(*
* Hedgewars, a worms-like game
* Copyright (c) 2005, 2006 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*)
unit uAIMisc;
interface
uses SDLh, uConsts, uGears, uFloat;
{$INCLUDE options.inc}
type TTarget = record
Point: TPoint;
Score: integer;
end;
TTargets = record
Count: Longword;
ar: array[0..cMaxHHIndex*5] of TTarget;
end;
TJumpType = (jmpNone, jmpHJump, jmpLJump);
TGoInfo = record
Ticks: Longword;
FallPix: Longword;
JumpType: TJumpType;
end;
procedure FillTargets;
procedure FillBonuses(isAfterAttack: boolean);
procedure AwareOfExplosion(x, y, r: integer);
function RatePlace(Gear: PGear): integer;
function TestColl(x, y, r: integer): boolean;
function RateExplosion(Me: PGear; x, y, r: integer): integer;
function RateShove(Me: PGear; x, y, r, power: integer): integer;
function HHGo(Gear, AltGear: PGear; var GoInfo: TGoInfo): boolean;
//function rndSign(num: integer): integer;
var ThinkingHH: PGear;
Targets: TTargets;
implementation
uses uTeams, uMisc, uLand, uCollisions;
const KillScore = 200;
MAXBONUS = 1024;
type TBonus = record
X, Y: integer;
Radius: integer;
Score: integer;
end;
var bonuses: record
Count: Longword;
ar: array[0..Pred(MAXBONUS)] of TBonus;
end;
KnownExplosion: record
X, Y, Radius: integer
end = (X: 0; Y: 0; Radius: 0);
procedure FillTargets;
var t: PTeam;
i: Longword;
begin
Targets.Count:= 0;
t:= TeamsList;
while t <> nil do
begin
for i:= 0 to cMaxHHIndex do
if (t^.Hedgehogs[i].Gear <> nil)
and (t^.Hedgehogs[i].Gear <> ThinkingHH) then
begin
with Targets.ar[Targets.Count], t^.Hedgehogs[i] do
begin
Point.X:= hwRound(Gear^.X);
Point.Y:= hwRound(Gear^.Y);
if t^.Color <> CurrentTeam^.Color then Score:= Gear^.Health
else Score:= -Gear^.Health
end;
inc(Targets.Count)
end;
t:= t^.Next
end
end;
procedure FillBonuses(isAfterAttack: boolean);
var Gear: PGear;
MyColor: Longword;
procedure AddBonus(x, y: integer; r: Longword; s: integer);
begin
bonuses.ar[bonuses.Count].x:= x;
bonuses.ar[bonuses.Count].y:= y;
bonuses.ar[bonuses.Count].Radius:= r;
bonuses.ar[bonuses.Count].Score:= s;
inc(bonuses.Count);
TryDo(bonuses.Count <= MAXBONUS, 'Bonuses overflow', true)
end;
begin
bonuses.Count:= 0;
MyColor:= PHedgehog(ThinkingHH^.Hedgehog)^.Team^.Color;
Gear:= GearsList;
while Gear <> nil do
begin
case Gear^.Kind of
gtCase: AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 33, 25);
gtMine: if (Gear^.State and gstAttacking) = 0 then AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 50, -50)
else AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 100, -50); // mine is on
gtDynamite: AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 150, -75);
gtHedgehog: begin
if Gear^.Damage >= Gear^.Health then AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 60, -25) else
if isAfterAttack and (ThinkingHH^.Hedgehog <> Gear^.Hedgehog) then
if (MyColor = PHedgehog(Gear^.Hedgehog)^.Team^.Color) then AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 150, -3) // hedgehog-friend
else AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 100, 3)
end;
end;
Gear:= Gear^.NextGear
end;
if isAfterAttack and (KnownExplosion.Radius > 0) then
with KnownExplosion do
AddBonus(X, Y, Radius + 10, -Radius);
end;
procedure AwareOfExplosion(x, y, r: integer);
begin
KnownExplosion.X:= x;
KnownExplosion.Y:= y;
KnownExplosion.Radius:= r
end;
function RatePlace(Gear: PGear): integer;
var i, r: integer;
Result: integer;
begin
Result:= 0;
