author | koda |
Sat, 27 Mar 2010 16:57:18 +0000 | |
changeset 3113 | 2829ea0dd47c |
parent 3083 | 8da8f2515221 |
child 3165 | 3ec07a7d8456 |
permissions | -rw-r--r-- |
(* * Hedgewars, a free turn based strategy game * Copyright (c) 2005-2008 Andrey Korotaev <unC0Rr@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA *) {$INCLUDE "options.inc"} unit uLandObjects; interface uses SDLh; procedure AddObjects(); procedure FreeLandObjects(); procedure LoadThemeConfig; procedure BlitImageAndGenerateCollisionInfo(cpX, cpY, Width: Longword; Image: PSDL_Surface); procedure AddOnLandObjects(Surface: PSDL_Surface); implementation uses uLand, uStore, uConsts, uMisc, uConsole, uRandom, uVisualGears, uFloat, uSound, uWorld, {$IFDEF GLES11} gles11; {$ELSE} GL; {$ENDIF} const MaxRects = 512; MAXOBJECTRECTS = 16; MAXTHEMEOBJECTS = 32; type PRectArray = ^TRectsArray; TRectsArray = array[0..MaxRects] of TSDL_Rect; TThemeObject = record Surf: PSDL_Surface; inland: TSDL_Rect; outland: array[0..Pred(MAXOBJECTRECTS)] of TSDL_Rect; rectcnt: Longword; Width, Height: Longword; Maxcnt: Longword; end; TThemeObjects = record Count: LongInt; objs: array[0..Pred(MAXTHEMEOBJECTS)] of TThemeObject; end; TSprayObject = record Surf: PSDL_Surface; Width, Height: Longword; Maxcnt: Longword; end; TSprayObjects = record Count: LongInt; objs: array[0..Pred(MAXTHEMEOBJECTS)] of TSprayObject end; var Rects: PRectArray; RectCount: Longword; ThemeObjects: TThemeObjects; SprayObjects: TSprayObjects; procedure BlitImageAndGenerateCollisionInfo(cpX, cpY, Width: Longword; Image: PSDL_Surface); var p: PLongwordArray; x, y: Longword; bpp: LongInt; begin WriteToConsole('Generating collision info... '); if SDL_MustLock(Image) then SDLTry(SDL_LockSurface(Image) >= 0, true); bpp:= Image^.format^.BytesPerPixel; TryDo(bpp = 4, 'Land object should be 32bit', true); if Width = 0 then Width:= Image^.w; p:= Image^.pixels; for y:= 0 to Pred(Image^.h) do begin for x:= 0 to Pred(Width) do if LandPixels[cpY + y, cpX + x] = 0 then begin LandPixels[cpY + y, cpX + x]:= p^[x]; if (p^[x] and AMask) <> 0 then Land[cpY + y, cpX + x]:= COLOR_OBJECT; end; p:= @(p^[Image^.pitch shr 2]); end; if SDL_MustLock(Image) then SDL_UnlockSurface(Image); WriteLnToConsole(msgOK) end; procedure AddRect(x1, y1, w1, h1: LongInt); begin with Rects^[RectCount] do begin x:= x1; y:= y1; w:= w1; h:= h1 end; inc(RectCount); TryDo(RectCount < MaxRects, 'AddRect: overflow', true) end; procedure InitRects; begin RectCount:= 0; New(Rects) end; procedure FreeRects; begin Dispose(rects) end; function CheckIntersect(x1, y1, w1, h1: LongInt): boolean; var i: Longword; res: boolean = false; begin i:= 0; if RectCount > 0 then repeat with Rects^[i] do res:= (x < x1 + w1) and (x1 < x + w) and (y < y1 + h1) and (y1 < y + h); inc(i) until (i = RectCount) or (res); CheckIntersect:= res; end; function AddGirder(gX: LongInt): boolean; var tmpsurf: PSDL_Surface; x1, x2, y, k, i: LongInt; rr: TSDL_Rect; bRes: boolean; function CountNonZeroz(x, y: LongInt): Longword; var