- Properly get seed in net game
- Changed graphics to not get different collisions array in different bit depth
- Make log files of different clients look more similar in net game
- Start to implement new ammo
- Properly handle intersections with current hedgehog
unit uLandTemplates;
interface
uses SDLh;
{$INCLUDE options.inc}
type PPointArray = ^TPointArray;
TPointArray = array[0..0] of TPoint;
TEdgeTemplate = record
BasePoints: PPointArray;
BasePointsCount: Longword;
BezPassCnt: Longword;
PassMin, PassDelta: Longword;
WaveAmplMin, WaveAmplDelta: real;
WaveFreqMin, WaveFreqDelta: real;
FillPoints: PPointArray;
FillPointsCount: Longword;
canMirror, canFlip: boolean;
end;
const Template0Points: array[0..4] of TPoint =
(
(x: 500; y: 1500),
(x: 350; y: 400),
(x: 1023; y: 820),
(x: 1700; y: 400),
(x: 1550; y: 1500)
);
Template0FPoints: array[0..0] of TPoint =
(
(x: 1023; y: 1023)
);
const Template1Points: array[0..12] of TPoint =
(
(x: 300; y: 1500),
(x: 300; y: 1000),
(x: 250; y: 750),
(x: 550; y: 480),
(x: 650; y: 780),
(x: 810; y: 780),
(x: 800; y: 500),
(x: 1200; y: 500),
(x: 1300; y: 800),
(x: 1500; y: 500),
(x: 1800; y: 750),
(x: 1750; y: 1000),
(x: 1750; y: 1500)
);
Template1FPoints: array[0..0] of TPoint =
(
(x: 1023; y: 1023)
);
const Template2Points: array[0..28] of TPoint =
(
(x: 350; y: 1500),
(x: 350; y: 1000),
(x: 190; y: 850),
(x: 500; y: 750),
(x: 520; y: 450),
(x: 190; y: 600),
(x: 210; y: 260),
(x: 800; y: 310),
(x: 1350; y: 220),
(x: 1250; y: 360),
(x: 1550; y: 520),
(x: 1100; y: 400),
(x: 900; y: 470),
(x: 650; y: 400),
(x: 900; y: 750),
(x: 600; y: 750),
(x: 600; y: 850),
(x: 1100; y: 900),
(x: 1200; y: 1000),
(x: 1200; y: 1300),
(x: 1400; y: 1300),
(x: 1400; y: 1000),
(x: 1280; y: 850),
(x: 1150; y: 630),
(x: 1600; y: 850),
(x: 1800; y: 600),
(x: 1900; y: 600),
(x: 1700; y: 1010),
(x: 1700; y: 1500)
);
Template2FPoints: array[0..1] of TPoint =
(
(x: 600; y: 1023),
(x: 1500; y: 1023)
);
const Template3Points: array[0..23] of TPoint =
(
(x: 200; y: 1500),
(x: 200; y: 1000),
(x: 390; y: 650),
(x: 210; y: 260),
(x: 1000; y: 420),
(x: 1100; y: 200),
(x: 1250; y: 420),
(x: 1250; y: 620),
(x: 900; y: 610),
(x: 650; y: 450),
(x: 550; y: 500),
(x: 650; y: 700),
(x: 1200; y: 800),
(x: 1200; y: 1000),
(x: 1200; y: 1200),
(x: 1400; y: 1200),
(x: 1400; y: 1000),
(x: 1280; y: 750),
(x: 1500; y: 600),
(x: 1400; y: 200),
(x: 1800; y: 200),
(x: 1700; y: 600),
(x: 1900; y: 1010),
(x: 1800; y: 1200)
);
Template3FPoints: array[0..1] of TPoint =
(
(x: 500; y: 1023),
(x: 1500; y: 1023)
);
const Template4Points: array[0..38] of TPoint =
(
(x: 200; y: 1500),
(x: 200; y: 1000),
(x: 210; y: 800),
(x: 480; y: 830),
(x: 460; y: 700),
(x: 150; y: 610),
(x: 150; y: 310),
(x: 220; y: 200),
(x: 340; y: 195),
(x: 410; y: 415),
(x: 420; y: 495),
(x: 535; y: 615),
(x: 705; y: 600),
(x: 760; y: 425),
(x: 815; y: 230),
(x: 970; y: 200),
(x: 1050; y: 360),
(x: 850; y: 590),
(x: 1070; y: 790),
(x: 1000; y: 1000),
(x: 1000; y: 1500),
(x: 1250; y: 1500),
(x: 1250; y: 1000),
(x: 1260; y: 830),
(x: 1290; y: 700),
(x: 1270; y: 450),
(x: 1180; y: 280),
(x: 1210; y: 160),
(x: 1370; y: 160),
(x: 1505; y: 205),
(x: 1630; y: 315),
(x: 1660; y: 450),
(x: 1580; y: 620),
(x: 1670; y: 725),
(x: 1800; y: 730),
(x: 1860; y: 680),