for i:= 0 to Pred(bonuses.Count) do
with bonuses.ar[i] do
begin
r:= hwRound(Distance(Gear^.X - X, Gear^.Y - y));
if r < Radius then
inc(Result, Score * (Radius - r))
end;
RatePlace:= Result
end;
function TestColl(x, y, r: integer): boolean;
var b: boolean;
begin
b:= (((x-r) and $FFFFF800) = 0)and(((y-r) and $FFFFFC00) = 0) and (Land[y-r, x-r] <> 0);
if b then exit(true);
b:=(((x-r) and $FFFFF800) = 0)and(((y+r) and $FFFFFC00) = 0) and (Land[y+r, x-r] <> 0);
if b then exit(true);
b:=(((x+r) and $FFFFF800) = 0)and(((y-r) and $FFFFFC00) = 0) and (Land[y-r, x+r] <> 0);
if b then exit(true);
TestColl:=(((x+r) and $FFFFF800) = 0)and(((y+r) and $FFFFFC00) = 0) and (Land[y+r, x+r] <> 0)
end;
function RateExplosion(Me: PGear; x, y, r: integer): integer;
var i, dmg, Result: integer;
begin
Result:= 0;
// add our virtual position
with Targets.ar[Targets.Count] do
begin
Point.x:= hwRound(Me^.X);
Point.y:= hwRound(Me^.Y);
Score:= - ThinkingHH^.Health
end;
// rate explosion
for i:= 0 to Targets.Count do
with Targets.ar[i] do
begin
dmg:= r - hwRound(Distance(Point.x - x, Point.y - y));
if dmg > 0 then
begin
dmg:= dmg shr 1;
if dmg > abs(Score) then
if Score > 0 then inc(Result, KillScore)
else dec(Result, KillScore * 3)
else
if Score > 0 then inc(Result, dmg)
else dec(Result, dmg * 3)
end;
end;
RateExplosion:= Result * 1024
end;
function RateShove(Me: PGear; x, y, r, power: integer): integer;
var i, dmg, Result: integer;
begin
Result:= 0;
for i:= 0 to Targets.Count do
with Targets.ar[i] do
begin
dmg:= r - hwRound(Distance(Point.x - x, Point.y - y));
if dmg > 0 then
begin
if power > abs(Score) then
if Score > 0 then inc(Result, KillScore)
else dec(Result, KillScore * 3)
else
if Score > 0 then inc(Result, power)
else dec(Result, power * 3)
end;
end;
RateShove:= Result * 1024
end;
function HHJump(Gear: PGear; JumpType: TJumpType; var GoInfo: TGoInfo): boolean;
var bX, bY: integer;
Result: boolean;
begin
Result:= false;
GoInfo.Ticks:= 0;
GoInfo.FallPix:= 0;
GoInfo.JumpType:= jmpNone;
bX:= hwRound(Gear^.X);
bY:= hwRound(Gear^.Y);
case JumpType of
jmpNone: exit(Result);
jmpHJump: if not TestCollisionYwithGear(Gear, -1) then
begin
Gear^.dY:= -_0_2;
SetLittle(Gear^.dX);
Gear^.State:= Gear^.State or gstFalling or gstHHJumping;
end else exit(Result);
jmpLJump: begin
if not TestCollisionYwithGear(Gear, -1) then
if not TestCollisionXwithXYShift(Gear, 0, -2, hwSign(Gear^.dX)) then Gear^.Y:= Gear^.Y - 2 else
if not TestCollisionXwithXYShift(Gear, 0, -1, hwSign(Gear^.dX)) then Gear^.Y:= Gear^.Y - 1;
if not (TestCollisionXwithGear(Gear, hwSign(Gear^.dX))
or TestCollisionYwithGear(Gear, -1)) then
begin
Gear^.dY:= _0_15;
Gear^.dX:= hwSign(Gear^.dX) * _0_15;
Gear^.State:= Gear^.State or gstFalling or gstHHJumping
end else exit(Result)
end
end;
repeat
if not (Gear^.Y + cHHRadius < cWaterLine) then exit(Result);
if (Gear^.State and gstFalling) <> 0 then
begin
if (GoInfo.Ticks = 350) then
if (hwAbs(Gear^.dX) < cLittle + cLittle) and (Gear^.dY < -_0_02) then
begin
Gear^.dY:= -_0_25;
Gear^.dX:= hwSign(Gear^.dX) * _0_02
end;
if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then SetLittle(Gear^.dX);
Gear^.X:= Gear^.X + Gear^.dX;
inc(GoInfo.Ticks);
Gear^.dY:= Gear^.dY + cGravity;
if Gear^.dY > _0_4 then exit(Result);
if (Gear^.dY.isNegative)and TestCollisionYwithGear(Gear, -1) then Gear^.dY:= 0;
Gear^.Y:= Gear^.Y + Gear^.dY;
if (not Gear^.dY.isNegative)and TestCollisionYwithGear(Gear, 1) then
