <> 0) or (PByte(p + LandSurface.pitch*(y + ty) + tx * 3 + 1)^ <> 0) or (PByte(p + LandSurface.pitch*(y + ty) + tx * 3 + 2)^ <> 0) then begin PByte(p + LandSurface.pitch*(y + ty) + tx * 3 + 0)^:= cExplosionBorderColor and $FF; PByte(p + LandSurface.pitch*(y + ty) + tx * 3 + 1)^:= (cExplosionBorderColor shr 8) and $FF; PByte(p + LandSurface.pitch*(y + ty) + tx * 3 + 2)^:= (cExplosionBorderColor shr 16); end; 4: for ty:= max(-Radius, -y) to min(Radius, 1023 - y) do for tx:= max(0, round(ar[i].Left - radius*sqrt(1-sqr(ty/radius)))) to min(2047, round(ar[i].Right + radius*sqrt(1-sqr(ty/radius)))) do if PLongword(p + LandSurface.pitch*(y + ty) + tx * 4)^ <> 0 then PLongword(p + LandSurface.pitch*(y + ty) + tx * 4)^:= cExplosionBorderColor; end; inc(y, dY) end;if SDL_MustLock(LandSurface) then SDL_UnlockSurface(LandSurface);end;procedure StoreInit;beginStoreSurface := SDL_CreateRGBSurface(SDL_HWSURFACE, 576, 1024, cBits, PixelFormat.RMask, PixelFormat.GMask, PixelFormat.BMask, 0);TryDo( StoreSurface <> nil, errmsgCreateSurface + ': store' , true);SDL_FillRect(StoreSurface, nil, 0);TempSurface := SDL_CreateRGBSurface(SDL_HWSURFACE, 724, 320, cBits, PixelFormat.RMask, PixelFormat.GMask, PixelFormat.BMask, 0);TryDo( TempSurface <> nil, errmsgCreateSurface + ': temp' , true);TryDo(SDL_SetColorKey( StoreSurface, SDL_SRCCOLORKEY or SDL_RLEACCEL, 0) = 0, errmsgTransparentSet, true);//TryDo(SDL_SetColorKey(SpriteSurface, SDL_SRCCOLORKEY or SDL_RLEACCEL, 0) = 0, errmsgTransparentSet, true);TryDo(SDL_SetColorKey( TempSurface, SDL_SRCCOLORKEY or SDL_RLEACCEL, 0) = 0, errmsgTransparentSet, true);end;procedure LoadToSurface(Filename: String; Surface: PSDL_Surface; X, Y: integer);var tmpsurf: PSDL_Surface; rr: TSDL_Rect;begin tmpsurf:= LoadImage(Filename, false); rr.x:= X; rr.y:= Y; SDL_UpperBlit(tmpsurf, nil, Surface, @rr); SDL_FreeSurface(tmpsurf);end;function WriteInRoundRect(Surface: PSDL_Surface; X, Y: integer; Color: LongWord; Font: THWFont; s: string): TSDL_Rect;var w, h: integer; tmpsurf: PSDL_Surface; clr: TSDL_Color;beginTTF_SizeText(Fontz[Font].Handle, PChar(s), w, h);Result.x:= X;Result.y:= Y;Result.w:= w + 6;Result.h:= h + 6;SDL_FillRect(Surface, @Result, 0);Result.w:= 1;Result.y:= Y + 1;Result.h:= h + 4;SDL_FillRect(Surface, @Result, cWhiteColor);Result.x:= X + w + 5;SDL_FillRect(Surface, @Result, cWhiteColor);Result.x:= X + 1;Result.w:= w + 4;Result.y:= Y;Result.h:= 1;SDL_FillRect(Surface, @Result, cWhiteColor);Result.y:= Y + h + 5;SDL_FillRect(Surface, @Result, cWhiteColor);Result.x:= X + 1;Result.y:= Y + 1;Result.h:= h + 4;SDL_FillRect(Surface, @Result, cColorNearBlack);SDL_GetRGB(Color, Surface.format, @clr.r, @clr.g, @clr.b);tmpsurf:= TTF_RenderText_Blended(Fontz[Font].Handle, PChar(s), clr);Result.x:= X + 3;Result.y:= Y + 3;SDL_UpperBlit(tmpsurf, nil, Surface, @Result);SDL_FreeSurface(tmpsurf);Result.x:= X;Result.y:= Y;Result.w:= w + 6;Result.h:= h + 6end;procedure