-- Hedgewars SniperRifle Training
-- Scripting Example
-- Lines such as this one are comments - they are ignored
-- by the game, no matter what kind of text is in there.
-- It's also possible to place a comment after some real
-- instruction as you see below. In short, everything
-- following "--" is ignored.
---------------------------------------------------------------
-- At first we put all text we'd like to use in some arrays.
-- This way we're able to localize the text to be shown without
-- modifying other files.
-- The language to be used is stored in the global variable
-- 'L' that is set by the game (string).
-- Text may then be accessed using "arrayname[L]".
local caption = {
["en"] = "Sniper Training",
["de"] = "Scharfschützen-Training",
["pl"] = "Trening Snajperski",
["pt_PT"] = "Treino com Sniper"
-- To add other languages, just add lines similar to the
-- existing ones - don't forget the trailing ","!
}
local subcaption = {
["en"] = "Aiming Practice",
["de"] = "Zielübung",
["es"] = "Practica tu puntería",
["pl"] = "Potrenuj celność",
["pt_PT"] = "Pratica a tua pontaria"
}
local goal = {
["en"] = "Eliminate all targets before your time runs out.|You have unlimited ammo for this mission.",
["de"] = "Eliminiere alle Ziele bevor die Zeit ausläuft.|Du hast in dieser Mission unbegrenzte Munition.",
["es"] = "Destruye todos los objetivos antes de que se agote el tiempo.|La munición en esta misión es ilimitada.",
["pl"] = "Zniszcz wszystkie cele zanim upłynie czas.|W tej misji masz nieskończoną ilość amunicji.",
["pt_PT"] = "Destrói todos os alvos antes do tempo terminar.|Tens munições infinitas para esta missão."
}
local timeout = {
["en"] = "Oh no! Time's up! Just try again.",
["de"] = "Oh nein! Die Zeit ist um! Versuche es nochmal.",
["es"] = "¡Oh, no, se te acabó el tiempo! ¿Por qué no lo intentas de nuevo?",
["pl"] = "Ajajaj! Koniec czasu! Spróbuj jeszcze raz.",
["pt_PT"] = "Oh não! Acabou o tempo! Tenta novamente."
}
local success = {
["en"] = "Congratulations! You've eliminated all targets|within the allowed time frame.",
["de"] = "Gratulation! Du hast alle Ziele innerhalb der|verfügbaren Zeit ausgeschaltet.",
["es"] = "¡Felicidades! Has destruido todos los objectivos|dentro del tiempo establecido.",
["pl"] = "Gratulacje! Zniszczyłeś wszystkie cele przed upłynięciem czasu.",
["pt_PT"] = "Parabéns! Eliminaste todos os alvos|dentro do tempo limite."
}
local teamname = {
["en"] = "Sniperz",
["de"] = "Heckenschützen",
["pl"] = "Snajperzy"
}
local hogname = {
["en"] = "Hunter",
["de"] = "Jäger",
["es"] = "Cazador",
["pl"] = "Strzelec",
["pt_PT"] = "Comando"
}
-- To handle missing texts we define a small wrapper function that
-- we'll use to retrieve text.
local function loc(text)
if text == nil then return "**missing**"
elseif text[L] == nil then return text["en"]
else return text[L]
end
end
---------------------------------------------------------------
-- This variable will hold the number of destroyed targets.
local score = 0
-- This variable represents the number of targets to destroy.
local score_goal = 31
-- This variable controls how many milliseconds/ticks we'd
-- like to wait before we end the round once all targets
-- have been destroyed.
local end_timer = 5000 -- 5000 ms = 5 s
-- This variable is set to true if the game is lost (i.e.
