ACF5: Fix final animation being stuck when the cyborg's way to the right is blocked
Fixed with the new maxMoveTime parameter in AnimMove. If cyborg didn't reach its
destination in 7000ms, the move anim is skipped and the sequence just continues.
if(NOT APPLE) configure_file("${CMAKE_CURRENT_SOURCE_DIR}/cmake_uninstall.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake" IMMEDIATE @ONLY) add_custom_target(uninstall "${CMAKE_COMMAND}" -P "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake")endif()if(APPLE AND NOT SKIPBUNDLE) find_package(Qt4 REQUIRED QUIET) find_package(SDL2 REQUIRED) find_package(SDL2_image 2 REQUIRED) find_package(SDL2_net 2 REQUIRED) find_package(SDL2_ttf 2 REQUIRED) find_package(SDL2_mixer 2 REQUIRED) find_package(OggVorbis REQUIRED) find_package(PNG REQUIRED) if(NOT NOAUTOUPDATE) find_package(Sparkle) #needed for SPARKLE_FOUND variable #needed because the 'if' clause in the script prints silly policy warnings if(SPARKLE_FOUND) set(SPARKLE_FOUND 1) else() set(SPARKLE_FOUND 0) endif() endif() #use the associated tool from the libraries we've selected string(REGEX REPLACE "(.*)/include.*" "\\1" qt_base_dir "${QT_INCLUDE_DIR}") #remove the ";-framework Cocoa" from the SDL2_LIBRARY variable string(REGEX REPLACE "(.*);-.*" "\\1" sdl_library_only "${SDL2_LIBRARY}") #remove the "libSDLmain.a" from the SDL2_LIBRARY variable string(REGEX REPLACE ".*;(.*)" "\\1" sdl_library_only "${sdl_library_only}") #get the neme of the library (harmelss if it is static) string(REGEX REPLACE ".*/(.*)$" "\\1" PNG_LIBNAME "${PNG_LIBRARY}") string(REGEX REPLACE ".*/(.*)$" "\\1" ZLIB_LIBNAME "${ZLIB_LIBRARY}") set(frameworks_dir ${CMAKE_INSTALL_PREFIX}/${target_library_install_dir}) if(${BUILD_ENGINE_LIBRARY}) set(engine_full_path "${frameworks_dir}/${CMAKE_SHARED_LIBRARY_PREFIX}hwengine${CMAKE_SHARED_LIBRARY_SUFFIX}") else() set(engine_full_path "${CMAKE_INSTALL_PREFIX}/hwengine${CMAKE_EXECUTABLE_SUFFIX}") endif() #this tool is present in qt 4.5 but only if you compile from sources #from qt 4.6 is present also in the binary version find_program(macdeployqt_executable NAMES macdeployqt macdeployqt-mac PATHS ${qt_base_dir}/bin) if(NOT macdeployqt_executable) message(FATAL_ERROR "The utility macdeployqt is required to create the bundle (seached: ${qt_base_dir})") endif() #create the .app bundle configure_file(${CMAKE_CURRENT_SOURCE_DIR}/CreateMacBundle.cmake.in ${CMAKE_CURRENT_BINARY_DIR}/CreateMacBundle.cmake) install(SCRIPT ${CMAKE_CURRENT_BINARY_DIR}/CreateMacBundle.cmake CODE "message(STATUS \"Your app bundle is ready\")") #create the .dmg for deployment #first make sure .app exists, then remove any old .dmg with same name, finally run the script add_custom_target(dmg COMMAND make install COMMAND rm -f ${CMAKE_BINARY_DIR}/Hedgewars-${HEDGEWARS_VERSION}.dmg COMMAND ${CMAKE_CURRENT_SOURCE_DIR}/create-dmg.sh --volname "Hedgewars ${HEDGEWARS_VERSION}" # --volicon icon.icns --window-size 600 470 --icon-size 96 --icon "Hedgewars" 190 190 --app-drop-link 410 190 --background "${CMAKE_CURRENT_SOURCE_DIR}/../misc/dmgBackground.png" ${CMAKE_BINARY_DIR}/Hedgewars-${HEDGEWARS_VERSION}.dmg ${CMAKE_BINARY_DIR}/Hedgewars.app WORKING_DIRECTORY ${CMAKE_BINARY_DIR})endif()