- First hedgehog in team has first turn in team
- AI fix: let bots go to the right
and... Show whether round finished with draw or team won... get rid of error message
/*
* Hedgewars, a worms-like game
* Copyright (c) 2005 Andrey Korotaev <unC0Rr@gmail.com>
*
* Distributed under the terms of the BSD-modified licence:
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* with the Software without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef GAME_H
#define GAME_H
#include <QObject>
#include <QTcpServer>
#include <QTcpSocket>
#include <QByteArray>
#include <QString>
#include <QDir>
#include "team.h"
#include "rndstr.h"
#define IPC_PORT 46631
#define MAXMSGCHARS 255
#define SENDIPC(a) SendIPC(a, sizeof(a) - 1)
class HWGame : public QObject
{
Q_OBJECT
public:
HWGame(int Resolution, bool Fullscreen);
void AddTeam(const QString & team);
void PlayDemo(const QString & demofilename);
void StartLocal();
void StartNet(const QString & netseed);
signals:
void SendNet(const QByteArray & msg);
public slots:
void FromNet(const QByteArray & msg);
void LocalCFG(const QString & teamname);
private:
enum GameType {
gtLocal = 1,
gtDemo = 2,
gtNet = 3
};
QTcpServer * IPCServer;
QTcpSocket * IPCSocket;
char msgbuf[MAXMSGCHARS];
QByteArray readbuffer;
QString teams[5];
QString seed;
int TeamCount;
RNDStr seedgen;
QByteArray * demo;
QByteArray toSendBuf;
int vid_Resolution;
bool vid_Fullscreen;
GameType gameType;
QDir cfgdir;
void Start();
void SendConfig();
void SendTeamConfig(int index);
void ParseMessage(const QByteArray & msg);
void SendIPC(const char * msg, quint8 len);
void SendIPC(const QByteArray & buf);
void SendIPC(const QString & buf);
void RawSendIPC(const QByteArray & buf);
void SaveDemo(const QString & filename);
QString GetThemeBySeed();
private slots:
void NewConnection();
void ClientDisconnect();
void ClientRead();
};
#endif