-- time runs out).
local game_lost = false
-- This variable will point to the hog's gear
local player = nil
-- This variable will grab the time left at the end of the round
local time_goal = 0
local target = nil
local last_hit_time = 0
-- This is a custom function to make it easier to
-- spawn more targets with just one line of code
-- You may define as many custom functions as you
-- like.
function spawnTarget(x, y)
-- add a new target gear
target = AddGear(x, y, gtTarget, 0, 0, 0, 0)
-- have the camera move to the target so the player knows where it is
FollowGear(target)
end
function blowUp(x, y)
-- adds some TNT
gear = AddGear(x, y, gtDynamite, 0, 0, 0, 0)
end
-- This function is called before the game loads its
-- resources.
-- It's one of the predefined function names that will
-- be called by the game. They give you entry points
-- where you're able to call your own code using either
-- provided instructions or custom functions.
function onGameInit()
-- At first we have to overwrite/set some global variables
-- that define the map, the game has to load, as well as
-- other things such as the game rules to use, etc.
-- Things we don't modify here will use their default values.
-- The base number for the random number generator
Seed = 0
-- Game settings and rules
GameFlags = gfMultiWeapon + gfOneClanMode + gfArtillery
-- The time the player has to move each round (in ms)
TurnTime = 150000
-- The frequency of crate drops
CaseFreq = 0
-- The number of mines being placed
LandAdds = 0
-- The number of explosives being placed
Explosives = 0
-- The delay between each round
Delay = 0
-- The map to be played
Map = "Ropes"
-- The theme to be used
Theme = "City"
-- Create the player team
AddTeam(loc(teamname), 14483456, "Simple", "Island", "Default")
-- And add a hog to it
player = AddHog(loc(hogname), 0, 1, "Sniper")
SetGearPosition(player, 602, 1465);
end
-- This function is called when the round starts
-- it spawns the first target that has to be destroyed.
-- In addition it shows the scenario goal(s).
function onGameStart()
-- Spawn the first target.
spawnTarget(860,1020)
-- Show some nice mission goals.
-- Parameters are: caption, sub caption, description,
-- extra text, icon and time to show.
-- A negative icon parameter (-n) represents the n-th weapon icon
-- A positive icon paramter (n) represents the (n+1)-th mission icon
-- A timeframe of 0 is replaced with the default time to show.
ShowMission(loc(caption), loc(subcaption), loc(goal), -amSniperRifle, 0);
end
-- This function is called every game tick.
-- Note that there are 1000 ticks within one second.
-- You shouldn't try to calculate too complicated
-- code here as this might slow down your game.
function onGameTick()
if game_lost then
return
end
-- after a target is destroyed, show hog, then target
if (target ~= nil) and (TurnTimeLeft + 1300 < last_hit_time) then
-- move camera to the target
FollowGear(target)
elseif TurnTimeLeft + 300 < last_hit_time then
-- move camera to the hog
FollowGear(player)
end
-- If time's up, set the game to be lost.
-- We actually check the time to be "1 ms" as it
-- will be at "0 ms" right at the start of the game.
if TurnTimeLeft == 1 and score < score_goal then
game_lost = true
-- ... and show a short message.
ShowMission(loc(caption), loc(subcaption), loc(timeout), -amSkip, 0);
-- How about killing our poor hog due to his poor performance?
SetHealth(player, 0);
-- Just to be sure set the goal time to 1 ms
time_goal = 1
end
-- If the goal is reached or we've lost ...
if score == score_goal or game_lost then
-- ... check to see if the time we'd like to
-- wait has passed and then ...
if end_timer == 0 then
-- ... end the game ...
EndGame()
else
-- ... or just lower the timer by 1.
end_timer = end_timer - 1
-- Reset the time left to stop the timer
TurnTimeLeft = time_goal
end
end
end
-- This function is called when the game is initialized
-- to request the available ammo and probabilities
function onAmmoStoreInit()
-- add an unlimited supply of shotgun ammo
SetAmmo(amSniperRifle, 9, 0, 0)
end
-- This function is called when a new gear is added.
-- We don't need it for this training, so we can
-- keep it empty.
function onGearAdd(gear)
end
-- This function is called before a gear is destroyed.