begin
Gear^.State:= Gear^.State and not (gstFalling or gstHHJumping);
Gear^.dY:= 0;
case JumpType of
jmpHJump: if (bY - Gear^.Y > 5) then
begin
Result:= true;
GoInfo.JumpType:= jmpHJump;
inc(GoInfo.Ticks, 300 + 300) // 300 before jump, 300 after
end;
jmpLJump: if hwAbs(bX - Gear^.X) > 30 then
begin
Result:= true;
GoInfo.JumpType:= jmpLJump;
inc(GoInfo.Ticks, 300 + 300) // 300 before jump, 300 after
end;
end;
exit(Result)
end;
end;
until false
end;
function HHGo(Gear, AltGear: PGear; var GoInfo: TGoInfo): boolean;
var pX, pY: integer;
Result: boolean;
begin
Result:= false;
AltGear^:= Gear^;
GoInfo.Ticks:= 0;
GoInfo.FallPix:= 0;
GoInfo.JumpType:= jmpNone;
repeat
pX:= hwRound(Gear^.X);
pY:= hwRound(Gear^.Y);
if pY + cHHRadius >= cWaterLine then exit;
if (Gear^.State and gstFalling) <> 0 then
begin
inc(GoInfo.Ticks);
Gear^.dY:= Gear^.dY + cGravity;
if Gear^.dY > _0_4 then
begin
Goinfo.FallPix:= 0;
HHJump(AltGear, jmpLJump, GoInfo); // try ljump enstead of fall with damage
exit(Result)
end;
Gear^.Y:= Gear^.Y + Gear^.dY;
if hwRound(Gear^.Y) > pY then inc(GoInfo.FallPix);
if TestCollisionYwithGear(Gear, 1) then
begin
inc(GoInfo.Ticks, 300);
Gear^.State:= Gear^.State and not (gstFalling or gstHHJumping);
Gear^.dY:= 0;
Result:= true;
HHJump(AltGear, jmpLJump, GoInfo); // try ljump instead of fall
exit(Result)
end;
continue
end;
if (Gear^.Message and gm_Left )<>0 then Gear^.dX:= -cLittle else
if (Gear^.Message and gm_Right )<>0 then Gear^.dX:= cLittle else exit(Result);
if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then
begin
if not (TestCollisionXwithXYShift(Gear, 0, -6, hwSign(Gear^.dX))
or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - 1;
if not (TestCollisionXwithXYShift(Gear, 0, -5, hwSign(Gear^.dX))
or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - 1;
if not (TestCollisionXwithXYShift(Gear, 0, -4, hwSign(Gear^.dX))
or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - 1;
if not (TestCollisionXwithXYShift(Gear, 0, -3, hwSign(Gear^.dX))
or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - 1;
if not (TestCollisionXwithXYShift(Gear, 0, -2, hwSign(Gear^.dX))
or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - 1;
if not (TestCollisionXwithXYShift(Gear, 0, -1, hwSign(Gear^.dX))
or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - 1;
end;
if not TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then
begin
Gear^.X:= Gear^.X + Gear^.dX;
inc(GoInfo.Ticks, cHHStepTicks)
end;
if not TestCollisionYwithGear(Gear, 1) then
begin
Gear^.Y:= Gear^.Y + 1;
if not TestCollisionYwithGear(Gear, 1) then
begin
Gear^.Y:= Gear^.Y + 1;
if not TestCollisionYwithGear(Gear, 1) then
begin
Gear^.Y:= Gear^.Y + 1;
if not TestCollisionYwithGear(Gear, 1) then
begin
Gear^.Y:= Gear^.Y + 1;
if not TestCollisionYwithGear(Gear, 1) then
begin
Gear^.Y:= Gear^.Y + 1;
if not TestCollisionYwithGear(Gear, 1) then
begin
Gear^.Y:= Gear^.Y + 1;
if not TestCollisionYwithGear(Gear, 1) then
begin
Gear^.Y:= Gear^.Y - 6;
Gear^.dY:= 0;
Gear^.State:= Gear^.State or gstFalling
end
end
end
end
end
end
end;
if (pX <> hwRound(Gear^.X)) and ((Gear^.State and gstFalling) = 0) then
begin
Result:= true;
exit(Result)
end
until (pX = hwRound(Gear^.X)) and (pY = hwRound(Gear^.Y)) and ((Gear^.State and gstFalling) = 0);
HHJump(AltGear, jmpHJump, GoInfo)
end;
{function rndSign(num: integer): integer;
begin
if random(2) = 0 then Result:= num
else Result:= - num
end; }
end.