i: LongInt; lRes: Longword; begin lRes:= 0; for i:= y to y + 15 do if Land[i, x] <> 0 then inc(lRes); CountNonZeroz:= lRes; end; begin y:= topY+150; repeat inc(y, 24); x1:= gX; x2:= gX; while (x1 > Longint(leftX)+150) and (CountNonZeroz(x1, y) = 0) do dec(x1, 2); i:= x1 - 12; repeat dec(x1, 2); k:= CountNonZeroz(x1, y) until (x1 < Longint(leftX)+150) or (k = 0) or (k = 16) or (x1 < i); inc(x1, 2); if k = 16 then begin while (x2 < (rightX-150)) and (CountNonZeroz(x2, y) = 0) do inc(x2, 2); i:= x2 + 12; repeat inc(x2, 2); k:= CountNonZeroz(x2, y) until (x2 >= (rightX-150)) or (k = 0) or (k = 16) or (x2 > i) or (x2 - x1 >= 768); if (x2 < (rightX - 150)) and (k = 16) and (x2 - x1 > 250) and (x2 - x1 < 768) and not CheckIntersect(x1 - 32, y - 64, x2 - x1 + 64, 144) then break; end; x1:= 0; until y > (LAND_HEIGHT-125); if x1 > 0 then begin bRes:= true; tmpsurf:= LoadImage(Pathz[ptCurrTheme] + '/Girder', ifTransparent or ifIgnoreCaps); if tmpsurf = nil then tmpsurf:= LoadImage(Pathz[ptGraphics] + '/Girder', ifCritical or ifTransparent or ifIgnoreCaps); rr.x:= x1; while rr.x < x2 do begin BlitImageAndGenerateCollisionInfo(rr.x, y, min(x2 - rr.x, tmpsurf^.w), tmpsurf); inc(rr.x, tmpsurf^.w); end; SDL_FreeSurface(tmpsurf); AddRect(x1 - 8, y - 32, x2 - x1 + 16, 80); end else bRes:= false; AddGirder:= bRes; end; function CheckLand(rect: TSDL_Rect; dX, dY, Color: Longword): boolean; var i: Longword; bRes: boolean = true; begin inc(rect.x, dX); inc(rect.y, dY); i:= 0; {$WARNINGS OFF} while (i <= rect.w) and bRes do begin bRes:= (Land[rect.y, rect.x + i] = Color) and (Land[rect.y + rect.h, rect.x + i] = Color); inc(i) end; i:= 0; while (i <= rect.h) and bRes do begin bRes:= (Land[rect.y + i, rect.x] = Color) and (Land[rect.y + i, rect.x + rect.w] = Color); inc(i) end; {$WARNINGS ON} CheckLand:= bRes; end; function CheckCanPlace(x, y: Longword; var Obj: TThemeObject): boolean; var i: Longword; bRes: boolean; begin with Obj do if CheckLand(inland, x, y, COLOR_LAND) then begin bRes:= true; i:= 1; while bRes and (i <= rectcnt) do begin bRes:= CheckLand(outland[i], x, y, 0); inc(i) end; if bRes then bRes:= not CheckIntersect(x, y, Width, Height) end else bRes:= false; CheckCanPlace:= bRes; end; function TryPut(var Obj: TThemeObject): boolean; overload; const MaxPointsIndex = 2047; var x, y: Longword; ar: array[0..MaxPointsIndex] of TPoint; cnt, i: Longword; bRes: boolean; begin cnt:= 0; with Obj do begin if Maxcnt = 0 then exit(false); x:= 0; repeat y:= topY+32; // leave room for a hedgie to teleport in repeat if CheckCanPlace(x, y, Obj) then begin ar[cnt].x:= x; ar[cnt].y:= y; inc(cnt); if cnt > MaxPointsIndex then // buffer is full, do not check the rest land begin y:= 5000; x:= 5000; end end; inc(y, 3); until y > LAND_HEIGHT - 1 - Height; inc(x, getrandom(6) + 3) until x > LAND_WIDTH - 1 - Width; bRes:= cnt <> 0; if bRes then begin i:= getrandom(cnt); BlitImageAndGenerateCollisionInfo(ar[i].x, ar[i].y, 0, Obj.Surf); AddRect(ar[i].x, ar[i].y, Width, Height); dec(Maxcnt) end else