-- We use it to count the number of targets destroyed.
function onGearDelete(gear)
if GetGearType(gear) == gtCase then
game_lost = true
return
end
if (GetGearType(gear) == gtTarget) then
-- remember when the target was hit for adjusting the camera
last_hit_time = TurnTimeLeft
-- Add one point to our score/counter
score = score + 1
-- If we haven't reached the goal ...
if score < score_goal then
-- ... spawn another target.
if score == 1 then
spawnTarget(1520,1350)
elseif score == 2 then
spawnTarget(1730,1040)
elseif score == 3 then
spawnTarget(2080,780)
elseif score == 4 then
blowUp(1730,1226)
blowUp(1440,1595)
blowUp(1527,1575)
blowUp(1614,1595)
blowUp(1420,1675)
blowUp(1527,1675)
blowUp(1634,1675)
blowUp(1440,1755)
blowUp(1527,1775)
blowUp(1614,1755)
spawnTarget(1527,1667)
elseif score == 5 then
spawnTarget(1527,1667)
elseif score == 6 then
spawnTarget(2175,1300)
elseif score == 7 then
spawnTarget(2250,940)
elseif score == 8 then
spawnTarget(2665,1540)
elseif score == 9 then
spawnTarget(3040,1160)
elseif score == 10 then
spawnTarget(2930,1500)
elseif score == 11 then
spawnTarget(700,720)
elseif score == 12 then
blowUp(914,1222)
blowUp(1050,1222)
blowUp(1160,1008)
blowUp(1160,1093)
blowUp(1160,1188)
blowUp(375,911)
blowUp(510,911)
blowUp(640,911)
blowUp(780,911)
blowUp(920,911)
blowUp(1060,913)
blowUp(1198,913)
spawnTarget(1200,730)
elseif score == 13 then
spawnTarget(1200,830)
elseif score == 14 then
spawnTarget(1430,450)
elseif score == 15 then
spawnTarget(796,240)
elseif score == 16 then
spawnTarget(300,10)
elseif score == 17 then
spawnTarget(2080,820)
elseif score == 18 then
blowUp(2110,920)
blowUp(2210,920)
blowUp(2200,305)
blowUp(2300,305)
blowUp(2300,400)
blowUp(2300,500)
blowUp(2300,600)
blowUp(2300,700)
blowUp(2300,800)
blowUp(2300,900)
blowUp(2401,305)
blowUp(2532,305)
blowUp(2663,305)
spawnTarget(2300,760)
elseif score == 19 then
spawnTarget(2300,760)
elseif score == 20 then
spawnTarget(2738,190)
elseif score == 21 then
spawnTarget(2590,-100)
elseif score == 22 then
blowUp(2790,305)
blowUp(2930,305)
blowUp(3060,305)
blowUp(3190,305)
blowUp(3310,305)
blowUp(3393,613)
blowUp(2805,370)
blowUp(2805,500)
blowUp(2805,630)
blowUp(2805,760)
blowUp(2805,890)
blowUp(2700,890)
blowUp(3258,370)
blowUp(3258,475)
blowUp(3264,575)
spawnTarget(3230,240)
elseif score == 23 then
spawnTarget(3230,290)
elseif score == 24 then
spawnTarget(3670,250)
elseif score == 25 then
spawnTarget(2620,-100)
elseif score == 26 then
spawnTarget(2870,300)
elseif score == 27 then
spawnTarget(3850,900)
elseif score == 28 then
spawnTarget(3780,300)
elseif score == 29 then
spawnTarget(3670,0)
elseif score == 30 then
spawnTarget(3480,1200)
end
else
if not game_lost then
-- Otherwise show that the goal was accomplished
ShowMission(loc(caption), loc(subcaption), loc(success), 0, 0);
-- Also let the hogs shout "victory!"
PlaySound(sndVictory)
-- Save the time left so we may keep it.
time_goal = TurnTimeLeft
end
end
end
end