StoreLoad;var i: TStuff; ii: TSprite; fi: THWFont; s: string; tmpsurf: PSDL_Surface; procedure WriteNames(Font: THWFont); var Team: PTeam; i: integer; r: TSDL_Rect; begin r.x:= 0; r.y:= 272; Team:= TeamsList; while Team<>nil do begin r.w:= 1968; r:= WriteInRoundRect(StoreSurface, r.x, r.y, Team.Color, Font, Team.TeamName); Team.NameRect:= r; inc(r.y, r.h); for i:= 0 to 7 do if Team.Hedgehogs[i].Gear<>nil then begin r:= WriteInRoundRect(StoreSurface, r.x, r.y, Team.Color, Font, Team.Hedgehogs[i].Name); Team.Hedgehogs[i].NameRect:= r; inc(r.y, r.h) end; Team:= Team.Next end; end; procedure MakeCrossHairs; var Team: PTeam; r: TSDL_Rect; tmpsurf: PSDL_Surface; s: string; TransColor: Longword; begin r.x:= 0; r.y:= 256; r.w:= 16; r.h:= 16; s:= Pathz[ptGraphics] + cCHFileName; WriteToConsole(msgLoading + s + ' '); tmpsurf:= IMG_Load(PChar(s)); TryDo(tmpsurf <> nil, msgFailed, true); WriteLnToConsole(msgOK); TransColor:= SDL_MapRGB(tmpsurf.format, $FF, $FF, $FF); TryDo(SDL_SetColorKey(tmpsurf, SDL_SRCCOLORKEY, TransColor) = 0, errmsgTransparentSet, true); Team:= TeamsList; while Team<>nil do begin SDL_FillRect(StoreSurface, @r, Team.Color); SDL_UpperBlit(tmpsurf, nil, StoreSurface, @r); Team.CrossHairRect:= r; inc(r.x, 16); Team:= Team.Next end; SDL_FreeSurface(tmpsurf) end; procedure InitHealth; var p: PTeam; i, t: integer; begin p:= TeamsList; t:= 0; while p <> nil do begin for i:= 0 to cMaxHHIndex do if p.Hedgehogs[i].Gear <> nil then begin p.Hedgehogs[i].HealthRect.y:= t; RenderHealth(p.Hedgehogs[i]); inc(t, p.Hedgehogs[i].HealthRect.h) end; p:= p.Next end end; procedure LoadGraves; var p: PTeam; l: integer; begin p:= TeamsList; l:= 512; while p <> nil do begin dec(l, 32); if p.GraveName = '' then p.GraveName:= 'Simple'; LoadToSurface(Pathz[ptGraves] + p.GraveName + '.png', StoreSurface, l, 512); p.GraveRect.x:= l; p.GraveRect.y:= 512; p.GraveRect.w:= 32; p.GraveRect.h:= 256; p:= p.Next end end; procedure GetSkyColor; var p: Longword; begin if SDL_MustLock(StoreSurface) then SDLTry(SDL_LockSurface(StoreSurface) >= 0, true); p:= Longword(StoreSurface.pixels) + Word(StuffPoz[sSky].x) * StoreSurface.format.BytesPerPixel; case StoreSurface.format.BytesPerPixel of 1: cSkyColor:= PByte(p)^; 2: cSkyColor:= PWord(p)^; 3: cSkyColor:= (PByte(p)^) or (PByte(p + 1)^ shl 8) or (PByte(p + 2)^ shl 16); 4: cSkyColor:= PLongword(p)^; end; if SDL_MustLock(StoreSurface) then SDL_UnlockSurface(StoreSurface) end; procedure GetExplosionBorderColor; var f: textfile; c: integer; begin s:= Pathz[ptThemeCurrent] + cThemeCFGFilename; WriteToConsole(msgLoading + s + ' '); AssignFile(f, s); {$I-} Reset(f); Readln(f, s); Closefile(f); {$I+} TryDo(IOResult = 0, msgFailed, true); WriteLnToConsole(msgOK); val(s, cExplosionBorderColor, c); if cFullScreen then cExplosionBorderColor:= SDL_MapRGB(PixelFormat, (cExplosionBorderColor shr 16) and $FF, (cExplosionBorderColor shr 8) and $FF, cExplosionBorderColor