project_files/HedgewarsMobile/Classes/HWUtils.h
author koda
Fri, 04 Nov 2011 00:38:37 +0100
changeset 6276 1e2f8da1860a
parent 6247 6dfad55fd71c
child 6353 d8f62c805619
permissions -rw-r--r--
while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled

/*
 * Hedgewars-iOS, a Hedgewars port for iOS devices
 * Copyright (c) 2009-2010 Vittorio Giovara <vittorio.giovara@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 *
 * File created on 01/10/2011.
 */


#import <Foundation/Foundation.h>

typedef enum {gtNone, gtLocal, gtSave, gtMission, gtNet} TGameType;
typedef enum {gsNone, gsLoading, gsInGame, gsEnded} TGameStatus;

@interface HWUtils : NSObject {

}

+(TGameType) gameType;
+(void) setGameType:(TGameType) type;
+(TGameStatus) gameStatus;
+(void) setGameStatus:(TGameStatus) status;
+(BOOL) isGameLaunched;
+(BOOL) isGameRunning;

+(NSString *)modelType;
+(NSArray *)teamColors;
+(NSInteger) randomPort;
+(BOOL) isNetworkReachable;
+(void) releaseCache;

@end