author | koda |
Sat, 27 Mar 2010 16:57:18 +0000 | |
changeset 3113 | 2829ea0dd47c |
parent 3038 | 4e48c276a468 |
child 3182 | f75d546414c4 |
permissions | -rw-r--r-- |
(* * Hedgewars, a free turn based strategy game * Copyright (c) 2005, 2007, 2009 Andrey Korotaev <unC0Rr@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA *) {$INCLUDE "options.inc"} unit uSound; interface uses SDLh, uConsts; type PVoicepack = ^TVoicepack; TVoicepack = record name: shortstring; chunks: array [TSound] of PMixChunk; end; var MusicFN: shortstring; procedure initModule; procedure freeModule; procedure InitSound; procedure ReleaseSound; procedure SoundLoad; procedure PlaySound(snd: TSound); procedure PlaySound(snd: TSound; voicepack: PVoicepack); function LoopSound(snd: TSound): LongInt; function LoopSound(snd: TSound; voicepack: PVoicepack): LongInt; procedure PlayMusic; procedure PauseMusic; procedure ResumeMusic; procedure StopSound(snd: TSound); procedure StopSound(chn: LongInt); function ChangeVolume(voldelta: LongInt): LongInt; function AskForVoicepack(name: shortstring): Pointer; implementation uses uMisc, uConsole; const chanTPU = 12; var Volume: LongInt; lastChan: array [TSound] of LongInt; voicepacks: array[0..cMaxTeams] of TVoicepack; defVoicepack: PVoicepack; Mus: PMixMusic = nil; function AskForVoicepack(name: shortstring): Pointer; var i: Longword; begin i:= 0; while (voicepacks[i].name <> name) and (voicepacks[i].name <> '') do begin inc(i); TryDo(i <= cMaxTeams, 'Engine bug: AskForVoicepack i > cMaxTeams', true) end; voicepacks[i].name:= name; AskForVoicepack:= @voicepacks[i] end; procedure InitSound; var i: TSound; begin if not isSoundEnabled then exit; WriteToConsole('Init sound...'); isSoundEnabled:= SDL_InitSubSystem(SDL_INIT_AUDIO) >= 0; if isSoundEnabled then isSoundEnabled:= Mix_OpenAudio(44100, $8010, 2, 1024) = 0; if isSoundEnabled then WriteLnToConsole(msgOK) else WriteLnToConsole(msgFailed); Mix_AllocateChannels(Succ(chanTPU)); if isMusicEnabled then Mix_VolumeMusic(50); for i:= Low(TSound) to High(TSound) do lastChan[i]:= -1; Volume:= 0; ChangeVolume(cInitVolume) end; procedure ReleaseSound; var i: TSound; t: Longword; begin for t:= 0 to cMaxTeams do if voicepacks[t].name <> '' then for i:= Low(TSound) to High(TSound) do if voicepacks[t].chunks[i] <> nil then Mix_FreeChunk(voicepacks[t].chunks[i]); Mix_FreeMusic(Mus); Mix_CloseAudio(); end; procedure SoundLoad; var i: TSound; s: shortstring; t: Longword; begin if not isSoundEnabled then exit; {$IFDEF SDL_MIXER_NEWER} WriteToConsole('Init SDL_mixer... '); SDLTry(Mix_Init(MIX_INIT_OGG) <> 0, true); WriteLnToConsole(msgOK); {$ENDIF} defVoicepack:= AskForVoicepack('Default'); for i:= Low(TSound) to High(TSound) do if (Soundz[i].Path <> ptVoices) and (Soundz[i].FileName <> '') then begin s:= Pathz[Soundz[i].Path] + '/' + Soundz[i].FileName; WriteToConsole(msgLoading + s + ' '); defVoicepack^.chunks[i]:= Mix_LoadWAV_RW(SDL_RWFromFile(Str2PChar(s), 'rb'), 1); TryDo(defVoicepack^.chunks[i] <> nil, msgFailed, true); WriteLnToConsole(msgOK); end; for t:= 0 to cMaxTeams do if voicepacks[t].name <> '' then for i:= Low(TSound) to High(TSound) do if (Soundz[i].Path = ptVoices) and (Soundz[i].FileName <> '') then begin s:= Pathz[Soundz[i].Path] + '/' + voicepacks[t].name + '/' + Soundz[i].FileName; WriteToConsole(msgLoading + s + ' '); voicepacks[t].chunks[i]:= Mix_LoadWAV_RW(SDL_RWFromFile(Str2PChar(s), 'rb'), 1); if voicepacks[t].chunks[i] = nil then WriteLnToConsole(msgFailed) else WriteLnToConsole(msgOK) end; {$IFDEF SDL_MIXER_NEWER} Mix_Quit(); {$ENDIF} end; procedure PlaySound(snd: TSound); begin PlaySound(snd, nil); end; procedure PlaySound(snd: TSound; voicepack: PVoicepack); begin if (not isSoundEnabled) or fastUntilLag then exit; if (voicepack <> nil) and (voicepack^.chunks[snd] <> nil) then lastChan[snd]:= Mix_PlayChannelTimed(-1, voicepack^.chunks[snd], 0, -1) else lastChan[snd]:= Mix_PlayChannelTimed(-1, defVoicepack^.chunks[snd], 0, -1) end; function LoopSound(snd: TSound): LongInt; begin LoopSound:= LoopSound(snd, nil) end; function LoopSound(snd: TSound; voicepack: PVoicepack): LongInt; begin if (not isSoundEnabled) or fastUntilLag then begin LoopSound:= -1; exit end; if (voicepack <> nil) and (voicepack^.chunks[snd] <> nil) then LoopSound:= Mix_PlayChannelTimed(-1, voicepack^.chunks[snd], -1, -1) else LoopSound:= Mix_PlayChannelTimed(-1, defVoicepack^.chunks[snd], -1, -1) end; procedure StopSound(snd: TSound); begin if not isSoundEnabled then exit; if (lastChan[snd] <> -1) and (Mix_Playing(lastChan[snd]) <> 0) then begin Mix_HaltChannel(lastChan[snd]); lastChan[snd]:= -1; end; end; procedure StopSound(chn: LongInt); begin if not isSoundEnabled then exit; if (chn <> -1) and (Mix_Playing(chn) <> 0) then Mix_HaltChannel(chn); end; procedure PlayMusic; var s: shortstring; begin if (not isSoundEnabled) or (MusicFN = '') or (not isMusicEnabled) then exit; s:= PathPrefix + '/Music/' + MusicFN; WriteToConsole(msgLoading + s + ' '); Mus:= Mix_LoadMUS(Str2PChar(s)); TryDo(Mus <> nil, msgFailed, false); WriteLnToConsole(msgOK); SDLTry(Mix_FadeInMusic(Mus, -1, 3000) <> -1, false) end; function ChangeVolume(voldelta: LongInt): LongInt; begin if not isSoundEnabled then exit(0); inc(Volume, voldelta); if Volume < 0 then Volume:= 0; Mix_Volume(-1, Volume); Volume:= Mix_Volume(-1, -1); if isMusicEnabled then Mix_VolumeMusic(Volume * 4 div 8); ChangeVolume:= Volume * 100 div MIX_MAX_VOLUME end; procedure PauseMusic; begin if (MusicFN = '') or (not isMusicEnabled) then exit; Mix_PauseMusic(Mus); end; procedure ResumeMusic; begin if (MusicFN = '') or (not isMusicEnabled) then exit; Mix_ResumeMusic(Mus); end; procedure initModule; begin MusicFN:=''; end; procedure freeModule; begin end; end.