(x: 1925; y: 810),
(x: 1800; y: 1000),
(x: 1800; y: 1500)
);
Template4FPoints: array[0..1] of TPoint =
(
(x: 500; y: 1023),
(x: 1500; y: 1023)
);
const Template5Points: array[0..10] of TPoint =
(
(x: 225; y: 1260),
(x: 254; y: 226),
(x: 729; y: 238),
(x: 658; y: 441),
(x: 661; y: 651),
(x: 1023; y: 759),
(x: 1374; y: 648),
(x: 1473; y: 285),
(x: 1803; y: 207),
(x: 1839; y: 801),
(x: 1674; y: 1239)
);
Template5FPoints: array[0..0] of TPoint =
(
(x: 1023; y: 1023)
);
const Template6Points: array[0..20] of TPoint =
(
(x: 318; y: 1494),
(x: 270; y: 1023),
(x: 252; y: 921),
(x: 480; y: 888),
(x: 492; y: 753),
(x: 654; y: 756),
(x: 687; y: 630),
(x: 906; y: 627),
(x: 987; y: 813),
(x: 1125; y: 825),
(x: 1134; y: 645),
(x: 1236; y: 558),
(x: 1260; y: 438),
(x: 1467; y: 462),
(x: 1536; y: 348),
(x: 1680; y: 402),
(x: 1713; y: 594),
(x: 1593; y: 693),
(x: 1707; y: 774),
(x: 1728; y: 894),
(x: 1788; y: 1491)
);
Template6FPoints: array[0..0] of TPoint =
(
(x: 1023; y: 1023)
);
const EdgeTemplates: array[0..6] of TEdgeTemplate =
(
(BasePoints: @Template0Points;
BasePointsCount: Succ(High(Template0Points));
BezPassCnt: 4;
PassMin: 10; PassDelta: 5;
WaveAmplMin: 17; WaveAmplDelta: 20;
WaveFreqMin: 0.010; WaveFreqDelta: 0.002;
FillPoints: @Template0FPoints;
FillPointsCount: Succ(High(Template0FPoints));
canMirror: false; canFlip: false;
),
(BasePoints: @Template1Points;
BasePointsCount: Succ(High(Template1Points));
BezPassCnt: 3;
PassMin: 10; PassDelta: 2;
WaveAmplMin: 25; WaveAmplDelta: 15;
WaveFreqMin: 0.008; WaveFreqDelta: 0.002;
FillPoints: @Template1FPoints;
FillPointsCount: Succ(High(Template1FPoints));
canMirror: false; canFlip: false;
),
(BasePoints: @Template2Points;
BasePointsCount: Succ(High(Template2Points));
BezPassCnt: 3;
PassMin: 14; PassDelta: 3;
WaveAmplMin: 10; WaveAmplDelta: 10;
WaveFreqMin: 0.010; WaveFreqDelta: 0.002;
FillPoints: @Template2FPoints;
FillPointsCount: Succ(High(Template2FPoints));
canMirror: true; canFlip: false;
),
(BasePoints: @Template3Points;
BasePointsCount: Succ(High(Template3Points));
BezPassCnt: 4;
PassMin: 15; PassDelta: 2;
WaveAmplMin: 8; WaveAmplDelta: 12;
WaveFreqMin: 0.015; WaveFreqDelta: 0.0015;
FillPoints: @Template3FPoints;
FillPointsCount: Succ(High(Template3FPoints));
canMirror: true; canFlip: false;
),
(BasePoints: @Template4Points;
BasePointsCount: Succ(High(Template4Points));
BezPassCnt: 3;
PassMin: 19; PassDelta: 5;
WaveAmplMin: 12; WaveAmplDelta: 14;
WaveFreqMin: 0.008; WaveFreqDelta: 0.001;
FillPoints: @Template4FPoints;
FillPointsCount: Succ(High(Template4FPoints));
canMirror: true; canFlip: false;
),
(BasePoints: @Template5Points;
BasePointsCount: Succ(High(Template5Points));
BezPassCnt: 4;
PassMin: 15; PassDelta: 1;
WaveAmplMin: 15; WaveAmplDelta: 14;
WaveFreqMin: 0.008; WaveFreqDelta: 0.002;
FillPoints: @Template5FPoints;
FillPointsCount: Succ(High(Template5FPoints));
canMirror: true; canFlip: false;
),
(BasePoints: @Template6Points;
BasePointsCount: Succ(High(Template6Points));
BezPassCnt: 3;
PassMin: 15; PassDelta: 1;
WaveAmplMin: 15; WaveAmplDelta: 10;
WaveFreqMin: 0.010; WaveFreqDelta: 0.0015;
FillPoints: @Template6FPoints;
FillPointsCount: Succ(High(Template6FPoints));
canMirror: true; canFlip: false;
)
);
implementation
end.