Maxcnt:= 0 end; TryPut:= bRes; end; function TryPut(var Obj: TSprayObject; Surface: PSDL_Surface): boolean; overload; const MaxPointsIndex = 8095; var x, y: Longword; ar: array[0..MaxPointsIndex] of TPoint; cnt, i: Longword; r: TSDL_Rect; bRes: boolean; begin cnt:= 0; with Obj do begin if Maxcnt = 0 then exit(false); x:= 0; r.x:= 0; r.y:= 0; r.w:= Width; r.h:= Height + 16; repeat y:= 8; repeat if CheckLand(r, x, y - 8, COLOR_LAND) and not CheckIntersect(x, y, Width, Height) then begin ar[cnt].x:= x; ar[cnt].y:= y; inc(cnt); if cnt > MaxPointsIndex then // buffer is full, do not check the rest land begin y:= 5000; x:= 5000; end end; inc(y, 12); until y > LAND_HEIGHT - 1 - Height - 8; inc(x, getrandom(12) + 12) until x > LAND_WIDTH - 1 - Width; bRes:= cnt <> 0; if bRes then begin i:= getrandom(cnt); r.x:= ar[i].X; r.y:= ar[i].Y; r.w:= Width; r.h:= Height; SDL_UpperBlit(Obj.Surf, nil, Surface, @r); AddRect(ar[i].x - 32, ar[i].y - 32, Width + 64, Height + 64); dec(Maxcnt) end else Maxcnt:= 0 end; TryPut:= bRes; end; procedure ReadThemeInfo(var ThemeObjects: TThemeObjects; var SprayObjects: TSprayObjects); var s: shortstring; f: textfile; i, ii: LongInt; c1, c2: TSDL_Color; procedure CheckRect(Width, Height, x, y, w, h: LongWord); begin if (x + w > Width) then OutError('Object''s rectangle exceeds image: x + w (' + inttostr(x) + ' + ' + inttostr(w) + ') > Width (' + inttostr(Width) + ')', true); if (y + h > Height) then OutError('Object''s rectangle exceeds image: y + h (' + inttostr(y) + ' + ' + inttostr(h) + ') > Height (' + inttostr(Height) + ')', true); end; begin AddProgress; s:= Pathz[ptCurrTheme] + '/' + cThemeCFGFilename; WriteLnToConsole('Reading objects info...'); Assign(f, s); {$I-} filemode:= 0; // readonly Reset(f); // read sky and explosion border colors Readln(f, c1.r, c1.g, c1. b); Readln(f, c2.r, c2.g, c2. b); // read water gradient colors Readln(f, WaterColorArray[0].r, WaterColorArray[0].g, WaterColorArray[0].b); Readln(f, WaterColorArray[2].r, WaterColorArray[2].g, WaterColorArray[2].b, cWaterOpacity); WaterColorArray[0].a := 255; WaterColorArray[2].a := 255; WaterColorArray[1]:= WaterColorArray[0]; WaterColorArray[3]:= WaterColorArray[2]; glClearColor(c1.r / 255, c1.g / 255, c1.b / 255, 0.99); // sky color cExplosionBorderColor:= c2.value or AMask; ReadLn(f, s); if MusicFN = '' then MusicFN:= s; ReadLn(f, cCloudsNumber); // TODO - adjust all the theme cloud numbers. This should not be a permanent fix cCloudsNumber:= cCloudsNumber * (LAND_WIDTH div 2048); Readln(f, ThemeObjects.Count); for i:= 0 to Pred(ThemeObjects.Count) do begin Readln(f, s); // filename with ThemeObjects.objs[i] do begin Surf:= LoadImage(Pathz[ptCurrTheme] + '/' + s, ifCritical or ifTransparent or ifIgnoreCaps); Width:= Surf^.w; Height:= Surf^.h; Read(f, Maxcnt); if (Maxcnt < 1) or (Maxcnt > MAXTHEMEOBJECTS) then OutError('Object''s max count should be between 1 and '+ inttostr(MAXTHEMEOBJECTS) +' (it was '+ inttostr(Maxcnt) +').', true); with inland do begin