and $FF) else cExplosionBorderColor:= SDL_MapRGB(LandSurface.format, (cExplosionBorderColor shr 16) and $FF, (cExplosionBorderColor shr 8) and $FF, cExplosionBorderColor and $FF) end;beginfor fi:= Low(THWFont) to High(THWFont) do with Fontz[fi] do begin s:= Pathz[ptFonts] + Name; WriteToConsole(msgLoading + s + ' '); Handle:= TTF_OpenFont(PChar(s), Height); TryDo(Handle <> nil, msgFailed, true); WriteLnToConsole(msgOK) end;AddProgress;//s:= Pathz[ptMapCurrent] + cLandFileName;//WriteToConsole(msgLoading + s + ' '); //tmpsurf:= IMG_Load(PChar(s));tmpsurf:= LandSurface;TryDo(tmpsurf <> nil, msgFailed, true);if cFullScreen then begin LandSurface:= SDL_DisplayFormat(tmpsurf); SDL_FreeSurface(tmpsurf); end else LandSurface:= tmpsurf;TryDo(SDL_SetColorKey(LandSurface, SDL_SRCCOLORKEY, 0) = 0, errmsgTransparentSet, true);WriteLnToConsole(msgOK);GetExplosionBorderColor;AddProgress;for i:= Low(TStuff) to High(TStuff) do LoadToSurface(Pathz[StuffLoadData[i].Path] + StuffLoadData[i].FileName, StoreSurface, StuffPoz[i].x, StuffPoz[i].y);AddProgress;WriteNames(fnt16);MakeCrosshairs;LoadGraves;GetSkyColor;AddProgress;for ii:= Low(TSprite) to High(TSprite) do with SpritesData[ii] do Surface:= LoadImage(Pathz[Path] + FileName, hasAlpha);AddProgress;tmpsurf:= LoadImage(Pathz[ptGraphics] + cHHFileName, false);TryDo(SDL_SetColorKey(tmpsurf, SDL_SRCCOLORKEY or SDL_RLEACCEL, 0) = 0, errmsgTransparentSet, true);HHSurface:= SDL_DisplayFormat(tmpsurf);SDL_FreeSurface(tmpsurf);InitHealth;{$IFDEF DUMP}SDL_SaveBMP_RW(LandSurface, SDL_RWFromFile('LandSurface.bmp', 'wb'), 1);SDL_SaveBMP_RW(StoreSurface, SDL_RWFromFile('StoreSurface.bmp', 'wb'), 1);SDL_SaveBMP_RW(TempSurface, SDL_RWFromFile('TempSurface.bmp', 'wb'), 1);{$ENDIF}end;procedure DrawFromRect(X, Y: integer; r: PSDL_Rect; SourceSurface, DestSurface: PSDL_Surface);var rr: TSDL_Rect;beginrr.x:= X;rr.y:= Y;rr.w:= r.w;rr.h:= r.h;if SDL_UpperBlit(SourceSurface, r, DestSurface, @rr) < 0 then begin Writeln('Blit: ', SDL_GetError); exit end;end;procedure DrawGear(Stuff: TStuff; X, Y: integer; Surface: PSDL_Surface);beginDrawFromRect(X, Y, @StuffPoz[Stuff], StoreSurface, Surface)end;procedure DrawSpriteFromRect(r: TSDL_Rect; X, Y, Height, Position: integer; Surface: PSDL_Surface);beginr.y:= r.y + Height * Position;r.h:= Height;DrawFromRect(X, Y, @r, StoreSurface, Surface)end;procedure DrawSprite(Sprite: TSprite; X, Y, Position: integer; Surface: PSDL_Surface);var r: TSDL_Rect;beginr.x:= 0;r.w:= SpritesData[Sprite].Width;r.y:= Position * SpritesData[Sprite].Height;r.h:= SpritesData[Sprite].Height;DrawFromRect(X, Y, @r, SpritesData[Sprite].Surface, Surface)end;procedure DXOutText(X, Y: Integer; Font: THWFont; s: string; Surface: PSDL_Surface);var clr: TSDL_Color; tmpsurf: PSDL_Surface; r: TSDL_Rect;beginr.x:= X;r.y:= Y;SDL_GetRGB(cWhiteColor, PixelFormat, @clr.r, @clr.g, @clr.b);tmpsurf:= TTF_RenderText_Solid(Fontz[Font].Handle, PChar(s), clr);SDL_UpperBlit(tmpsurf, nil, Surface, @r);SDL_FreeSurface(tmpsurf)end;procedure