while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2010 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* File created on 01/10/2011.
*/
#import <Foundation/Foundation.h>
typedef enum {gtNone, gtLocal, gtSave, gtMission, gtNet} TGameType;
typedef enum {gsNone, gsLoading, gsInGame, gsEnded} TGameStatus;
@interface HWUtils : NSObject {
}
+(TGameType) gameType;
+(void) setGameType:(TGameType) type;
+(TGameStatus) gameStatus;
+(void) setGameStatus:(TGameStatus) status;
+(BOOL) isGameLaunched;
+(BOOL) isGameRunning;
+(NSString *)modelType;
+(NSArray *)teamColors;
+(NSInteger) randomPort;
+(BOOL) isNetworkReachable;
+(void) releaseCache;
@end