Read(f, x, y, w, h); CheckRect(Width, Height, x, y, w, h) end; Read(f, rectcnt); for ii:= 1 to rectcnt do with outland[ii] do begin Read(f, x, y, w, h); CheckRect(Width, Height, x, y, w, h) end; ReadLn(f) end; end; // sprays Readln(f, SprayObjects.Count); for i:= 0 to Pred(SprayObjects.Count) do begin Readln(f, s); // filename with SprayObjects.objs[i] do begin Surf:= LoadImage(Pathz[ptCurrTheme] + '/' + s, ifCritical or ifTransparent or ifIgnoreCaps); Width:= Surf^.w; Height:= Surf^.h; ReadLn(f, Maxcnt) end; end; // snowflakes Readln(f, vobCount); if vobCount > 0 then Readln(f, vobFramesCount, vobFrameTicks, vobVelocity, vobFallSpeed); for i:= 0 to Pred(vobCount) do AddVisualGear( -cScreenWidth + random(cScreenWidth * 2 + LAND_WIDTH), random(1024+200) - 100 + LAND_HEIGHT, vgtFlake); Close(f); {$I+} TryDo(IOResult = 0, 'Bad data or cannot access file ' + cThemeCFGFilename, true); AddProgress; end; procedure AddThemeObjects(var ThemeObjects: TThemeObjects); var i, ii, t: LongInt; b: boolean; begin if ThemeObjects.Count = 0 then exit; WriteLnToConsole('Adding theme objects...'); for i:=0 to ThemeObjects.Count do ThemeObjects.objs[i].Maxcnt := max(1, (ThemeObjects.objs[i].Maxcnt * MaxHedgehogs) div 18); // Maxcnt is proportional to map size, but allow objects to span even if we're on a tiny map repeat t := getrandom(ThemeObjects.Count); b := false; for i:=0 to ThemeObjects.Count do begin ii := (i+t) mod ThemeObjects.Count; if ThemeObjects.objs[ii].Maxcnt <> 0 then b := b or TryPut(ThemeObjects.objs[ii]) end; until not b; end; procedure AddSprayObjects(Surface: PSDL_Surface; var SprayObjects: TSprayObjects); var i, ii, t: LongInt; b: boolean; begin if SprayObjects.Count = 0 then exit; WriteLnToConsole('Adding spray objects...'); for i:=0 to SprayObjects.Count do SprayObjects.objs[i].Maxcnt := max(1, (SprayObjects.objs[i].Maxcnt * MaxHedgehogs) div 18); // Maxcnt is proportional to map size, but allow objects to span even if we're on a tiny map repeat t := getrandom(SprayObjects.Count); b := false; for i:=0 to SprayObjects.Count do begin ii := (i+t) mod SprayObjects.Count; if SprayObjects.objs[ii].Maxcnt <> 0 then b := b or TryPut(SprayObjects.objs[ii], Surface) end; until not b; end; procedure AddObjects(); var i, int: Longword; begin InitRects; if hasGirders then begin int:= max(playWidth div 8, 256); i:=leftX+int; repeat AddGirder(i); i:=i+int; until (i>rightX-int); end; AddThemeObjects(ThemeObjects); AddProgress(); FreeRects(); end; procedure AddOnLandObjects(Surface: PSDL_Surface); begin InitRects; //AddSprayObjects(Surface, SprayObjects, 12); AddSprayObjects(Surface, SprayObjects); FreeRects end; procedure LoadThemeConfig; begin ReadThemeInfo(ThemeObjects, SprayObjects) end; procedure FreeLandObjects(); var i: Longword; begin for i:= 0 to Pred(MAXTHEMEOBJECTS) do if ThemeObjects.objs[i].Surf <> nil then SDL_FreeSurface(ThemeObjects.objs[i].Surf); for i:= 0 to Pred(MAXTHEMEOBJECTS) do if SprayObjects.objs[i].Surf <> nil then SDL_FreeSurface(SprayObjects.objs[i].Surf); end; end.