QTfrontend/ui/widget/bgwidget.h
author Wuzzy <almikes@aol.com>
Sat, 19 Nov 2016 22:17:08 +0100
changeset 11945 1e58845fa3c1
parent 11046 47a8c19ecb60
permissions -rw-r--r--
Allow to ignore overwritten ammo name in GetAmmoName

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2009 Kristian Lehmann <email@thexception.net>
 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */

#ifndef BGWIDGET_H
#define BGWIDGET_H

#include <QWidget>
//#include <QGLWidget>
#include <QPainter>
#include <QTimer>
#include <QPaintEvent>
#include <QTime>
#include <QPoint>

#define SPRITE_MAX 10

#define ANIMATION_INTERVAL 40

class SpritePosition
{
    public:
        SpritePosition(QWidget * parent, int sw, int sh);
        ~SpritePosition();
    private:
        float fX;
        float fY;
        float fXMov;
        float fYMov;
        int iAngle;
        QWidget * wParent;
        int iSpriteHeight;
        int iSpriteWidth;
    public:
        void move();
        void reset();
        QPoint pos();
        int getAngle();
        void init();
};

class BGWidget : public QWidget
{
        Q_OBJECT
    public:
        BGWidget(QWidget * parent);
        ~BGWidget();
        void startAnimation();
        void stopAnimation();
        void init();
        bool enabled;

    private:
        QImage sprite;
        QTimer * timerAnimation;
        SpritePosition * spritePositions[SPRITE_MAX];
        QImage * rotatedSprites[360];
    protected:
        void paintEvent(QPaintEvent * event);
    private slots:
        void animate();
};

#endif // BGWIDGET_H