make the rubber band a "flat" surface so bounce is a bit more predictable. This is mostly just for testing. It looks a bit odd walking on it, and unpredictable bounce might even be just fine...
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2013 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
// TODO: keep on documenting all the weapons
//skip---------------------------------|
//structure------------------------------------------------------------------|
#define AMMOLINE_DEFAULT_QT "93919294221991210322351110012010000002111101010111111211"
#define AMMOLINE_DEFAULT_PROB "04050405416006555465544647765766666661555101011154111211"
#define AMMOLINE_DEFAULT_DELAY "00000000000002055000000400070040000000002200000006000200"
#define AMMOLINE_DEFAULT_CRATE "13111103121111111231141111111111111112111111011111111211"
#define AMMOLINE_CRAZY_QT "99999999999999999929999999999999992999999999099999929991"
#define AMMOLINE_CRAZY_PROB "11111101111111111111111111111111111111111111011111111111"
#define AMMOLINE_CRAZY_DELAY "00000000000000000000000000000000000000000000000000000000"
#define AMMOLINE_CRAZY_CRATE "13111103121111111231141111111111111112111101011111111211"
#define AMMOLINE_PROMODE_QT "90900090000000000000090000000000000000000000000000000000"
#define AMMOLINE_PROMODE_PROB "00000000000000000000000000000000000000000000000000000000"
#define AMMOLINE_PROMODE_DELAY "00000000000002055000000400070040000000002000000000000200"
#define AMMOLINE_PROMODE_CRATE "11111101111111111111111111111111111111111001011111111211"
#define AMMOLINE_SHOPPA_QT "00000099000000000000000000000000000000000000000000000000"
#define AMMOLINE_SHOPPA_PROB "44444100442444022101121212224220000000020004000100110010"
#define AMMOLINE_SHOPPA_DELAY "00000000000000000000000000000000000000000000000000000000"
#define AMMOLINE_SHOPPA_CRATE "11111101111111111111111111111111111111111011011111111210"
#define AMMOLINE_CLEAN_QT "10100090000100000110000000000000000000000000000010000000"
#define AMMOLINE_CLEAN_PROB "04050405416006555465544647765766666661555101011154111211"
#define AMMOLINE_CLEAN_DELAY "00000000000000000000000000000000000000000000000000000200"
#define AMMOLINE_CLEAN_CRATE "13111103121111111231141111111111111112111111011111111211"
#define AMMOLINE_MINES_QT "00000099000900000003000000000000000000000000000000000000"
#define AMMOLINE_MINES_PROB "00000000000000000000000000000000000000000000000000000000"
#define AMMOLINE_MINES_DELAY "00000000000002055000000400070040000000002000000006000200"
#define AMMOLINE_MINES_CRATE "11111101111111111111111111111111111111111111011111111211"
#define AMMOLINE_PORTALS_QT "90000090020000000021000000000000001100000900000000000000"
#define AMMOLINE_PORTALS_PROB "04050405416006555465544647765766666661555101011154111211"
#define AMMOLINE_PORTALS_DELAY "00000000000002055000000400070040000000002000000006000200"
#define AMMOLINE_PORTALS_CRATE "13111103121111111231141111111111111112111111011111111211"
#define AMMOLINE_ONEEVERY_QT "11111191111111111111111111111111111111111111111111111111"
#define AMMOLINE_ONEEVERY_PROB "11111101111111111111111111111111111111111111111111111111"
#define AMMOLINE_ONEEVERY_DELAY "00000000000000000000000000000000000000000000000000000000"
#define AMMOLINE_ONEEVERY_CRATE "11111101111111111111111111111111111111111111111111111111"
//When adding new weapons also insert one element in cDefaultAmmos list (hwconsts.cpp.in)