DrawLand(X, Y: integer; Surface: PSDL_Surface);const r: TSDL_Rect = (x: 0; y: 0; w: 2048; h: 1024);beginDrawFromRect(X, Y, @r, LandSurface, Surface)end;procedure DrawCaption(X, Y: integer; Rect: TSDL_Rect; Surface: PSDL_Surface; const fromTempSurf: boolean = false);beginif fromTempSurf then DrawFromRect(X - (Rect.w) div 2, Y, @Rect, TempSurface, Surface) else DrawFromRect(X - (Rect.w) div 2, Y, @Rect, StoreSurface, Surface)end;procedure DrawHedgehog(X, Y: integer; Dir: integer; Pos, Step: LongWord; Surface: PSDL_Surface);var r: TSDL_Rect;beginr.x:= Step * 32;r.y:= Pos * 32;if Dir = -1 then r.x:= cHHSurfaceWidth - 32 - r.x;r.w:= 32;r.h:= 32;DrawFromRect(X, Y, @r, HHSurface, Surface)end;procedure StoreRelease;var ii: TSprite;beginfor ii:= Low(TSprite) to High(TSprite) do SDL_FreeSurface(SpritesData[ii].Surface);SDL_FreeSurface( HHSurface );SDL_FreeSurface(TempSurface );SDL_FreeSurface(LandSurface );SDL_FreeSurface(StoreSurface )end;procedure RenderHealth(var Hedgehog: THedgehog);var s: string[15];beginstr(Hedgehog.Gear.Health, s);Hedgehog.HealthRect:= WriteInRoundRect(TempSurface, Hedgehog.HealthRect.x, Hedgehog.HealthRect.y, Hedgehog.Team.Color, fnt16, s);if Hedgehog.Gear.Damage > 0 then begin str(Hedgehog.Gear.Damage, s); Hedgehog.HealthTagRect:= WriteInRoundRect(TempSurface, Hedgehog.HealthRect.x + Hedgehog.HealthRect.w, Hedgehog.HealthRect.y, Hedgehog.Team.Color, fnt16, s) end;end;function RenderString(var s: shortstring; Color, Pos: integer): TSDL_Rect;beginResult:= WriteInRoundRect(TempSurface, 64, Pos * Fontz[fntBig].Height, Color, fntBig, s);end;procedure AddProgress;const Step: Longword = 0; ProgrSurf: PSDL_Surface = nil; MaxCalls = 10; // MaxCalls should be the count of calls to AddProgress to prevent memory leakagevar r: TSDL_Rect;beginif Step = 0 then begin WriteToConsole(msgLoading + 'progress sprite... '); ProgrSurf:= IMG_Load(PChar(string('Data/Graphics/BigDigits.png'))); SDLTry(ProgrSurf <> nil, true); WriteLnToConsole(msgOK) end;SDL_FillRect(SDLPrimSurface, nil, 0);r.x:= 0;r.w:= 32;r.h:= 32;r.y:= Step * 32;DrawFromRect(cScreenWidth div 2 - 16, cScreenHeight div 2 - 16, @r, ProgrSurf, SDLPrimSurface);SDL_Flip(SDLPrimSurface);inc(Step);if Step = MaxCalls then begin WriteLnToConsole('Freeing progress surface... '); SDL_FreeSurface(ProgrSurf) end;end;function LoadImage(filename: string; hasAlpha: boolean): PSDL_Surface;var tmpsurf: PSDL_Surface;beginWriteToConsole(msgLoading + filename + '... ');tmpsurf:= IMG_Load(PChar(filename));TryDo(tmpsurf <> nil, msgFailed, true);TryDo(SDL_SetColorKey(tmpsurf, SDL_SRCCOLORKEY or SDL_RLEACCEL, 0) = 0, errmsgTransparentSet, true);if cFullScreen then begin if hasAlpha then Result:= SDL_DisplayFormatAlpha(tmpsurf) else Result:= SDL_DisplayFormat(tmpsurf); SDL_FreeSurface(tmpsurf); end else Result:= tmpsurf;WriteLnToConsole(msgOK)end;end.